Armor Poorly Reshaped for Non-Humans

Armor Poorly Reshaped for Non-Humans

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Posted by: Gerroh.3812

Gerroh.3812

Note: The files I’ve attached are rather hefty. I have a large monitor and JPEG is an awful file format, so they are large PNGs. If you have a slow connection, you might want to just use your imagination or check these things in-game

Well, it’s pretty obvious the non-cultural armors were developed on a human body and later adapted to fit other races. If that isn’t obvious to you, you probably play human, and definitely don’t play charr
I consider this to be somewhere between “major issue” and “pretty big deal”. It’s probably not going to kill the game, it’s not as important as adding more end-game content, but let’s face it, Guild Wars’ “end game” pretty much always has been(and probably always will be) fashion, looking 1337, bling bling, however you want to word it.

Lemme get this out of the way, I’m a sylvari player, I know people from other races face this issue; I’m not forgetting about you, it’s just that I don’t have the non-sylvari characters to show you everything. I’ve seen issues on other races, I just can’t remember the specific armor sets these issues are on.
ANYWAY

I’ve been spending a lot of time as a sylvari nec lately(The one in the images), and I’ve noticed more and more armor that is just completely unwearable due to massive clipping, weird distortion, and other issues I could never see coming.
In the images(The hefty ones I mentioned earlier) I included some examples that my charr(which is a new character, hence the lack of charr images) and sylvari nec face. These aren’t all of the problems, and I even forgot to include one of the issues I screenshotted, where the CoF chest piece includes the mesh for the legs, making it completely impossible to mix the chest with other leggings.

You’d think sylvari, being the closest to humans in shape, wouldn’t have the problem, but we do! What’s even worse is that the distortion, stretching, and “weirdness” that sylvari face is nothing compared to what charr players have to put up with.

All of this has left me pretty disappointed, I know Anet could do better, these wouldn’t be hard to fix, and it’s upsetting that it seems like they didn’t even try.

So, Anet, PLEASE fix this, PLEASE FIX IT! You can fix it! You have the power to! No, don’t give me that, I know you can do it! It’s not terribly hard! I know armor is a really delicate thing to fix, you’re worried you might upset some players who are already happy with their armor, but what about those of us who aren’t? What about things that are just downright wrong? I wouldn’t care about buying a few replacement exotics if it meant having armor with 0 clipping and 0 distortion!

PS: I encourage other players to include images of clipping/distortion/armor-related-disappointment in their responses. The images I included are really only scratching the surface.

Attachments:

(edited by Gerroh.3812)

Armor Poorly Reshaped for Non-Humans

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Posted by: DinoDoll.3682

DinoDoll.3682

you can tell i have bad eyes (or you are nitpicky!) >.< i can’t see any problem with any of the images. i wish you’d “circled” these problem areas your little comments are talking about.. because even reading your “flavour text” on the images i can’t tell where these clipping bits are >_<

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Posted by: Mungrul.9358

Mungrul.9358

It’s even bad on some human models. I don’t have an example picture to hand, but I chose the broad-shouldered archetype for my human warrior, and the chestpiece clips through the shoulders when you wear the Banded set.
I’m very disappointed with ArenaNet’s lack of polish when it comes to the details.

Please note that due to restrictions placed on my account, I am only allowed 1 post per hour.
Therefore I may take some time replying to you.

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Posted by: Gerroh.3812

Gerroh.3812

you can tell i have bad eyes (or you are nitpicky!) >.< i can’t see any problem with any of the images. i wish you’d “circled” these problem areas your little comments are talking about.. because even reading your “flavour text” on the images i can’t tell where these clipping bits are >_<

In the first, there’s a chunk missing from the front of the chest piece, near the waist. The textures on the smaller wings on the back are also wrong, and replaced with textures from a completely different piece of armor, resulting in the wings be partially not there, and all around looking strange.
The second picture is too obvious, there’s no way you could not see it.
In the third, there are orange bits clipping through the shroud wrapped around my character’s head. In the last part of the third image you can see the armor clipping into my character’s jawline.
The last picture highlights various problems which are explained by the text in the image.

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Posted by: Jrunyon.3012

Jrunyon.3012

Modeled for humans? Yeah right. Its seems like they just threw random things together sometimes. Even on my human t3 cultural medium armor my daggers are almost all the way inside my legs, and theres holes all over the armor lol. I mean, when you buy one of the most expensive armor in the game shouldnt it be bug free?

Im hoping they were saving all model fixes until this big patch because theres a list in the bugs section with hundreds of model mistakes and I havent seen any fixes for them since launch..

Nesmee – Thief
[OHai] – Northern Shiverpeaks

(edited by Jrunyon.3012)

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Posted by: Gerroh.3812

Gerroh.3812

Modeled for humans? Yeah right. Its seems like they just threw random things together sometimes. Even on my human t3 cultural medium armor my daggers are almost all the way inside my legs, and theres holes all over the armor lol. I mean, when you buy one of the most expensive armor in the game shouldnt it be bug free?

Im hoping they were saving all model fixes until this big patch because theres a list in the bugs section with hundreds of model mistakes and I havent seen any fixes for them since launch..

I don’t play human at all, and haven’t noticed these errors on other people, so I think it’s probably minimal(but still there) for humans. As for weapons clipping into your character, there’s really nothing they can do about that. Weapons are attached to the character’s skeleton, and, I’m not an expert on this, I think it’d require each armor set modifying the skeleton slightly to make that work, which would just be a big mess of extra programming. Weapons clipping is expected for pretty much any game with armor/weapon customization, but armor clipping should be almost non-existent.

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Posted by: Nurvus.2891

Nurvus.2891

Gerroh, I agree with most of your concerns.
For example, if you make a male norn with the big hulk-ish body, shoulder armor clips your shoulders.

However, the issue may not be as bad as you think it is.
There is an issue with preview, where sometimes the textures from the armor you were using pass onto the armor you’re previewing, creating some “wrong” looks.
Sometimes, what you have to do is “clear preview” on the item that shows buggy textures, and preview again.

I saw this when trying to see sylvari cultural armor, both on my human and on my sylvari characters.

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Posted by: Smelly Bookah.6957

Smelly Bookah.6957

I am mighty disappointed too. I wanetd to roll a charr but resigned simply cuz most of the armors look awful on them .

Generally I am quite disappointed even with humans. Guild Wars 1 armors were awesome, every single one was nicely modeled, unlike some armors in GW2.

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Posted by: poe lyfe.5879

poe lyfe.5879

lol dude…. its insane anyone would nit pic this. im sorry the game isnt perfect. it isnt an alternative reality and the amount of detail your looking for would set the game back into development another 4 years with possibly even a new engine.

i wish there was no clipping either but you need a serious reality check if you expect them to make it perfect. i think theyve done an excellent job. wish there wasnt clipping but the amount is low enough i and most people could overlook it in favour of other more practical content.

Wintersday is for the Charr, also Meatober.

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Posted by: Ivienn.6354

Ivienn.6354

As someone who studies 3D modeling and animation all I can say it’s a hell of a job to create everything to fit every single character perfectly.

They would have to make armor for every single possible way of character can look. We can edit how tall chars are, are they tin or not and many other elements of appearance on rest of the body and head. In order for armor to perfectly fit they would need to create armor for every single possibility someone can make.

We have 5 races + genders + professions + all appearance editing. It’s just too many possibilities and it’s quite reasonable they didn’t make armor to perfectly fit every of them. And it’s not really that important aspect of the game and differences are usually very small and most of people who play don’t even notice them.

This game is huge and attention to details is amazingly done in overall, that I think we should forgive them for having some small armor misfittings.

Nothing is ever easy