(edited by Alex Behemoth.4952)
Add hardcore mode for PvE
I suggest to do a hardcore mode at player creation which would put the player in a hardcore server where the new hardcore rules and higher stats enemies would appear
Servers are account bound by nature for the WvW content, and I doubt they’d make a server that wasn’t intended to participate in WvW since that’s a third of the game they’re trying to market.
So if you’re asking for hardcore servers it’d prolly be an account move you’d have to make not a character creation selection choice. That being said I am appreciative that for once someone isn’t asking for PvP in PvE content on current servers… thanks =)
Edit – also should this hardcore server(s) have access to rarer drops – it would likely crash the market value of things as is… so I would think they would have to code a seperate hardcore TP as well.
(edited by Bvhjdbvkjf.1987)
I suggest to do a hardcore mode at player creation which would put the player in a hardcore server where the new hardcore rules and higher stats enemies would appear
Servers are account bound by nature for the WvW content, and I doubt they’d make a server that wasn’t intended to participate in WvW since that’s a third of the game they’re trying to market.
So if you’re asking for hardcore servers it’d prolly be an account move you’d have to make not a character creation selection choice. That being said I am appreciative that for once someone isn’t asking for PvP in PvE content on current servers… thanks =)
Edit – also should this hardcore server(s) have access to rarer drops – it would likely crash the market value of things as is… so I would think they would have to code a seperate hardcore TP as well.
Thanks for the reply.
I actually worded the rarer part wrong. What I meant is that Items are harder to come by. But yea I agree items would still have to be in a different TP.
Yeah great, add another elitism factor into the game and lets completely ruin it !
:(
Money can’t buy happiness, But it allows you to search in more places to find it !
I really don’t think we want ‘hardcore’ in this game as I’d suspect a very large percentage of the player base is under 18
In general, the PVE segment of this game is designed for the casual gamer in mind. The argument for any skill based reward is immediately called elitist and demonized as gating content, even if the reward is just a cosmetic weapon or armor skin. Until anet implements a system to reward skill without changing stats and hurting the feelings of the gem store patrons I wouldn’t hold your breath waiting for “hardcore” gratification.
/rant on
These kitten forum is so badly structured i miss this tread the whole day
/rant off
Nice i found this, i had the same idea. This is kind of a twinthread to mine:
https://forum-en.gw2archive.eu/forum/game/suggestions/Different-gamemodes-basic-pro-mode
Its more about the question of gamemodes in general. Economic and social considerations and more genereal feedback would be appreciated.
As long a our threads dont get merged, we can try to keep our topics fokused.
First off Alex: Thank you for makeing a suggestion and thinking about those with different needs too, not only claiming yours.
I think i know what you want for the itempart, as my first mmolove (we still date on ocasions :P) is just like this: our epic bossmobs spawn in an openworld-pvpzone (once a week), you need more than 20 people to take them down and only one gets a drop. Most of the drops are good, but some are really op on some classes. Getting a good item there can have a hole story behind it and this makes those stuff worth a lot more for the players.
One thing i would argue against is the friendly-fire, especially on combofields (imho they are desinged to be spamable increasing your teams output, while being damageskills, (de-)buffs, sometimes adding rather unique features too) without a general rework. But i admit as a player i wished for ff on numerous ocasions too. I think it could require a lot of work on the balance side as it would change the fighting dynamics pretty much. If done well, why not? I could even enjoy it.
Your ideas would make a good ground for a real hardcore mode and i do not doubt there would be players who enjoy a real challenge. In the frame i suggested it would be worth a third mode (after basic/pro).
For the elitism: If there is a large enough audience that enjoy this ruleset more than a casual one to make it pay off for anet, why not?