No Pirates from Holos??
I spawned pirates on a hologram last night just after reset. I think the consensus on the forums right now is that if you run through a hologram that doesn’t spawn pirates and ignore it, we end up with all the non-pirate holograms (as most players are just running past them now).
So if you actually activate the holograms anyway and kill the holos, the next time it spawns there is a better chance for pirates to pop.
That being said, even with camping holograms there is not nearly enough pirate encounters right now (it might be broken in other ways).
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
That theory makes sense and is probably the reason I didn’t see any pirates on my server last night.
Sigh… should have checked into it sooner as this broken mechanic prevented me from finishing more of the achievements. Too late now I believe.
This is what is happening. Personally, I will set off all holoprojectors I run by even if they don’t spawn pirates so that the projector refreshes. The best places to get pirates were the dragon bash suspects and caches because they had a guarantee respawn of 1 minute.
I was forced to farm them at caches. But since the only cache is Ascalon was in Vexx’s lab and that I suck at JPs I couldn’t get to the cache to farm. Still didn’t matter in the long run, even if I got Vexx’s and the Ascalon Aether kill achievement, I still would have been short one to get the mini.
RIP City of Heroes