New animation issue with Harvest Sickle

New animation issue with Harvest Sickle

in Last Stand at Southsun

Posted by: Kal Spiro.9745

Kal Spiro.9745

I think the fix that changed the animation from mining to harvesting broke the spring effect, minorly. Originally when you started gathering, like with the molten pick, the spring would errupt immediately. Now the spring doesn’t show up until a second or two after you’ve finished harvesting.

It would also be nice if the the effect was slightly larger.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

New animation issue with Harvest Sickle

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Posted by: Hebee.8460

Hebee.8460

The start time of the spring is defiantly off (or something), I harvested a couple herbs last night only to see the spring as I was running to the next herb.

New animation issue with Harvest Sickle

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Posted by: Zaxares.5419

Zaxares.5419

It’s a minor issue, but I agree it would improve quality of gaming so much if the animation start time triggered as soon as you started harvesting.

New animation issue with Harvest Sickle

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Posted by: Kal Spiro.9745

Kal Spiro.9745

I would like to assume it is just a matter of a number being off, because it used to work right while the animation was wrong, but since changing the animation the timing went off.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

New animation issue with Harvest Sickle

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Posted by: Invictus.1503

Invictus.1503

That isn’t the only animation issue. The sickle is way too long now. Originally it was the correct size, but with the pick animation it floated in the are because of the shorter handle. Then they changed it to give it the same length handle as the pick (odd move) so it would no longer float with the pick animation. Now that they corrected the animation they need to adjust the handle back as it now looks very silly when gathering because of how far the hand is choked up on the handle.

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

New animation issue with Harvest Sickle

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

I think the spring is suppose to trigger after you harvest, not during, just like harvesting potatoes, you water them down after taking some of the roots.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

New animation issue with Harvest Sickle

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Posted by: kokocabana.8153

kokocabana.8153

The animation only goes off when it actually harvests an item. The mine pick animation hits the node 4 times and gathers 3 times. You are stuck there long enough to see the spout because you stay to mine all 3 times. The sickle only gathers once and you run off because you have no reason to stay unless you can gather more than once. There is nothing wrong with it. The old sickle animation that everyone complained about forced you to stay in the animation after you gathered the item so you saw the spout.

New animation issue with Harvest Sickle

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Posted by: AnthonyOrdon

AnthonyOrdon

Game Designer

Next

We’ve got a solution for this coming that’s the best of both worlds. Stay tuned for details…

New animation issue with Harvest Sickle

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Posted by: Rising Dusk.2408

Rising Dusk.2408

We’ve got a solution for this coming that’s the best of both worlds. Stay tuned for details…

Good to know. I know that I, personally, buy these items primarily for the effects, (but also for the convenience) and having them delayed or hard to see makes me less receptive to getting the items.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

New animation issue with Harvest Sickle

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Posted by: Goatjugsoup.8637

Goatjugsoup.8637

No doubt there will still be complaints but I’m happy with it now

Most wanted in game additions: Beastiary, readable books

New animation issue with Harvest Sickle

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Posted by: AnthonyOrdon

Previous

AnthonyOrdon

Game Designer

The change has been made. Now with 100% more smoothness.

New animation issue with Harvest Sickle

in Last Stand at Southsun

Posted by: Emopandagurke.3497

Emopandagurke.3497

I love the new animation <3

-Elona Reach-

New animation issue with Harvest Sickle

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Posted by: SockPuppet.7236

SockPuppet.7236

Seconded. Fingers crossed for scythe weapons in the future! ;P

New animation issue with Harvest Sickle

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Posted by: dulfy.1493

dulfy.1493

New animation for those wondering: http://www.youtube.com/watch?v=7lwvVfe7mdQ

(edited by dulfy.1493)

New animation issue with Harvest Sickle

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Posted by: BrianRonin.1673

BrianRonin.1673

That’s some great animation here is my 10$

Ronin the Revenant – Necro – Borlis Pass
Worst Necro ever!

New animation issue with Harvest Sickle

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Posted by: Frans.7930

Frans.7930

Awesome, glad to see that is fixed. Will buy 2 when I log in tomorrow.

New animation issue with Harvest Sickle

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Posted by: Killface.1896

Killface.1896

It look awesome now,but still lacking the glowing stuff :P

Maybe next patch ? =)

New animation issue with Harvest Sickle

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Posted by: Invictus.1503

Invictus.1503

Great change, thanks for listening to the community here. Looking forward to see what you do with the axe…the FIRST time

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

New animation issue with Harvest Sickle

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Posted by: Lpfan.3578

Lpfan.3578

Yes! I am satisfied with these changes and also look forward to the axe. My Thief will be the ultimate gathering machine!

New animation issue with Harvest Sickle

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Posted by: Katreyn.4218

Katreyn.4218

Hah I noticed I was like weed whacking or something with my scythe now. I like it.

New animation issue with Harvest Sickle

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Posted by: Tower Guard.5263

Tower Guard.5263

I love the new animation. Very cool.

New animation issue with Harvest Sickle

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Posted by: Moose.2356

Moose.2356

I agree a very good fix to it buuuut as the ocd person i am it should be renamed to consortium harvesting scythe jus sayin regardless thanx for fixing it anet

New animation issue with Harvest Sickle

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Posted by: Lord Kuru.3685

Lord Kuru.3685

This newest animation looks to me like the guardian hammer #4 animation — but it fits really well as a sickle animation. Very creative reuse of resources!

New animation issue with Harvest Sickle

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Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Hehe, maybe I was the only one who was quite happy with the much subtler version :p

But I am certainly glad that people are happy now, and I don’t regret my purchase.

ANet, thanks for listening to the players’ concerns and turning it into a quality product.

New animation issue with Harvest Sickle

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Posted by: Kaaboose.3897

Kaaboose.3897

I like this so much better then the original animation.
Soooo.. Are we going to get a chainsaw (charrsword?) for the infinite axe?
Pretty please!

New animation issue with Harvest Sickle

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Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Love it. Thank you for addressing these issues with the sickle.

Gone to Reddit.

New animation issue with Harvest Sickle

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Posted by: Kal Spiro.9745

Kal Spiro.9745

I definately like the new animation, it’s very fitting. I would still like the water effect to occur sooner, though, since that was the actual reason for this thread.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker