(edited by Moderator)
Lost Shores event lag concerns & comments [Merged Threads]
This is a question that I see a lot on facebook, forums, youtube, etc. At the beginning I agree with a lot of people that will post videos of things to do after your reach 80. Even ArenaNet has some links from other websites and blogs that write “what to do after 80”.
I don’t even know if ArenaNet will read or ever read anything on the forum but here is my personal opinion.
First I do love the game graphics and music. The Dynamic events keep you busy from minutes to almost an hour. The removing of the holy trinity I think was a great idea because during the course of the game you can almost solo it without the need of a Tank, etc. Having the PvP and WvW everyone at the same level I think it was a great fair idea. I played other MMO games and I feel frustrated when obsessive players will spend hundres of real money to get better gear or upgrades, etc and you never had a chance to play because you get killed in one shot. In general I do love the game.
Now to my complain. I reach 80 and I still have things to do, i haven’t clear the map yet and still doing my story. But I think one of the problems that this game have is that leveling up is too easy and fast. I mean between, stories, vistas, discovering zones, dynamic events, killing foes, etc you get too much XP and that help your character reach level 80 too fast causing the player to get bored. Why bored? I will use my example, like I said I am level 80 and I still haven’t finish the Ascalon Catacombs in Explore Mode and I will love to go back and finish all the paths but in reality for what? To get a visual gear with no attributes better than what I have right now? What about crafting? Well I can start doing crafting but for what purpose other than make gold, since now I have to go back to the low levels and start farming material because my crafting level are very low. But what will motivate me to do crafting now? Ok what about play to get a legendary weapon? But for that I need at least half million karma, not counting all the other stuff I need to get a weapon. Ok what about jump puzzles? But after dying 20 times in one puzzle and spending at least 3 silvers every time I use a waypoint I end up broke. And getting gold is this game is very difficult in my opinion. I don’t see the purpose of my friend spending 3 bronze to move to the same waypoint as I am but for me it cost 2 silver. WTH? Just because I’m 80 means I have money lol. Give me a mount then and I won’t mind riding the map or give me a longer speed boost so I can run longer distances.
My point is, I am foreseeing that as soon as I finish my story and clear the whole map, I won’t have any motivation to continue playing. Because I won’t get any benefit of spending hours doing any of the previous task other than visual. So even though I do appreciate the effort from ArenaNet of making the game as fair and different as possible there are a lot of things that they need to do to keep the players playing for 10 more years until they release a newer version (unless they come up with expansions). But they need to reevaluate certain areas of what they need to change in order to keep the players playing. Maybe make the leveling harder, make the dungeon worth playing for something, same as the jumping puzzles and all the other hard challenges during the game. I know the idea behind that was not to have players grinding the dungeons and having better gears or more advantage than other players, but what does it matter in PvE, if anyway in PvP everyone is 80. So is not that if I grind a dungeon and give me a super sword I can kill anything faster, first because I get downlevel and second because I cannot fight anyone in PvE. But at least that will give you motivation to go back to the dungeons. And grinding the Dungeon Coins is fine with me that way people buy whatever they want, but make it worth it.
One thing that have me frustrated at this point like I mentioned before is that I want to do the dungeons, just to experience them because I think they are fun. But really only 5 players against 50 or 60 foes, that don’t die with one hit, out of those you have 3 or 4 Elite or Champions that kill you with one shot, traps and fires that also kill you in 1 or 2 shots, then you have to keep respawning on the waypoint, not counting all the repairs you have to do. Can’t we do a RAID to make it fair? Or let me go into the dungeon with my real level and keep it at 5 players, that way we can help lower levels to finish them. I mean I think the dungeons are completely unbalance and unfair and again for what purpose. Is becoming more frustrating than fun. Additional to that, even tho you guys removed the holy trinity so you are not dependent of other players not doing a good job, now I feel the same as with the HT shouting in the map searching for people that want to play the dungeons. And at the end for few golds, 60 Dungeon Coins and an Achievement that doesnt even increase anything on your character?
Oh and starting a new character just for me to see a different story is out of the question, because I know I will have the same end as the one playing now. Reach 80 immediately and get stock doing nothing else.
Sorry for the long post and I do hope that someone really pay attention to the forums. I do love the game and the mentality behind it and it will be very sad to see this game die just because lack of motivation or things to do in the game.
My point is, I am foreseeing that as soon as I finish my story and clear the whole map, I won’t have any motivation to continue playing. Because I won’t get any benefit of spending hours doing any of the previous task other than visual.
So, your end game stops at lvl 80 and finishing the story. Well, GW1 is on for 7 years with a max lvl 20 and a max armor in about 10h from when you start a character. I guess there are people like you but they are only in the forums, the rest are just playing the game. Sorry man, but for a 60$ game, i think you have enough content as it is now and they will add more things in the future for sure. The game is not dieing, on contrary its growing up, but people need a bit of patience.
Noob players quit GW1 even before getting lvl 20 because they didn’t have patience enough to leave the desolated Ascalon zone- they got bored in there – but that didn’t kill the game.
If you play a game just to be rewarded, then any game isn’t for you. Games are supposed to be fun activity to relax after the school or work, not a home job which needs a payment
Straight up, at this point, I don’t think that the game is “dying”. Frankly, I see no evidence for it.
That is not to say that OP hasn’t made some valid points.
Mostly because GW2 actually is made of GW1 players and some new joins.
In GW1 you had achievements that took a serious commitment, e.g.: EXPLORATION.
Exploring GW1… was incredibly hard, HARD, even using TEXMOD to cheat your way, it would take you a long time.
In GW2 there’s simply nothing to do, while the graphics look awesome and the Jeremy Soule music is amazing, the reality is, this game is so empty that makes me wonder why was it delayed this much.
It took them 5 years to develop GW2, that is a very long time for a game that is empty.
And thats why alot of people left, because they felt cheated, i did too.
Remember the Mike O Brian video talking about revolution and the next level, etc, etc, well, GW2 is not pulling numbers close to any revolution.
I’ll post a screenshot of my friends list, out of 15 noone ever logs in, except my gf that sits next to me.
Is this game dying? Yes, slowly the player base decreases, you will see some spikes during events like the November update, a few days later it starts declining again.
Common they already are asking you to tell their friends to play…
European servers were reduced, and only 3 are on FULL the rest is High, i expect another server reduction soon.
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Commander of Blacktide
(edited by HERO.2057)
The game is not dying , the game is just going to its normal population after release like every MMO that goes out does. Every single one does this and yet people still come to say the game is going to end next month.
Second , this game is about looks , that is what made this game diferent and what made it stand out to the eyes of many who were tired of what pretty much every other offer.
Games are never meant to everyone , they have a target audience. Even MMOs who do try to captivate more kinds of players.
So if you cant stand a basic concept of the game , which is the fact end game grind is for looks , the problem is that this game is really not meant for you , there are plenty of other who already offer what you seek.
It took them 5 years to develop GW2, that is a very long time for a game that is empty.
And thats why alot of people left, because they felt cheated, i did too.
I cant see how the game is empty, maybe i am missing a trick, but i have two level 80s and neither one has completed all the content. In my opinion there is loads to do.
Live and die on this day. Live and die on this day.”
The game isn’t really dying. every mmorpg i played has people saying that yet they are alive and still going strong. Don’t be fooled by what you see in forums the people who post there are just a tiny fraction of the total playerbase of the game, who by the way, have no access to data that would even imply that the game is dying. Example, data that would show new new accounts are being made while old ones are going inactive.
You do however make valid points. A few things in the game really did come back to bite it in the butt. The fast leveling and the soloing are two of the main culprits. Because you can hit the level cap so fast, they really have no need for friends or even a guild for other than running dungeons. This breaks the comradely that is present in most MMOrpg. Personally, i think if they were going to let leveling up this fast be in the game, they should have just axed leveling all together but it’s too late for that now. But this is strictly my opinion.
Another issue in my opinion is the fact that they have so many servers diving the total playerbase. I never seen a game with so many before. because of that even at it’s fullest some maps can fell empty at times, granted you would still have the same issue when everyone hits the level cap but less servers would make for even more intense WvWvW. This is why the guys making elder scrolls online are just using one server, so it can be easier for players to bump into eachother.
I’m sure the devs are working hard to deal with the issues, you just need to sit back and wait. Guild halls are something they are planing and hopefully they’ll have a bunch of stuff along with it.
(edited by Bahamadude.4925)
TI will use my example, like I said I am level 80 and I still haven’t finish the Ascalon Catacombs in Explore Mode and I will love to go back and finish all the paths but in reality for what? To get a visual gear with no attributes better than what I have right now?
Yes. If you actually informed yourself on the game you bought before buying it.
It was clearly stated that getting to top level with top equipment wasn’t a long journey and that the rarest equipment would be just a cosmetic upgrade.
Let me turn it this way: I will love to go back to any dungeons and finish all the paths but for what? To get another piece of equipment with only a couple of points better than the one I have? And repeat it just for stats after a couple of months?
No thanks, I prefer actual content instead of fake one like a “new top equipment”.
The game is not dying , the game is just going to its normal population after release like every MMO that goes out does. Every single one does this and yet people still come to say the game is going to end next month.
Second , this game is about looks , that is what made this game diferent and what made it stand out to the eyes of many who were tired of what pretty much every other offer.
Games are never meant to everyone , they have a target audience. Even MMOs who do try to captivate more kinds of players.
So if you cant stand a basic concept of the game , which is the fact end game grind is for looks , the problem is that this game is really not meant for you , there are plenty of other who already offer what you seek.
Holding on to this GW1 mentaility will kill this game with todays genre of gamers.
Today’s genre?
1 – I’m not one of “today’s genre of gamers”.
The only things I hate about GW2 are those that resemble WoW’s “consumism” mentality.
The things that make me think twice before logging in, are the triviality of certain tasks.
I hate running dungeons. I didn’t have fun the first time I ran any of them.
Why? Because they’re nothing like the challenges I loved in GW1. They’re all like WoW – lots of trash, huge health pools and cheesy damage that reeks of Holy Trinity.
2 – Are you one of “today’s genre of gamers”? You probably don’t consider yourself one. What makes you think there aren’t enough players like you to keep GW2 alive?
I still play the game and I have 2 level 80s. I never played GW1. What does that tell you? So what if the population ebbs and flows with monthly events? Who cares?
I think ex-WoW players (I am one of them) got so used to being on WoW every day all day that they think that’s what you’re supposed to do in an MMO. They can’t wrap their heads around a game that is meant to be played casually and not OMG so serious I need epic gear so I can beat the latest raid to get better gear so I can beat the next one they release!
I will not play for days at a time, then come back and play several days, then maybe play some SC2, or Borderlands, maybe go for a walk.
The game is NOT dying, the player base just isn’t made up of people that play constantly. Most people I know who play GW2 play it leisurely, but are still playing. Anet has their $60.00, there is no monthly sub, so what does it matter if people play every day, every other day, or every three days. It is still considered active. The monthly events get people to specifically play on those days, but once it is over people will go do other things and just pop on every now and then to either work on alts, work toward 100% explore, run some dungeons, etc.
So, in summation I believe that we need to stop looking at MMOs as failing if people aren’t playing ALL the time, but only if people NEVER play. I’ve yet to see that. Everyone seems to just be casual players which serious MMO players aren’t used to seeing. Which would explain why a large chunk of the non-casuals hit 80 within a week found nothing to do and then whined about lack of content. I for one didn’t hit 80 until 2.5months in, and am only 60% explored. I have months and months of content left because I don’t take it so seriously.
I believe everyone will need to find another hobby besides strictly MMOs; either that or they can go back to Pandaland, but I’m sure that’s getting pretty stale.
It’s a medical condition, they say its terminal….
I don’t see why the game has to hand you objectives on a plate.
Look at the most popular PC game, the Sims. There is no real objective to it, once you get to $100’000 you can buy anything in the game, once you have one max level sim there is no “endgame”, you just keep playing, keep adding more families, keep building new houses. The “fun” in The Sims is not earned through gaining more and more powerful characters, it’s just from playing the game itself.
Look at the next most popular PC game, Half Life 2. There’s no “Endgame” to keep you playing after you Beat HL2. You can go back to the start and play it through again, but you won’t gain anything you didn’t gain the first time. The multi-player modes like Counter-Strike, TF2 and so on don’t reward you by making you stronger and stronger the more hours you put into the game. TF2 has cosmetic progression, but apart from that there’s no concept of “Endgame” there.
Look at the next most popular PC game, Minecraft. There is no real “endgame” to Minecraft. There’s an “End Boss” and you can level up to a degree, you can make some enchanted weapons, but after you reach a certain level of materials and power there is no constant “endgame” acheivement to keep you playing. In Minecraft, players spend hours, days, or even months creating grand structures and designs. There’s no achivement or payment in the game for creating a giant structure in Minecraft, people just do it because it’s fun.
Just because GW2 is an MMO you seem to be expecting it to hold out a shiny carrot for you to chase, and once you catch that carrot, you want it to make another, bigger, shinier carrot and dangle that slightly further away?
That’s perverse, and unnecessary.
A gear treadmill game like WoW manages to turn me off really quickly because as a casual player it takes me a while to get anywhere close to “best in slot” items … more often than not I’m one or two levels down from that. What GW2 gives me is a choice, it takes very little effort to be at the same gear level as anyone else my level; the only grind involved is for cosmetics, and I am quite happy to grind away for cosmetics because I can take my sweet time about getting them and the fact that I don’t have them doesn’t disadvantage either myself or anyone else in terms of PvE content.
Piken Square
Holding on to this GW1 mentaility will kill this game with todays genre of gamers.
Im betting on the opposite.
If this game go out of its way to match what all others offer , it will simple have to compete with them on their kind of player base.
I say their kind , because end game being based on skin or power progression is not something you can match. You either do one or the other.
That means , they need to pick if they want to compete if pretty much every other MMO out there for players , or call a smaller number of players for sure , but players that came since they added a different system and from which many will leave once they change to the same other MMOs offer.
Redael.4697
I agree with you but…
The game has only 3 months of life, let it grow.
We’ll talk again in 6 months, hopeful
Good grief, are the Sims, Half Life 2 and Minecraft really the top 3 pc games? how sad is that. PC Gamer lists the top 3 as Dues Ex, WoW and Elder Scrolls IV and that’s a pretty pants list as well. The best PC games are Monkey Island, Doom and Tie Fighter with an honourable mention to Far Cry (but not far cry 2 which was the worst PC game ever)
Good grief, are the Sims, Half Life 2 and Minecraft really the top 3 pc games? how sad is that. PC Gamer lists the top 3 as Dues Ex, WoW and Elder Scrolls IV and that’s a pretty pants list as well. The best PC games are Monkey Island, Doom and Tie Fighter with an honourable mention to Far Cry (but not far cry 2 which was the worst PC game ever)
It is based of sales and The Sims series is one of the most sold titles in history.
Well i do appreciate the comments and the feedbacks. Definetively there is no need to attack others people opinions just because is different than yours. Im sorry that I gave you the impression that I am a 24×7 player because the assumption is far from the truth. I play the game when I can, maybe I didnt mentioned when I said I was level 80. But I just turned level 80 and I discovered like 60% of the map only, so I am not a addicted player like some of you implied.
Also my apologies if the title of the thread gave you the impression that I was saying the game will die tomorrow and we need to find something else to do because that wasn’t the point either. But based on what I read I do have to disagree and here is why in my view.
How many overflow messages you get now? Barely non in my side, which tells me either players are not playing at the same time as when the launch days or there is not that many players playing at all. I am helping a friend that started a few weeks ago so I am visiting with him lower level maps and when I am alone I go to my higher level maps and I barely see anyone playing and I connect a different times. I don’t see players in front of dungeons anymore, the world map is not as active as before. When before a Dynamic Event will get active and a whole battalion of players will show out of now where, now you have to scream for players. So for me the game is not as active as before.
In reference to some comments about me expecting better stuff other than just cosmetic stuff I think is a misconception from your part saying that this game is not about achievements or work hard to get something better but is just for fun. If we are going to play games now with no goal, then why they just dont leave the character at level 1, why there are better weapons and gears? In reality the game does have goals and great rewards while you level slowly. For example I am saving to get the Cultural Gear for my level 80. So I do know I have things to do in the game.
But my point was, what is next? Yes I ado applaud ArenaNet for the monthly events, I think that is what I call a hard work team in order to come up with full maps, npcs, rewards, etc in less than a month just for us to continue enjoying the game.
But I still think that with hard work should come good rewards. Dying in a dungeon which is completly unbalanced so at the end I get 5 items, 3 that I cannot use, 1 that will turn me into a turkey and 1 that is lower than what I have is not rewarding or motivating at all. Other than of course play with your friends. But your comments of not expecting anything and just play for fun I won’t say is wrong because that is your opinion but I dont agree. Because that for me translate to “work and not get paid, just work because you love your work”
Holding on to this GW1 mentaility will kill this game with todays genre of gamers.
Im betting on the opposite.
If this game go out of its way to match what all others offer , it will simple have to compete with them on their kind of player base.
I say their kind , because end game being based on skin or power progression is not something you can match. You either do one or the other.
That means , they need to pick if they want to compete if pretty much every other MMO out there for players , or call a smaller number of players for sure , but players that came since they added a different system and from which many will leave once they change to the same other MMOs offer.
I think you are over estimating the crowd that exsists that wants to see your 10 year old design today.
I don’t have proof, but I would bet that GW2’s population is currently bigger then GW1’s population and GW1’s population would be but a mere shadow of its former self with just enough people still playing to support a very small community.
Well i do appreciate the comments and the feedbacks. Definetively there is no need to attack others people opinions just because is different than yours. Im sorry that I gave you the impression that I am a 24×7 player because the assumption is far from the truth. I play the game when I can, maybe I didnt mentioned when I said I was level 80. But I just turned level 80 and I discovered like 60% of the map only, so I am not a addicted player like some of you implied.
Also my apologies if the title of the thread gave you the impression that I was saying the game will die tomorrow and we need to find something else to do because that wasn’t the point either. But based on what I read I do have to disagree and here is why in my view.
How many overflow messages you get now? Barely non in my side, which tells me either players are not playing at the same time as when the launch days or there is not that many players playing at all. I am helping a friend that started a few weeks ago so I am visiting with him lower level maps and when I am alone I go to my higher level maps and I barely see anyone playing and I connect a different times. I don’t see players in front of dungeons anymore, the world map is not as active as before. When before a Dynamic Event will get active and a whole battalion of players will show out of now where, now you have to scream for players. So for me the game is not as active as before.
In reference to some comments about me expecting better stuff other than just cosmetic stuff I think is a misconception from your part saying that this game is not about achievements or work hard to get something better but is just for fun. If we are going to play games now with no goal, then why they just dont leave the character at level 1, why there are better weapons and gears? In reality the game does have goals and great rewards while you level slowly. For example I am saving to get the Cultural Gear for my level 80. So I do know I have things to do in the game.
But my point was, what is next? Yes I ado applaud ArenaNet for the monthly events, I think that is what I call a hard work team in order to come up with full maps, npcs, rewards, etc in less than a month just for us to continue enjoying the game.
But I still think that with hard work should come good rewards. Dying in a dungeon which is completly unbalanced so at the end I get 5 items, 3 that I cannot use, 1 that will turn me into a turkey and 1 that is lower than what I have is not rewarding or motivating at all. Other than of course play with your friends. But your comments of not expecting anything and just play for fun I won’t say is wrong because that is your opinion but I dont agree. Because that for me translate to “work and not get paid, just work because you love your work”
Alot of the hardercore players and power gamers realized what you speak off a month or two ago with the casual player base now coming to realize the same thing.
Oh yes I agree Raksha.8049 but I wanted to believe that wasn’t true, because as soon as those comments start hitting the internet and youtube and blogs, ArenaNet and other testers started to write stuff that you can do even when you hit level 80 and dont find anything else to do, but when I read their suggestions they are all the same: create a new character, learn crafting, work for the legendary weapon and bust yourself for cosmetic stuff.
But I do agree with some of the guys here, you pay the game only once and thats it which is the beauty of this game so I won’t feel that I am burning my money and be force to play every day. And thanks to the hardwork from ArenaNet and their team I know they will always come up with new events per season.
I guess I just like the game so much that I feel worry that players will have to make schedules to play lol. “lets only play on season events” instead of having something interesting and rewarding to do every time you play, no matter when you play it.
I think you are over estimating the crowd that exsists that wants to see your 10 year old design today.
I don’t have proof, but I would bet that GW2’s population is currently bigger then GW1’s population and GW1’s population would be but a mere shadow of its former self with just enough people still playing to support a very small community.
Like i said , the population is smaller , but i dont agree it is just as small as you think it is either. And really , most “big title” MMOs out today are WoW copies with some small mods here and there. So really , i dont see the problem at all with my “old” concept.
Like i said , if there is one game to do different it got no competition to gather player from that mindset , going to WoW mindset means competition with tons of other MMOs that do the same.
Also yes , i can also bet GW2 population will grow far over GW1 , but that is because games today are much more played than they were in the past, a simple number of players count wont prove nothing in this case.
The game is far from dead….
Always, ALWAYS you will find someone saying that, no matter wich game is, no matter how Awesome is.
Go to WoW forums, is the worst game of the world. Go to Halo 4, is the worst game of the world.. go to Any game forums, is the worst game of the world.
This is not the exception.
Like any game with good marketing, the decline in players is merely due to hipsters getting off the bandwagon.
They tried it, liked it for a while, but finally realized it wasn’t for them.
Just like how WoW maintained millions of players, despite there also being millions that can’t stand it anymore – The game appeals to some, but not to all.
GW2 will garner more players as time moves forward. You can’t expect all potential players to pop in on month #1. A lot of players will join over the next 2 to 5 years after finally getting a new computer / overcoming financial circumstances / giving in to their gamer-urges.
Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~
(edited by DreamOfACure.4382)
Like any game with good marketing, the decline in players is merely due to hipsters getting off the bandwagon.
They tried it, liked it for a while, but finally realized it wasn’t for them.
Just like how WoW maintained millions of players, despite there also being millions that can’t stand it anymore – The game appeals to some, but not to all.
GW2 will garner more players as time moves forward. You can’t expect all potential players to pop in on month #1. A lot of players will join over the next 2 to 5 years after finally getting a new computer / overcoming financial circumstances / giving in to their gamer-urges.
Unfortunately, the hipsters make up a large percentage of the overall player base, which is why the industry is hurting so badly due to so many titles and games being released on a yearly basis now, it almost endroses game hopping which only further supports the hipsters.
Forum banter and drama might not destroy a games community, but word of mouth will within the game itself when hipsters take thier friends and those friends take thier friends and so on and so on. It becomes viral very quickly and only takes but a few months to make a dent.
The ultimate reason why GW max lvl was 20 and people still played it was because of the competitive ranked 8 vs 8 Guild vs Guild or Heroes Ascent. Also, IMO, the pvp in GW1 is better.
They did said they are working on them, but I can’t believe they didn’t release at least GVG at launch since the title is “Guild Wars.”
Dear OP GW1 has been around and still going since, well what 7 yrs now? GW2 will not die will just lose the people who rush to cap and decide there is nothing left to do. Those people are short sighted and have no idea what it is about. Although as I have stated before it does lack a certain amount of style that GW1 provided it is an epic game. But the only people who leave are in fact those WoW fanbois who cant have everything handed to them for free here and those who rush to cap
, burn out and think there is nothing more to do. We didn’t need ya anyways.
So Autopsia, tell me what else I can do when I clear the map and do my story. What else can I do to like the game other than the season events?
Because when I said GW 2 is dying, again I didnt mean it in a way of one more week and is going to evaporate in thin air and will never exist, if that is your comparison with GW1. I know I wrote a lot but please read and understand my point of view. I do agree that a lot of players that left the game are those that finished the game in 1 week but I am not one of those.
Here’s the thing about hard core players; they will always speed through a game and burn out from lack of content, no matter how much the developer adds. That’s not to say that they won’t have any valid concerns or criticisms, but it happens with every single MMO ever released. I don’t think I’ve seen a game yet that didn’t have people on forums complaining of lack of end game.
ok if i understand some of your points are that there is no reason to complaint about the game because there is nothing else to do after you clear the basics, so can someone tell me then based on your comment what else keep you playing after you do your story and reach level 80 and can’t do the dungeons?
Here’s the thing about hard core players; they will always speed through a game and burn out from lack of content, no matter how much the developer adds. That’s not to say that they won’t have any valid concerns or criticisms, but it happens with every single MMO ever released. I don’t think I’ve seen a game yet that didn’t have people on forums complaining of lack of end game.
I’ve experienced this in every MMO I’ve played a month or more. And it’s almost always a product of shallow, hurried game-play than the actual game itself.
Take this game. What kills me are the ones that get one character to 80 and declare there’s nothing left to do…
There are 15 racial story paths if you have no dupes (and you’ll need more characters if you do dupe any path) through level 30. Then there are 6 basic story paths (2 per order), plus 5 sub-racial paths with multiple paths, through the next 20ish levels if you don’t dupe paths. Then there are three arcs based on the results of a dialog choice, then we get to the 70’s where there are two basic-arcs.
Yes, there are key points in each story where the consolidate, but those are the minority of missions, not the majority.
But to think one character to 80 and you’ve ‘experienced what this game has to offer’ is just flat-out wrong and says far more about the complainant than the game. Because with one-play through you’ve barely scratched the surface of the story.
I see part of what Redael is saying, it is not entirly all about this thing with players not being on GW2 thus killing it, may be seeming to be a painful death. Part of it He is talking about the game not having goals, yes there will be stuff adding on, it is a new game that can be updated.
ArenaNet is to late on fixing the story; only the first 20 levels is entirly unique, but after compleating it there is not alot to interesting to some or feel like its worth making a new character just to go on a difrent story path for 20 levels (maybe more). It was how the player that exspected so much was treated during and end of the story, that alone made me quit but I finally got myself back on this empty boat. I personaly expected alot of dynamic story paths that afects the main battle with Zhaitan, that I could be a hero.
Honestly, I think that is what he was trying to say, the stuff that gives a goal reason to do something out of are minds, but it is only about how it looks in GW2, yes I know they went for that… But we are used to the old it is hard to break that habbit. Go to the first GW, everything is alot of work to get a hold of even with Holly Trinity.
The ultimate reason why GW max lvl was 20 and people still played it was because of the competitive ranked 8 vs 8 Guild vs Guild or Heroes Ascent. Also, IMO, the pvp in GW1 is better.
They did said they are working on them, but I can’t believe they didn’t release at least GVG at launch since the title is “Guild Wars.”
Yeah, I agree completely. GW2 without GvG is something incredibly wrong! I don’t know how to do it with GW2 fighting mechanism but I would do it, even if it would be with new rules. I even can imagine bringing back GvG as some sort of game inside game, with old skills, classess and mechanics, entered inside Guild Houses :P
Yes Tearthy Flame, thank you for reading my point of view in detail. That is exactly what I mean.
I don’t mind to play another character when I finish the first one, but again for what? For a different Story? Is like working at Burger King flipping burgers with no rewards on doing a great job, quit the BK and go work for Taco Bell. Same food industry, same treatment, no reward but different uniform. Motivation, rewards and goals is what drives a game in my opinion not just the same content with a different look.
But I am glad there are players out there that are willing to do it, those are the ones that keep the games alive for years with only 10 players in the whole map -_-
The thing that keeps games going on is FUN and only FUN.
The way this is achieved differs from person to person, and that is why it’s impossible for everyone to like a game, as it’s impossible for a person to be liked by everyone.
Guild Wars 2 is, or SHOULD be, a game more focused on doing things for the playing experience, with the reward being a nice ending of that experience.
That said, it’s currently not exactly like that. I’ll make an example for dungeons, but there are many others: dungeons are fun for the first ten times you run them, when there is the challenge, and the satisfaction of learning how to deal with the situations. But after ten times, when you know how to win every encouter, they become almost mechanical, with the only struggle being teaching inexperienced teamates what to do and what not. That is because, despite ANet’s original intentions, most of the routes never change. That may sound odd, but I rejoyce every time a troll breaks the wall in AC, because it actually gives variety and changes what the team must do to succeed. EVERY dungeon should have lots of events that may happen or may not happen, to keep the experience fresh even after ten or twenty runs! It works this way for normal dynamic events, and I’m quite upset that this same system is not implemented in dungeons!!!
Well hat may be a great idea for future updates from ArenaNet. I do find the dungeons very frustrating and unbalanced in my opinion. I wish either I can enter with my level if they are going to keep it with only 5 players or lower the players but allow raids.
Most games are set with a character that gets to go through the whole game or story once and have the choice to go through it again just to kill the end boss because that is fun. ArenaNet wanted to break from alot of things but I think they went to far. It sounds like a great idea they wanted it to be a Personal Story (make a player importaint in a story). What they did it dosent make sence to me putting the final boss in a dungeon that requires other players. That would only make sence to me if I was with 5 other players from the start of the game story.
There are alot of gamers who like difrent stuff, GW2 tried to be all those difrent play styles. That is great in some ways but comunity was more importaint than for the kind of player I am, I lost a Personal Story, and the importaints of making a new character just to beat the game and kill the main boss again.
There is going to be difrent kind’s of players, more less. But every opinion is worth something to look at, and that Personal Story was all of it to me, all I have is to play with a friend now.
Oh I didnt know that to kill Zaithan you need the group of 5. That sucks, Im always playing alone lol, well i guess thats good, I will never see the end game
The gear treadmill that has just started is about to kill it for me. The early indications show many many hours just to get 1 item, and you will eventually need a full set of this crap.
Then just as you’ve gotten your full ascended gear, they come out with new gear, and new infusions, and new upgrade names, and new levels, and wait, I thought I wasn’t playing World of Warcraft, how did that happen?
Awe, im sorry for that spoiler. It is awful and true… When you get there, there is more disappointment further ahead.
off topic, I feel like Jumping puzzles should have a prize that only jumping puzzles have. Just because it is weird getting stuff that can allready come from the trading post or monster drops.
(edited by Tearthy Flame.1463)
Ouch thats sad. I hope my friends dont get bore and help me, if not i guess I just have to shout for people to help in my story.
Well aaron I dont mind they coming with new gear and new stuff. What frustrates me is that they dont do the dungeons or events or puzzles easy to manage and after hours of hours spent and you finally achieve the challenge is just a red gear with no attributes or less attributes than the one you are wearing now. That what is dissapointing to me and it kills the fun for me as well. That is the part that I am referring in the game. But if after me spending hours of fun I get something useful in the game then it will keep me playing cause I know my hard work will pay off, other than just cosmetic. And I think that is why people are not playing as often or criticizing the game.
\o/ I told you all that the weapon skins and more and minis would be in chests like in halloween and only available to either people with lots of gold (farmers, exploiters, botters typically) or a large disposable income. They simply made a new chest and renamed it. Now we won’t even have direct purchase from gem store minis like we did with the halloween event. They are putting MORE eggs in the black lion.. gambling basket? And its all because everyone was like “chill down, things will be ok.”
Noone, believed me and people called me a liar.
Yay I looked at the patch notes today and I feel like a winner, well.. I mean.. none of us win. At least I was right all along though..
I was right.
I was right. La dee da I was right.
Gonna go have a victory dance on my bed…
I told you there’d be vertical progression gear treadmills and another annoying black lion chest gambling thing.. I was right, weee. Told yah so.
I am sorry, I am just too busy celebrating my being right all along and everyone who argued with me and flamed me being incorrect at predicting the outcome.
I have a warm feeling inside.
Maybe since the facts have spoken about my being correct on this thing, people will realize in the future that I have experience predicting this sort of thing and listen? No?
Oh well, at least they won’t be able to have a victory dance like I am having.. unless its a victory dance for being incorrect.
I love me right now.
the light! And if we dance, until the heart explodes,
It’ll make this place ignite!
(edited by Sahfur.5612)
The sheep players that flock to the next new thing have started to leave.
The sheep players that flock to the next new thing have started to leave.
Not before they decided to turn this game into another WoW clone though.
Thanks for that.
The answer for the topic question is much more easier:
Because of they are drama queens!
Well when you game starts off with 80k hours played per day and is now down to about 12k… This may lead one to believe that there are issues…
Oh and when there used to be 200+ spvp server 16/16 now there are maybe 20… There may be some population issues.
I still think they might have a great base to build content from. However, I think they were way too ambitious for launch. There should have been less levels, less maps, personal story should have been much shorter. Then maybe they could have really delivered on their promises of a changing world where your character felt like a hero.