Add a Chain to all Healing and Utility Skills

Add a Chain to all Healing and Utility Skills

in Suggestions

Posted by: Nurvus.2891

Nurvus.2891

I think all Healing and Utility Skills should have a Chain Skill as well.
A Chain Skill is a skill that becomes available after using the initial skill.

Examples:

  1. Necromancer
    - Well of Blood -> Call of Blood – Heal and Warp to the Well of Blood (remove initial heal from Well. but strengthen its periodic healing)
    - Well of Power -> Call of Power – Draw conditions from nearby allies and Warp to the Well of Power
    - Well of Darkness -> Call of Darkness – Warp an enemy into the Well of Darkness
    - Well of Suffering -> Call of Suffering – Warp an enemy into the Well of Suffering
    - Well of Corruption -> Call of Corruption – Warp an enemy into the Well of Corruption
    - Spectral Grasp -> Spectral Hold – Damage target while channeling. If he is Chilled, he becomes immobilized as well.
  2. Guardian
    - Smite Condition -> Smite Boon – Remove a Boon from nearby enemies and damage them. Damage increased if a Boon was removed.

You get the idea.