https://twitter.com/TalathionEQ2
Allow us to pick our 5/15/25 Traits.
https://twitter.com/TalathionEQ2
I think your idea isn’t bad, but it’s a little extreme.
In my opinion, each Trait should be available in 2, or maybe 3 Trees.
However, the Trait Line bonuses would need to be redesigned to be attractive even in end game.
Currently the only Trait Line bonuses that scale with your gear are Condition Duration, Crit Damage , F1 Recharge Time and Boon Duration.
The other bonuses would need to be replaced with something that scales too.
A flat +X Power or +X Toughness is bad design.
Essentially, each Trait line should offer a unique combination of Traits, and a unique assortment of bonuses.
This should make you weight the benefit of Traits vs Bonuses.
Endurance 2.0 || Attributes, Traits and Conditions || Skill Variants
(edited by Nurvus.2891)
Along the same lines, I would like to be able to disable certain “5” traits. Particularly the Necromancer’s trait that summons that useless jagged horror whenever you kill something. I can’t tell you how annoying it is to survive a reckless pull of 8-10 undead, only to have that stupid minion (Minion AI is abysmally bad by the way) go pull another two or three things on its own, which keeps me in combat…