Alt: Mulciber Ironbarrel – The fire creates as much as it destroys
(edited by SilverThorn.5047)
i am lvl 55 sylvari with the order line and i hate HATE trahearne, aside from contant serious tone, the guy lacks humour, i’d much rather have Tybalt back, miss him so much (sob).
Oh yeah and he doesn’t even look like someone who can lead the assault on dragon yet.
(edited by SilverThorn.5047)
I really wish they had made Trahearne more of an asset against Zhaitan and not the leader of the pact. It seems it would make more sense for us to go to him to figure out Zhaitan’s weaknesses than to just put him as the entire leader of the Pact. It’s too late now, but it would have solved all of the complaints about his voice-acting and character flaws. I mean, who wouldn’t want Tybalt or Forgal as the leader of the pact?! To paraphrase Kefka of FF6. "I HATE HATE HATE HATE HATE HATE HATE HATE YOUR CURRENT ROLE TRAHEARNE!!!
I was expecting him to die at the end, usually I wish no person any ill, but it was such a disappointment that he lived.
Unfortunately from Arena Net’s track record we are likely going to work very hard to kill a God in the future and he will ascend and take it’s place, or something equally disheartening. I really can not stand Glory thieves and `Saladhead´ as some people call him, fits the bill. He and his personal story (It sure is not ours) is such a badly thought out arc, definitely not Arena Nets greatest achievement.
So many topics cover the fans displeasure over him and even the Zaitan story arc from Claw Island onwards. I wonder if Arena Net had a second chance they would do it differently, perhaps they would pull a Bioware and claim `Artistic Integrity´.
Regardless, the rest of the game is an absolute joy and such a bad egg does not ruin the experience, though a few tweaks to the story to make it stink less would be nice.
That happened randomly with Kormir in Nightfall which was the only thing I disliked about Nightfall. Why the hell did a blinded leader even come with you on all those missions?? Kormir was of no use the entire game besides giving you starter quests and making a huge strategical error at Gandara which almost let to her death. I think Kormir her role should’ve been played out after that mission.
I don’t really dislike Traherne but I think he should’ve been a side character not the main character who leads the pact. Mainly because of his flat personality. Also because the other characters you see earlier are better to me =).
I don’t know if he gets to be some kind of god… I think they will just let him die like togo because a majority dislike the character.
Actually i’ve found him to be the least anoying of all the characters so far. Cant stand the charr hag’s, hate the female lionguard ‘im super awsome lionguard and dont need your help’ and the vigil guy spouting out cliche hero garbage. Some of the worst story telling i’ve ever come across. The next button is deffinately your friend.
Every single named NPC you meet along the way as you complete your racial story elements and as you deal with the Orders and then the Pact is better to get along with, more interesting in what they say and do and how they interact with the player character and one another, display a broader range of emotion and perspective, and are more entertaining than Trahearne in this game. His story and concept has a lot of potential, sure, and has good parts, but it falls so very short.
But the personal story writing** at around level 60 and above doesn’t hold a candle to all of the story elements prior (racial/character background, Order recruitment and mentoring, racial sympathy) and lacks many of the cool little details of the open world, cities, and dynamic events. And it’s mostly Trahearne’s story then, making him worse.
** to be fair, I liked almost everything about the various NPCs you meet and work with on the Pact missions. They were a total blast, be they ones met previous or new, and I feel like I’ve grown close to many of them [making some of the potential deaths in the storyline really uspeetting]. I guess it’s mostly just the Trahearne parts, which are honestly a large part of these missions.
(edited by synk.6907)
maybe…he was created for the sole purpose of hating him so that one day we whall be granted with the glorious mission goal of murdering him!!
i can even picture it right now , NEW GW2 EXPANSION!! pre-purchase now and get the bonus mission of TRAHEARNE MUST DIE! order now!!
…moving on…
Forgal or ho home.
Yea I hate him too, especially since I have 2 80s and had to do almost identical story lines on both characters with that guy… The story does not feel very personal at all anymore once you meet trahearne from that point its just the same for everyone
He’s…passable, especially for the figurehead of a group that can’t work together. I mean they all could agree on something and that would be he’s no threat to them, he’s pretty dull and uninteresting. Still, he could at least be inspiring with some great power, instead he didn’t seem all that worthy of the role.
But there was an easy solution and that would have been to focus much less on him and give time to develop the many, many, many other likable characters. Two totally unnecessary character deaths (endearing people at that) certainly raises the whiskey-tango-foxtrot level to new heights.
In all he made it out to be his journey, his Wyld Hunt. Probably why he just up and leaves you to finish the job after he got what he came for. Well I have tough skin so I don’t mind the cold but I think he’d make fine kindling for Hoelbrak if that’s all he was after.
Why, it all makes sense now!
As leader of a unified group, he’s the one lacking emotion and depth, because he has to make the decisions. He can’t be bothered to get emotionally involved.
Only his Wyld Hunt matters to him!
I do agree on many of the replies posted here.
Besides, he’s a plant, what do you expect? (/sarcasm)
I hope we get to kill marysuehearne at some point. That would enhance my guild wars 2 gaming experience a hundred fold.
Why, it all makes sense now!
As leader of a unified group, he’s the one lacking emotion and depth, because he has to make the decisions. He can’t be bothered to get emotionally involved.
Only his Wyld Hunt matters to him!I do agree on many of the replies posted here.
Besides, he’s a plant, what do you expect? (/sarcasm)
His character was very wooden. ha!
I like Trahearne, I think he is a nice character.
Sorry, I’m the 1% who actually likes him. Fix amnesia and I’m good.
…either make him a 7of 9 or Data type or give him emotions. Trahearne is somewhat in between and that just makes him just dull. A leader needs to be level headed but if he/she is not a machine, there need to be emotions to earn respect. We need to know that he is really involved in the ongoings not just rambling on. He needs to care about his army when they go into battle. We can’t trust him so we will leave him dead the next time… that saladhead.. lol..
Sorry, I’m the 1% who actually likes him. Fix amnesia and I’m good.
He’s not great, but the majority of ‘dislike’ comes not from him, but how he dominates the narrative and displaces the player as his subordinate.
Prophecies, Factions, Nightfall and Eye of the North placed you in a traditional role of a hero that earns the respect and trust of those in power, that you come to their aid, win over allies, adventure and become something bigger than you imagined doing. It’s quite a departure to go from that level of imagination to basically joining the military.
There are plenty of times when Trahearne says he would have failed without you and according to the pale tree’s vision if we didn’t go with Trahearne to Orr Destiny’s Edge would have failed to come together and Caithe was turned to Nightmare. It clearly showed they were lead to Orr but without us there they would have failed horribly.
‘This is going to end badly’
’Let’s move on’
This became so totally monotonous l turned off NPC voice.
He really needs some alternative dialogue at very least.
I wonder if the small percentage of people who like him started with a sylvari and met him at the beginning of their journey, making his sudden intrusion in your story less shocking and more organic.
Still, he’s pretty bad. I feel like he’s the kind of character you expect to see in a fanfic written by one person, but I expect better from an entire team that worked on him and the story.
To keep this thread constructive, what kind of personality would you have liked to see in Trahearne? Personally I almost wish he really was an arrogant glory hog, or on the other side of the spectrum, someone who acts tough in front of the military but quietly pulls you aside and tells you he’s terrified and has no idea what he’s doing and wants you to decide what to do because he’s a nervous wreck. Basically what’s already in the game, but it’s so much more interesting with personality and humour!
I got sick of Trahearne very quickly, and even moreso after doing the storyline on missions on two of my own characters plus helping out various friends with theirs. The story really is identical for the second half—it’s Trahearne’s story, not ours.
Also I do think it’s pretty awful/hilarious how often he says “Moving on,” in that flat, bored voice of his right in the middle of something epic going on in the cutscene.
To keep this thread constructive, what kind of personality would you have liked to see in Trahearne? Personally I almost wish he really was an arrogant glory hog, or on the other side of the spectrum, someone who acts tough in front of the military but quietly pulls you aside and tells you he’s terrified and has no idea what he’s doing and wants you to decide what to do because he’s a nervous wreck. Basically what’s already in the game, but it’s so much more interesting with personality and humour!
I feel there’s plenty of comic relief in the story.
To address a point about whether starting a sylvari helps, I can honestly say no to that. My first alt is a sylvari and I’m loving Tegwen and Carys; Trahearne just doesn’t have influence with me.
I think what would have helped Trahearne was another NPC, a proper Commander, to balance him out and give him some contrast. The player character didn’t accomplish that, and rightly so. We’re not there to be integral to a character or something conventional like the Pact, the key is to transcend.
Honestly I can’t recall any moments that made me laugh after Claw Island. And it had nothing to do with Tybalt or that Priory mentor either, my first mentor was Forgal and he did so much better as the serious commander. The heart was just not in the writing in the second half of the story.
On trahearne, his speeches sucks. No emotions whatsoever. How would he ever encourage his men to fight till the end?
And then look at the missions he undertakes with the player. They are all special-op, semi-suicidal missions. A leader never does that. And that’s beside the fact that he is a necromancer, not even a special-op agent. He would be better off to send his special-op agents to help.
For example that mission where he wants to rescue some researches to gain the trust of his underlings. The only good thing he shown was that he is a powerful necromancer who can summon 8 elite minions at once. But which part of that demonstrated his ability to command an army? And that’s like, you know, the whole point.
When the players are with Trahearne in a mission, the mission should be major engagements. Command an actual army, like he should be doing.
If they had gotten a voice actor with more…shall we say….range he would have been more likeable. I feel the same way with all sylvari voices, sadly.
Trahearne is a mary sue, plain and simple, and it is this fact alone that I hate this character with a passion.
Please make an expansion where he’s been corrupted so we can kill him :-)
You know, if you think about it there are 6 dragons…
And one of those dragons deals with nature…
And the Sylvari can’t fall under the corruption of the dragons we know about, so..
Do the math.
The first character I played joined the Order of Whispers, where I grew to love Tybolt. He was so funny, and you really got the sense that someone wanted him to have a great personality. But all too soon he’s died.
I start another character, join the Priory, and meet Sieran. She’s quirky and a lot of fun to do the personal story with. Then suddenly she seems to go the way of Tybolt, struck down on Claw Island.
At this point, I’m going to imagine that whoever you’re put with after first joining the Vigil is equally as awesome as Sieran or Tybolt. What I don’t understand is why make such great characters with huge personalities, only to kill them off so early in the story and give you Trahearne.
I get that he has to have a certain degree of seriousness, considering the role he plays, but the guy has all the personality of a wet mop. Where’s his passion? Listening to him talk about all things Orrian, something he’s spent his whole life studying, you’d think he speak with a little more enthusiasm! Someone really missed the mark when they picked the guy who does Trahearne’s voice. His tone is so flat, and this lack of any emotion from Trahearne kind of takes away from the story for me.
And then there’s the two phrases he’s constantly saying. Running to battle a horde of Risen, and Trahearne (the leader) has nothing more to say than ‘this won’t end well’, is kind of a downer.
And then there’s the two phrases he’s constantly saying. Running to battle a horde of Risen, and Trahearne (the leader) has nothing more to say than ‘this won’t end well’, is kind of a downer.
Maybe cos he knows he is hated and expects a sword in the back?
As I have said before, I don’t see Trahearne as a problem per se. Could be have been handled better? Could he have been written better? Of course; much better in fact. But the real problem is the fact that the “personal story” is a blatant lie. There is nothing personal, because the player has no identity — the early cultural story arcs are great, but that is erased completely once you join an order and become a generic, featureless filler. And there is no story, just a mess of disjointed mini-arcs with zero continuity or coherence.
That is what makes Trahearne a problem. Because the player has no identity nor continuity, Trahearne is the sole focus for everything. He is the one people remember while forgetting the player immediately. He is the one who gets credit even for events at which he wasn’t present. He’s the one who remains while other NPCs come and go faster than you can get to know them, much less get attached to them.
If our player characters were actually characters, if they actually had a story and a place in it, if they were allowed a personality and identity, if people remembered them, if they were able to get to know and befriend other recurring characters, then Trahearne would be fine. Still no stellar character by any means, but not a symptom for everything that’s effing WRONG with the not-story in this game, either.
I love Trahearne! Honest! He’s earnest, thoughtful, committed, and inspiring, and I’d fight on his side anywhere, any time, against any foe.
Maybe I’m on the wrong thread.
Every time I do a personal story mission that doesn’t involve Trahearne, I nearly always find myself liking the random side-characters. It’s funny how the most important character in the game is also the least interesting.
If only the twist ending was that he used powerful magic to charm the player and the other NPCs into mindlessly following him, so that he could kill Zhaitan and take his undead army off his hands.
As I have said before, I don’t see Trahearne as a problem per se. Could be have been handled better? Could he have been written better? Of course; much better in fact. But the real problem is the fact that the “personal story” is a blatant lie. There is nothing personal, because the player has no identity — the early cultural story arcs are great, but that is erased completely once you join an order and become a generic, featureless filler. And there is no story, just a mess of disjointed mini-arcs with zero continuity or coherence.
That is what makes Trahearne a problem. Because the player has no identity nor continuity, Trahearne is the sole focus for everything. He is the one people remember while forgetting the player immediately. He is the one who gets credit even for events at which he wasn’t present. He’s the one who remains while other NPCs come and go faster than you can get to know them, much less get attached to them.
If our player characters were actually characters, if they actually had a story and a place in it, if they were allowed a personality and identity, if people remembered them, if they were able to get to know and befriend other recurring characters, then Trahearne would be fine. Still no stellar character by any means, but not a symptom for everything that’s effing WRONG with the not-story in this game, either.
Chadramar I think you got a great point there. The current story does end up like this:
>
>>
>>>
>>
>
You start off with 5 choices. Then you have 3. Then you only have 1. This isn’t a personal story with multiple end points. This is a linear story with multiple start points.
It is hard to describe. But basically the personal story falls into the problems of Mass Effects 3. All the endings being too similar to one another.
Even if the ending must be the same for everyone (dragon dies), they could have gone about it better to make the story more personal.
For example I played a Norn that joined the Priory and then helped the Grawls. After Claw Island that never made much difference. I do not see my Norn allies again, nor did they come and assist me at any point. I never got any Priory only missions, so the only point of picking a side is for their armour skin. It is funny that the Grawls end up coming to help me in a mission, who I wasn’t that close to.
Instead, how about having a late mission that relates to me being a Norn? Maybe to assist an old friend or something. How about having a late mission that is only for the Priory? etc.
How about a battle where it seems hopeless, and then Norn and Priory allies come to assist me? etc
(edited by CHIPS.6018)
I think Trahearne would have worked fine if he wasn’t always around. I wouldn’t have minded having him as my boss if it seemed like he actually trusted me to do my job without him (quite literally) looking over my shoulder most of the time.
A glaring example of this is at the start of the Battle for Fort Trinity mission. Trahearne sends the PC to check on a logging camp, which is exactly the kind of thing a leader ought to be delegating. Except… he then follows you there, defeating the whole purpose of your character’s role in the Pact and making it seem like he has very little to do besides tag along while you work.
I don’t think that the issue is Trahearne himself so much as how artificial it felt to have the spotlight constantly directed back toward him at every possible opportunity. If he’d just given the marching orders and let the PC get on with it (like the Order leaders did,) I don’t think people would have half so many problems with his role.
Having him as leader and the most important footsoldier in so many missions kind of leaves the PC without much of a story role at all.
He sounds like a narrator rather than a General of a united army.
I agree with much of this thread having just passed level 60 / battle of claw island
I did not find Trahearne nearly as much of a surprise since I had been alternately leveling a sylvari – so although I did not seem him as a logical Charismatic leader – I at least recognized him
Main issues for me :
- I miss my warband and cast of stronger/more interesting characters related to MY story line
- Trahearne “feels” weak. I would not follow this person to death or glory
– His visual design is uninspiring compared to the larger than life characters around him
- Voiceover work is weak
- The way in which his combat is implemented is terrible – he never feels like he is actually helping. Even doing this artificially – e.g. seeing him hack his way through one enemy group on the left while you take on the right – would feel better – but he never seems to be doing anything heroic apart from talking.
I DO like the personal story line and am enjoying the differences between races and characters – but I now understand why so many folks are unhappy at being usurped by an ineffectual intellectual who does not seem to know what to do with the pointy end of a sword – even though he was supposedly born for this
The thing I like about him is that he’s one of only about 4 characters who actually remembers who I am once he meets me. Many other characters in my “personal” story seem to have short term memory loss, or they wander off into the blue after a certain point. At least he sticks around and knows who I am, even if he doesn’t remember what we’ve done to get to where we are.
The main thing I disliked was having him come out of left field and suddenly take over. It would have been far more effective if he had been around since mission 1 – maybe just in the background – and maybe some NPCs could have mentioned him or even told me something about him before I was introduced to him as my new leader. I don’t really even care that my “personal” story is all about him: I just wish I knew who this guy was that my “personal” story was about.
There was a reason given why you couldn’t be the “leader” of the pact when the decision was made to create it, it’s because, as one of the character NPCs stated, “it has to be someone not from any of the three orders”. By the time you get to this part of the story, you’ve already chosen an order and have done a few missions for them, so obviously, you can’t be the one. However, it’s that one line in the entire story that gives the reason, and is, very apparently, breezed right over and forgotten about. That said, yes the entire story line with Trehearne is lousy simply because of just plain bad writing. I think it would have been better to leave Tre in the background once he became the Pact leader, much like Logan Thackery was in the beginning. He was in charge, he sent you out on the missions, but he rarely joined you on them, unless it was to save your noob behind. Odd thing is, I really liked Logan, and was hoping there was a way to join the Seraph. Honestly, it’s like someone wrote the the first 50 levels of personal story line, then it was taken over and written by someone else entirely. It’s a shame too, because leveling up, the personal story line was the most exciting and interesting quest line and drove me to level faster, until after Tre enters the picture that is. Now my level 80 hasn’t even finished the personal story line yet. In all honesty though, yes he really should be a side character, and certainly not in charge of a military force. Scholars don’t lead armies, generals do, scholars are there to advise. Just because you may have a lot of knowledge about the enemy doesn’t mean you know squat about leading men (or any other race for that matter).
I stopped playing my personal story around this point. Loved my personal story all the way to Sierran's death then I heard that I can get pact weapons if I finish story so I continued playing it but when Trahearne got the sword and became the hero of MY story I immediately got bored and decided to just buy the Pact weapons in the TP.
So many great points by everyone, I’m glad I waited to finish and wrote down my own thoughts before reading these threads, because so many posts sum up how I feel.
What I don’t understand is why make such great characters with huge personalities, only to kill them off so early in the story and give you Trahearne.
I agree we’re given a taste of something great and then it’s taken away. By Orr it’s depressing, yet it continues even there. One of the worst deathswas a tiny blossom of love blooming on the battlefields in Orr between two asura. Just before they kiss, he takes an arrow in the back.. You just don’t introduce characters to show the reason we’re fighting and then stomp on our feelings before they even have a chance to develop. I mean that was just cruel and amateurish.
The severing ties with your culture/home is also appalling. What happened to home instances being these locations that really reflect your personal story? You have no way to get there from any point in the world, you’re never really told to go there, you don’t do anything there. I honestly can’t remember what mine looks like nor did I ever have a reason to venture back home.
Perhaps the same could be said for Ascalon in Guild Wars, but the Searing really changed what home was, it wasn’t exactly home anymore and that’s part of what made moving on easier to live with. Your battles with the charr were small potatoes, you had bigger things to do. Well as a norn, I could think of no greater legend for myself than slaying Jormag. Instead I abandoned my home and my people to join an Order, help with bizarre research and defend Lion’s Arch before going to Orr.
Huh?
The severing ties with your culture/home is also appalling. What happened to home instances being these locations that really reflect your personal story? You have no way to get there from any point in the world, you’re never really told to go there, you don’t do anything there. I honestly can’t remember what mine looks like nor did I ever have a reason to venture back home.
That’s another excellent point Zeta. That’s about the only real complaint I had with the beginning story line. “Home” at least as such as that instance in the northwest corner of Divinity’s Reach that is supposedly the place you spend your existence until you started the game, just doesn’t really have any meaning to you as a player. I played through it as a noble first, thinking ok, nice area for being a noble, but that’s to be expected. But, with the exception of a few minor quests, there was nothing to really tie me to it emotionally. The I rolled a commoner, and I was thining “sweet, now I get to see how the commoners live”. Oh wait, they apparently live next door to the nobles. Well doesn’t that just suck. All the quests you were doing as a noble, are the same quests, in the same place, you do as a commoner. I’m wagering that rolling a character that’s one of the working class follows the same quest line. I was really hoping that changing your background would have led to home quests in different areas of DR, they certainly have the those parts in the city. I can understand why they might not have gone that route simply because of the fact that is a LOT of story line and quests to make, but it certainly would have added a great deal of depth, especially for alts, and fullfilled one of the basic requirements a story needs to answer in it’s telling. The where’s when’s and most importantly, the why’s.
I have no issue with him… he’s a bit of a wierdo, but that’s fine by me.
Just wish the last part of the story quest was able to be done solo….
Trahearne is horrible, and i have come to hate him. I pretty much skips all the cutscenes he is in, and grit my teeth whenever i hear him. The character with no personality whatsoever. Please let him die for the next parts of the story or just redo his voice. Its just a nightmare.
(edited by Hexod.7510)
There’s problems.. not only with the voice acting but just the way cutscenes are delivered with the two characters facing each other and delivering their lines, at times offering awkward silences and interruptions when there are more than two characters speaking. This is just magnified with Trahearne because he’s very flat with his line delivery.
Granted, I’m a bit more receptive to his monotone voice because it’s kind of curiously off for the rather happy-go-lucky Sylvari (contrast with Killeen who was also a Necromancer and was a far more interesting character than Trahearne, at least in my opinion) and could have been interesting if he didn’t keep it throughout THE WHOLE STORY.
I was pretty relieved when he sidled out of the story by its (very) end, and I feel kind of bad for the character because there sort of was some potential, and I’m pretty sure Sylvari players might feel the same way since he’s introduced earlier.
It would’ve been great if his leadership was questioned when he took the reins of the pact, or if he questioned his own capabilities a bit more earnestly instead of… just doing stuff well despite having very little qualifications for leading so many troops from very disparate organizations.
I feel like with the completion of his hunt he needs some drastic change… perhaps some sort of spiraling depression that others have suggested, or some weird descent into madness (…if his VA can pull it off, I’m sure he can! He just needs to try or something!) that ends up intertwining with the next dragon and perhaps some very terrible cleavage/conflict within the pact. Possibly a mutiny that the player fails to stop and ends with his death or something… or permanent incapacitation that leaves him a withered husk of a Sylvari! Or Nightmare Court-age or whatever. I don’t know.
The thing is, players enjoy being the hero of a story. They don’t like a bland npc showing up near the end of the game and taking the spotlight without doing anything to earn it.
How did this Sylvari all of a sudden hijack the story that had already been hijacked by Destiny’s Edge? Both suck in equal degrees. Why do I all of a sudden find myself watching someone else receive an epic sword, and someone else purifying Orr?
Worse was when I had to communicate with a deceased spirit, and had to ask the help of another necromancer npc. I am a necromancer d*mmit! And she had to explain to me that raising the dead wasn’t wrong or scary…. I AM A NECROMANCER! ARGH! This is so embarrassing!
The game constantly seems to put the player off to the sideline, in favor of other boring characters. And why do all these characters have to be so bloody perfect all the time? Its so boring, why don’t they have any flaws? Why not have Trahearne seriously mess up as a leader at the end, and then have the player take control of the situation?
As a previous poster already pointed out, the idea of Trahearne messing up and becoming corrupted is an interesting twist. Writing something semi-interesting isn’t that hard, but have something happen. And for the love of Grenth, allow the story to take an interest in OUR characters.
(edited by Mad Queen Malafide.7512)
count me in the ‘i can’t stand him’ club, if you were going to make him a Mary Sue, at least let him Sacrifice himself to give the hero (us) the chance at being the victor at the end, I just cant stand being this guys second in command, Forgal was far more of a kitten and had personality then ‘play it safe mr roboto’ Trahearne.
honestly I didn’t even start the slyvari derogatory term lettuce head until I met Trahearne lol
Trahearne wouldn’t be as bad if he were weaved into the early parts of the story AT ALL. But because he shows up so late and is suddenly made leader, it just feels like he hasn’t at all earned it.
I agree with those who’ve said that the story here is the problem, and how the episodes relate nothing to one another.
My main is a Syvari so i met Trahearne in a early mission but the odd thing is that you spend many more missions and talk of destiny’s edge and those characters. Then you join an order and then destiny’s edge disappears. I still enjoyed this part of the story cause I got to meet Tybalt but then you kill him off and boom trahearne is the main character, all hail trahearne. Whenever the story actually refers back to my previous story choices, that is when i enjoy it the most. example would be when I’m fighting the eye of Zyhaithan (sp?) he actually says something soon you’ll meet your friend Tybalt. And that was amazing, it made me angry and more encouraged to kill the eye.
Trahearne isn’t developed to be a main character. He has no complexity nothing seems tough for him. when it is he just shoves the question onto you for you to figure it out. What kind of leader is that??
Anet you developed such a good foundation in the pre 50 level missions but then threw all of that out the window and introduced something from out of no where. That in my opinion is just bad story telling.
ps i still havent killed the dragon because no one can open the stupid door to get to the dungeon!
I’m part of the group who doesn’t care one way or the other about Trahearne, there were so many characters and you had so little time with them to develop them that I frequently found myself going “Wait, who are you? Why are you important?”
you know what would have work a little betterw with Trahern, he should have just been the damn comander, he shouldn’t have come on any of the missions with you, he should have sent other characters with you and let you leed them, instead he take’s over completely
i could go either way with treaherarn whatever his name is. its far better than being the hero of the land. i want to be anonomous and part of a group. let someone else have the glory i want to feel important and needed by action not by rank and legend. so naturally i liked the claw island dragon battle. why not just make the heros part of a battalion? one per race that follows them to the end. i can hear anet screaming because of costs and production. but hey i keep buying gems so id like to see something a little extra. and if not… well personal story in an mmo takes a backseat to just about everything else so i wouldnt complain much if the story remained the same but with different locals and a different dragon… right down to the introductions.
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