Canach/Noll design is terrible and here's why
- Reward is now what? once a day instead of per character. Great for people who couldn’t get on due to work etc… So disgusted I logged out! No reason to stay ingame.
[…]
- STOP Screwing with the rewards and THINK before you implement them. (Can this be run by people making characters over and over?, Can this be cheezed by various skills? etc..)
It was intended to be a reward which you can only do once per account. That it was not in the beginning was a bug. Now they fixed this bug.
voice warning is warranted and would give people another indicator. That point I’ll give you.
On the other hand, the text is different already. One says rearming all the mines,
while the other says detonating all the mines. Also he has an animation specific to both rearm and detonate on which he stands still and does. (I think rearm he spins in place? I forget)
Mines going invisible would be due to them detonating and having to respawn. There is a arming period where the mine is yellow, it is safe to stand next to it at that point but get away fast. If you try to disarm/switch the mine to green while it is yellow, it will go green then turn red after the scripted time frame that it was supposed to go from yellow to red, regardless of you changing it green.
So watch the chat and/or his animations, stand away from mines in the event of a full detonation, wait for mines to turn red before you convert them to green, stand there and laugh as canach melees you.
As far as his push back, put your back to a wall so he won’t push you into an armed mine. To have him hit one of your mines, just run him over it since a green mine won’t hurt you. Just be careful of him rearming the mines you turned green.
I didn’t notice that the boss was detonating the mines until about 15 minutes of fighting because I wasn’t watching the chat.
And here I thought you were going to say that both fights suck incredibly, plain and simple, because it’s true, but no, I’m faced with this text of yours. I’m sad.