There has been a lot of confusion among some players as to what the Queen’s Gauntlet is. This is content that was intended to be hard and challenging, meaning that not everyone will be able to complete it. Are there flaws? Sure, I can name a few bugs that I’ve seen pop up. But overall, these fights are not “freebie achievement points”, especially Liadri. If you want to win, learn the mechanics of each boss.
Now, regarding the term “challenge”. In simple terms, it means a task that is difficult. In the real world, people will have their own definition of what is or is not difficult. To me, the Clocktower JP was pure bliss. To others, it was like scraping the bottom of your feet with sandpaper, then jumping into a pool of salt. In the game however, it applies the term “challenge” in the purest sense. The design of the Queen’s Gauntlet is to have each player use game mechanics to how they should be used. Movement to control enemies’ paths. Dodge to avoid strong hits. Tells like red circles or movements that show an attack is incoming.
While the content’s bosses have set mechanics, players are able to adjust their builds to counter them. Trait for more mobility, damage, or conditions. Weapon sets provide a variety of skills that you can combine with your Utility skills for combinations. Food buffs that supplement your stats. All this can help reduce the level of challenge, or increase it if doesn’t compliment the target boss mechanics.
Again I bring up the fact that not all players will be able to complete this challenge. Because one player may find it impossible to do doesn’t mean it’s broken (yes I know there are random bugs here and there). Patches and bug fixes aside, the main mechanics are still punishing for some. But remember, this is a challenge. A very kittene. Don’t expect Anet to lower the level of difficulty so that the Queen’s Gauntlet (or any other hard content) is less of a challenge. For full disclosure, I have yet to beat Liadri. I reserve the right to scream at my monitor if it’s hard, but I refuse to ask for an “easy button”. If I want my win, I’m going to earn it. So should everyone else.