A few changes/additions to GW2

A few changes/additions to GW2

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Posted by: Nurvus.2891

Nurvus.2891

The below could be introduced through patches or expansions, but I really would like to see in the game at some point – sooner than later:

1. Increased Number of Skill Slots

Even though 10 skill slots are better than 8, I would go further and increase them to 12: 6 for Weapon skill, 1 Elite, etc.

2. Customizable Weapon Skill Slots

I think it isn’t farfetched to give each Weapon several skills from wich to choose.

By this I mean that even though you have 5 Weapon skill slots, there could be 8-12 skills available for that weapon, out of wich you could choose 5 to use.

The first would still be restricted to a “no recharge” skill, for wich you could have 2-3 to choose from.
The other slots could be similarly restricted to certain types, so that players cannot just stack a rotational set of skills.

I somewhat miss the full customizability feel of GW1, and this would definitely be a way to bring it back.

3. More Non-Event, randomly spawned Powerful Creatures

I would like to see many more of those, at random places, at random times.
Not predictable and farmable, but surprising and exciting.

These creatures could have unique names, or simply be stronger versions of existing creatures such as those you find in events.

It could be a wandering warrior, and many other things.

However, I’m talking of creatures that are meant to be soloable with great challenge, but gain a stackable Boon for every nearby creature or player.

4. Dervishes, Scythes and Flash Enchantments
Scythes, Dervishes and all their class concepts in Guild Wars were awesome. I really want to see them, hopefully not simply diluted into existing classes, but improved upon.

5. Energy
Energy was really awesome in Guild Wars as it allowed for both burst, and steadyness.
In Star Wars: The Old Republic, they went a bit further and made it so that Energy/Heat/etc recover faster the more you have.
Below 25% it recovers at 25% speed, below 50% it recovers at 50%, below 75% it recovers at 75% speed and from 75% upwards it recovers at 100%.

This made it so that players can spend Energy at a certain pace that keeps it above a certain % to maintain a certain recovery speed.

(edited by Nurvus.2891)

A few changes/additions to GW2

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Posted by: tzko.2370

tzko.2370

As it is now players have 2×5 +5 skill slots available. Its called weaponswapping

Concerning the creatures…its a big world full of secret places, puzzles and riddles. There is more to be found out there then events, hearts and jumping puzzles

A few changes/additions to GW2

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Posted by: Nurvus.2891

Nurvus.2891

With your argument, you could say it’s 5 × 4 + 5 for Elementalists or 2 × 5 + 3 + 5 for Guardians and so on…
..but you know what I meant when I say 10 slots.

I would like to see, with any 1 given weapon, 12 slots or so, where 6 are dedicated to the weapon: 4 for main hand, 2 for offhand.
Possibly in an expansion as the developpers are still dealing with alot of stuff.

Regarding the non-event powerful random creatures, a little like the “named” creatures back in GW, it’s not me complaining about content.
It’s me wanting to see a bit more challenging random creatures out there that mean treasure or death

(edited by Nurvus.2891)

A few changes/additions to GW2

in Suggestions

Posted by: Nurvus.2891

Nurvus.2891

Any more comments. I have added a new line.

A few changes/additions to GW2

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Posted by: MithranArkanere.8957

MithranArkanere.8957

There won’t be an increase in number of skill slots, as that’s a core mechanic.

‘Named’ creature are mostly gone because the world is ‘shared’. You could kill a boss and say it’s dead, and killing the boss again would be like replaying a mission, you already did it, it’s just a ‘replay’.

Energy was turned into endurance. Asking for it to be added back as a skill resource won’t make much sense.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

A few changes/additions to GW2

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Posted by: Nurvus.2891

Nurvus.2891

Don’t pretend to guess the future. It’s just as silly as it sounds.
Even if developpers say they aren’t thinking of doing something like that, they may change their minds as time goes, it’s just how things are.
Any good developer must keep an open mind in order to adapt to unexpected results.

Regarding the creatures, they could have a randomized name generator for those creatures, like Rakar the Butcher, and whatnot, or, as I said, not have a unique name, a little how the Troll goes, but soloable, and scaling up with nearby enemies (of that creature).

As for Energy turned into Endurance, no, it wasn’t.
Endurance is for evasive maneuvers.

Energy in Guild Wars served as a way to both allow and limit how fast you can unload your abilities, regardless of their recharge times.
So even though you could make builds with loads of low recharge abilities, Energy would restrain you.

The closest to Energy in the game, is Initiative, wich is exclusive to Thieves, and I think that even if Thieves could keep a unique/improved version of Energy to themselves, the other professions would benefit from something similar, perhaps the SWTOR version of Energy.

A few changes/additions to GW2

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Posted by: Qaletaqa Hania.2598

Qaletaqa Hania.2598

There won’t be an increase in number of skill slots, as that’s a core mechanic.

‘Named’ creature are mostly gone because the world is ‘shared’. You could kill a boss and say it’s dead, and killing the boss again would be like replaying a mission, you already did it, it’s just a ‘replay’.

Energy was turned into endurance. Asking for it to be added back as a skill resource won’t make much sense.

And unnamed bosses like “Champion Bunny Slicer” or “Veteran Butterfly Smasher” are just boring and lack something those bosses could be remembered by. Also if there are multiple “Champion Modniir …” or “Champion blablabla” in the game then it’s like what you say “just a replay” but in a different zone.

A few changes/additions to GW2

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Posted by: Nurvus.2891

Nurvus.2891

Monsters can be named in a random manner:
- May have a random prefix, such as Great/Furious/Enraged/Crazed
- Normal creature name (Eagle Raptor), or randomly generated name.
The randomly generated name could be either a first name like Shraik, or a composed name like Dreadtalon.
- Lastly, may have a random suffix, such as “the Red Wind”.
The suffix could also, alternatively, be a “The” before the prefix (example: The Great Shraik).

Even though it would be nearly impossible to get the same name twice in a short amount of time, ANet could easily implement a failsafe preventing:
- the prefix from being used again until at least X such “special” creatures spawn
- the name from being used again until at least Y such “special” creatures spawn
- the suffix from being used again until at least Z such “special” creatures spawn

(edited by Nurvus.2891)

A few changes/additions to GW2

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Posted by: NaughtyOne.6598

NaughtyOne.6598

Customizable Weapon Skill Slots

Love that idea, one of the big things I miss from GW1 was the customization of your characters skills that is lacking with the current system, this would retain the weapon leveling up concept but provide much more customization.

A few changes/additions to GW2

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Posted by: Nurvus.2891

Nurvus.2891

Any more comments?