I think all Healing and Utility Skills should have a Chain Skill as well.
A Chain Skill is a skill that becomes available after using the initial skill.
Examples:
- Necromancer
- Well of Blood -> Call of Blood – Heal and Warp to the Well of Blood (remove initial heal from Well. but strengthen its periodic healing)
- Well of Power -> Call of Power – Draw conditions from nearby allies and Warp to the Well of Power
- Well of Darkness -> Call of Darkness – Warp an enemy into the Well of Darkness
- Well of Suffering -> Call of Suffering – Warp an enemy into the Well of Suffering
- Well of Corruption -> Call of Corruption – Warp an enemy into the Well of Corruption
- Spectral Grasp -> Spectral Hold – Damage target while channeling. If he is Chilled, he becomes immobilized as well.
- Guardian
- Smite Condition -> Smite Boon – Remove a Boon from nearby enemies and damage them. Damage increased if a Boon was removed.
You get the idea.