An Idea for a new Stat to replace magic find

An Idea for a new Stat to replace magic find

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Posted by: Hirasaki.6208

Hirasaki.6208

Since MF is getting removed from the gear sets soon and replaced by “something”, why not try replacing all magic find stats into “increased consumable effect” stat.

Example:
Snaff’s Gyre (current)
http://wiki.guildwars2.com/wiki/Snaff%27s_Gyre
+68 Power.png Power
+68 Precision.png Precision
+10% Magic Find

Snaff’s Gyre (New)
+68 Power.png Power
+68 Precision.png Precision
+10% Increased consumable effect

Let’s say you got this ring on and your using Lemongrass Poultry Soup ( -40% condition duration and +70 Vitality). With the ring on the food effect is now -44% condition duration and +77 Vitality).

Just an idea.

An Idea for a new Stat to replace magic find

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Posted by: Nike.2631

Nike.2631

Increased consumable DURATION would be a lot more manageable…

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

An Idea for a new Stat to replace magic find

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Posted by: Amanda Whitemoon.6173

Amanda Whitemoon.6173

i find the increasue duration a very good idea:D, you have my support for it:)

An Idea for a new Stat to replace magic find

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Posted by: Zelothe.9234

Zelothe.9234

The problem with magic find is that people are rewarded more for contributing in a fight less than they could have. So consumable duration doesn’t solve anything as that piece of gear will still give less stats but save you some money. If they increased the effect of consumables though you could even get higher stats than with any other gear which is pretty cool when balanced well.

Some people said they didn’t want their players to grind. To which I reply try getting a
legendary weapon in your game without grinding, exploiting, incredible luck, spending
real money or having 100 guildies behind you…

An Idea for a new Stat to replace magic find

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Posted by: Orpheal.8263

Orpheal.8263

No against this suggestion.

When MF gets kicked, it shouldn’t get replaced with something new.
It should get replaced with something that already exists:

Increase Boon/ Condition Duration + 5-10%

In regard of All Statt, this effect should get either added, or the other stats should get buffed.

For example cureently the stats of an ascendend all stat amulet are 54 points to all stats and +7% crit damage, 4% MF.

These 4% MF should get either converted over to more statpoints (60 points to al stats, +10% crit damage)

or it should stay at the 54 points and add 5% more Boon/Condition Duration

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

An Idea for a new Stat to replace magic find

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Posted by: thefantasticg.3984

thefantasticg.3984

I like the OP’s idea better than Orpheals.

RNG is a bell curve. Better hope you’re on the right side.

An Idea for a new Stat to replace magic find

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Posted by: Orpheal.8263

Orpheal.8263

I like the OP’s idea better than Orpheals.

Thats clear, because that idea would make you more OP, than mine lol :P

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

An Idea for a new Stat to replace magic find

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Posted by: Bismuth.3165

Bismuth.3165

why not increase consumable duration and effect?

Jeeha (ele) and Jeeha The Warrior
Is currently emotionally unstable because Breaking Bad is over

An Idea for a new Stat to replace magic find

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Posted by: Illuminati.3089

Illuminati.3089

Just refund so we can buy new ones

An Idea for a new Stat to replace magic find

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

since the new Legendaries have an option to choose the stat-combo, I’d say: do this for magic-find items also – only 1time of course. This way everyone with magicfind gear can choose which stat-combo he wants instead.

(I love the idea about consumable duration… maybe introduce more utility-slots for items…?!)

http://gw2style.com/index.php – show your look and rate others – great filters!!

An Idea for a new Stat to replace magic find

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Posted by: Nurvus.2891

Nurvus.2891

Magic Find should not be replaced with a new stat.
The pieces that have Magic Find should simply be replaced with pieces that already exist.

Did you even read what ANet said?
They don’t want you to choose between wealth & weak or strong & poor.

Wich – for those that didn’t understand – means they want to get rid of stats in gear that are not good for combat.

That being said, I approve of Marcus Greythorne’s suggestion.

An Idea for a new Stat to replace magic find

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Posted by: Crossplay.2067

Crossplay.2067

I’m thinking global cooldown reduction. It would be hard to balance but anyone with high cooldown skills would flock to this armor set.