Asura Gates on Map

Asura Gates on Map

in Suggestions

Posted by: Chrispytoast.3698

Chrispytoast.3698

If we have gone through an Asura Gate, when we open the map and hover over it please say what portal it is rather than the Generic “Gate to far away places” or whatever it is.

This would not be a game breaking change in any way since you would now just have more information on the gates you have been through when looking at your map.

Save the orphans of Divinity’s Reach
Send Gold to: Chrispytoast

Asura Gates on Map

in Suggestions

Posted by: Invictus.1503

Invictus.1503

I have often thought the same thing. Would think it is a simple adjustment.

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

Asura Gates on Map

in Suggestions

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I cannot +1 this hard enough.

Asura Gates on Map

in Suggestions

Posted by: Kal Spiro.9745

Kal Spiro.9745

I completely fail to understand what this is in reference to. I only know of 8 asura gates.

The five in Lion’s Arch, they make a hand. Divinities Reach is the Thumb, Rata Sum is the Index finger, The Grove is the Middle finger, Black Citidel is the Ring finger and Hoelbrekt is the Little finger. Also, the relevant race rep stands in front of each portal.

The three in Fort Trinity, I forget the order, but the order rep stands in front of their portal.

What else do you need?

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

(edited by Kal Spiro.9745)

Asura Gates on Map

in Suggestions

Posted by: Provost.6210

Provost.6210

God YES! I say this literally every day in my guild chat.

I completely fail to understand what this is in reference to. I only know of 8 asura gates.

The five in Lion’s Arch, they make a hand. Divinities Reach is the Thumb, Rata Sum is the Index finger, The Grove is the Middle finger, Black Citidel is the Ring finger and Hoelbrekt is the Little finger. Also, the relevant race rep stands in front of each portal.

The three in Fort Trinity, I forget the order, but the order rep stands in front of their portal.

What else do you need?

What else do we need? How about, in Rata Sum, not having to constantly run along the freaking triangle attempting to find the gate that takes us to the right place? That’s a good start, for one.

Asura Gates on Map

in Suggestions

Posted by: Chrispytoast.3698

Chrispytoast.3698

I completely fail to understand what this is in reference to. I only know of 8 asura gates.

The five in Lion’s Arch, they make a hand. Divinities Reach is the Thumb, Rata Sum is the Index finger, The Grove is the Middle finger, Black Citidel is the Ring finger and Hoelbrekt is the Little finger.

The three in Fort Trinity, I forget the order, but the order re kitten tanding in front of their portal.

What else do you need?

You forgot the one to Ebon Hawke, all the gates in Rata Sum, plus all the currently inactive ones in Lion’s Arch that will most likely be add in future updates/expansions.

It is not currently required no. Your point of seeing the name when standing in front of them completely ignores what I was suggesting. If you are playing with someone new that has not memorized the gates yet and you tell them to head through this gate to meet you how will they know what gate that is?

The first time I was in Rata Sum my friends and I spend 30 minutes trying to figure out how to find the exit to get to the starter area. If Asura gates are labeled it increases the player experience.

If ANet adds more Asura Gates in the future wouldn’t it be nice to be able to pull up your map and easily see “Ok to go here I need to go through this Asura Gate, then this one.” Rather than “I see an Asura Gate there but I do not remember which one takes me there”

Save the orphans of Divinity’s Reach
Send Gold to: Chrispytoast

Asura Gates on Map

in Suggestions

Posted by: Kal Spiro.9745

Kal Spiro.9745

I completely fail to understand what this is in reference to. I only know of 8 asura gates.

The five in Lion’s Arch, they make a hand. Divinities Reach is the Thumb, Rata Sum is the Index finger, The Grove is the Middle finger, Black Citidel is the Ring finger and Hoelbrekt is the Little finger.

The three in Fort Trinity, I forget the order, but the order re kitten tanding in front of their portal.

What else do you need?

You forgot the one to Ebon Hawke, all the gates in Rata Sum, plus all the currently inactive ones in Lion’s Arch that will most likely be add in future updates/expansions.

It is not currently required no. Your point of seeing the name when standing in front of them completely ignores what I was suggesting. If you are playing with someone new that has not memorized the gates yet and you tell them to head through this gate to meet you how will they know what gate that is?

The first time I was in Rata Sum my friends and I spend 30 minutes trying to figure out how to find the exit to get to the starter area. If Asura gates are labeled it increases the player experience.

If ANet adds more Asura Gates in the future wouldn’t it be nice to be able to pull up your map and easily see “Ok to go here I need to go through this Asura Gate, then this one.” Rather than “I see an Asura Gate there but I do not remember which one takes me there”

I appologize, you’re right.

Ebon Hawk to the top middle section of Divinity’s Reach.

Rata Sum:
Top, East side to Lion’s Arch, West to a mission
South West, Clockwise, Docks, Snaff’s Lab, Random extra area, Home.
South East, Clockwise, Metrica Province, Random extra area, Docks.

That better? Is it really so hard to just remember where things go? You can waypoint to them when you’re in Rata Sum anyway, it’s free. You don’t have to walk at all. How did it take 30 minutes. There are only 3 corners.

As for the future gates? They’re in the future, right now they don’t matter. But the answer will still be, “Go to Lion’s Arch. It’s the one with the relevant race standing in front of it.”

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

(edited by Kal Spiro.9745)

Asura Gates on Map

in Suggestions

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Also additional Asura gates in the priory, in the Asura starting map, and in WvW…

Asura Gates on Map

in Suggestions

Posted by: Chrispytoast.3698

Chrispytoast.3698

That better? Is it really so hard to just remember where things go? You can waypoint to them when you’re in Rata Sum anyway, it’s free. You don’t have to walk at all. How did it take 30 minutes. There are only 3 corners.

As for the future gates? They’re in the future, right now they don’t matter. But the answer will still be, “Go to Lion’s Arch. It’s the one with the relevant race standing in front of it.”

You seem very angry at this suggestion, I don’t know why because this change would not have a negative effect on anyone.

Rata Sum is the most confusing starting city of all the cities.

Not doing something for the future because something is not there yet that would use it is dumb. “Let’s not make an animation engine because all are characters are static models right now. We can just throw that on top when we get animations.”

Why are you so against this suggestion. After a while you learn all the gates and where they go. Why should it take any time at all to know where they go? Why can’t it be as simple as looking at your map?

Save the orphans of Divinity’s Reach
Send Gold to: Chrispytoast

Asura Gates on Map

in Suggestions

Posted by: g e o.2589

g e o.2589

I totally agree, also in Lion’s Arch there is a place where like 5 more gates are standing inactive and will probably be activated in the future, also in Rata sum there’s inactive Polymock Arena gate. Its not a big deal to change that, not really that it would have any negative effects on anyone, just it would be more timesaving and easy.