The main issues that cause certain areas to be overfarmed – and consequently, other areas underfarmed – are:
- Event profitability (difficulty vs time vs items/currency)
- Downleveling fairness
- Types of Gathering Nodes
Regarding Events:
- Make each Events give 2x their current reward.
- That specific Event reward goes back to 1x until you do at least X events in a DIFFERENT AREA.
This encourages exploring and discourages cycling 3-4 events over and over.
Regarding Downleveling:
- Make the item quality/level closer to your real level when downleveled.
Currently you can get items anywhere from as low as the current area, up to roughly your real level, but the average item level is somewhere between the two values, making it not worth your time.
Regarding Gathering Nodes:
- Make all qualities of Nodes available in every area.
- Implement Whetstones, so that only 1 quality of each Gathering Tool (except Salvage Kits) needs to be equipped no matter how high or low the nodes you are gathering are, and you don’t risk having too much of 1 tool and too little of another.
- Tools still have Durability
- Whetstone is used to “repair” the tools on the fly
- The durability lost by the Tool would be based on the difficulty of the Gathering Node, rather than a fixed amount.
- If you’re using an Iron Tool on Copper Node, you would use up less Whetstone Durability than if you use it on an Iron Node.
- Likewise, if you happen to try to gather a node 1 difficulty above your Tool (like gathering Platinum with an Iron Tool), you might be able to, but it’d use up twice as much Durability as it would if you used a Steel Tool.
- Nodes 2 or more difficulties above your Tool would result in the usual ruined material.
Example – currently you can occupy 12 inventory slots (3 of the tools would be equipped) with:
- 4x Orichalcum Logging Axes
- 2x Mithril Logging Axes
- 4x Orichalcum Mining Pick
- 2x Mithril Mining Pick
- 2x Orichalcum Sickle
- 1x Mithril Sickle
This might cause problems if at some point you find more metal than wood, or more wood than metal, causing 1 tool to run out faster than the others.
With Whetstones, you could simply occupy 10 inventory slots with:
- 1x Orichalcum Logging Axe (equipped)
- 1x Orichalcum Mining Pick (equipped)
- 1x Orichalcum Sickle (equipped)
- 10x Whetstone (each Whetstone replenishes X charges/durability to 1 Tool)
This won’t cause problems since you add charges to the tool you need the most.