Okay, so I know this won’t be implemented and also probably won’t be liked too much (On paper it looks both OP and UP) and may not fit in with GW2 or even have been suggested before/similar to another class in another game I haven’t played but I’m a bit bored and thought “What the heck” since I was thinking about it whilst playing.
Profession type: Soldier
Armour: Heavy
Health: Medium
Class mechanic:
Bloodlust – Damage increased by 0.5% per % of life lost (In the form of a stacking boon icon that goes from 0 up to 99)
F1 – Bloodcraze – Drain 1% of life per second.
F2 – Taste for Blood – Gain Swiftness for 10 seconds (10 second cooldown) Lose 5% life. Available at 75% health.
F3 – Hunger for Blood – Gain Fury for 10 seconds (10 second cooldown) Lose 5% life. Available at 50% health.
F4 – Bloodrage – Gain Quickness for 10 seconds (60 second cooldown) Lose 20% life. Available at 25% health.
Weapons – Single weapon set (No swap)
Greatsword – Melee cleave + Direct Damage
Hammer – PBAoE hits + Control
Sword (Main hand) – Melee cleave + Bleeds
Sword (Off hand) – Melee Bleeds + AoE
Axe (Main hand) – Ranged Single Target
Axe (Off hand) – Ranged AoE
Skill types:
Rage – Short term offensive boons that also applies conditions to yourself
Willpower – Short term defensive boons
Aura – Pulsating AoE boons that last short durations
Presence – Pulsating AoE conditions that last short durations
Physical – Damaging abilities that provide mobility
Heal Skills:
Calm of the Storm – Heals X health and removes conditions
Bloodlust – Attacks siphon Y health
Blood Refuge – Heals Z health and provides Protection for a short duration
Trait Lines:
Anger – Power + Condition Duration
Torment – Precision + Critical Damage
Pain – Toughness + Boon Duration
Blood – Healing Power + Vitality
Fury – Condition Damage + Increases Bloodlust by 0.1% per point
Example of utility skills:
Rage:
Give 15 stacks of Might and applies 15 Stacks of Vulnerability for 10 Seconds (30 second cooldown)
Give 20% critical damage and applies Weakness for 10 + 20 seconds (40 second cooldown)
Give Fury and applies 5 stacks of bleeding for 10 seconds (30 second cooldown)
Give Quickness for 4 seconds and applies 10% increased damage taken, 10 stacks of vulnerability and 5 stacks of bleeding for 10 seconds (90 second cooldown)
Willpower:
Provide Protection for 10 seconds (30 second cooldown)
Provide Regeneration for 15 seconds (40 second cooldown)
Provide Vigor for 10 seconds (30 second cooldown)
Provide Retaliation for 15 seconds (30 second cooldown)
Aura:
Provide Protection to allies in the area with 1 second duration. Lasts 10 seconds (50 second cooldown)
Provide Regeneration to allies in the area with 1 second duration. Lasts 10 seconds (50 second cooldown)
Provide Vigor to allies in the area with 1 second duration. Lasts 10 seconds (50 second cooldown)
Provide Retaliation to allies in the area with 1 second duration. Lasts 10 seconds (50 second cooldown)
Presence:
Apply Bleeding to enemies in the area with 1 second duration. Lasts 10 seconds (30 second cooldown)
Apply Vulnerabiltiy to enemies in the area with 10 second duration. Lasts 10 seconds (40 second cooldown)
Apply Weakness to enemies in the area with 1 second duration. Lasts 10 seconds (50 second cooldown)
Apply Burning to enemies in the area with 1 second duration. Lasts 10 seconds (60 second cooldown)
Physical:
Charge forward, knocking down all enemies in your path. (40 second cooldown)
Leap to target location causing PBAoE damage. (30 second cooldown)
Charge to target, crippling all targets in your path and immobilizing your target for 2 seconds (50 second cooldown)
Charge a short distance, dealing damage to enemies in your path. (20 second cooldown)
Various trait ideas:
Increase healing power with Bloodlust.
Increase precision with Bloodlust.
Provide Regeneration at health percentages (2 seconds at 90%, 3 at 80%, 4 at 70%, 5 at 60/50/40/30/20/10%)
Increased damage with number of boons.
Increased damage with number of conditions on self.
Increased toughness with Bloodlust.
Increased toughness with number of conditions on self.
Provide Protection at health percentages (1 second at 90%, 2 at 80%, 3 at 70%, 4 at 60%, 5 at 50,40,30,20,10%)
“Vengeance” style life prolonging on down.
Skill durations/effects/cooldowns are just ideas and not concrete.
Was trying to go for a high potential “Risk vs Reward” style play, where you can deal some great damage if you risk being at very low health (So, kill someone in a few hits and also be killed by anyone in a few hits) or do decent but not extreme damage at a safer amount of life.
There’s two kinds of people… The quick and the dead”