Berserker class idea

Berserker class idea

in Suggestions

Posted by: Taril.8619

Taril.8619

Okay, so I know this won’t be implemented and also probably won’t be liked too much (On paper it looks both OP and UP) and may not fit in with GW2 or even have been suggested before/similar to another class in another game I haven’t played but I’m a bit bored and thought “What the heck” since I was thinking about it whilst playing.

Profession type: Soldier

Armour: Heavy

Health: Medium

Class mechanic:

Bloodlust – Damage increased by 0.5% per % of life lost (In the form of a stacking boon icon that goes from 0 up to 99)

F1 – Bloodcraze – Drain 1% of life per second.
F2 – Taste for Blood – Gain Swiftness for 10 seconds (10 second cooldown) Lose 5% life. Available at 75% health.
F3 – Hunger for Blood – Gain Fury for 10 seconds (10 second cooldown) Lose 5% life. Available at 50% health.
F4 – Bloodrage – Gain Quickness for 10 seconds (60 second cooldown) Lose 20% life. Available at 25% health.

Weapons – Single weapon set (No swap)

Greatsword – Melee cleave + Direct Damage
Hammer – PBAoE hits + Control
Sword (Main hand) – Melee cleave + Bleeds
Sword (Off hand) – Melee Bleeds + AoE
Axe (Main hand) – Ranged Single Target
Axe (Off hand) – Ranged AoE

Skill types:

Rage – Short term offensive boons that also applies conditions to yourself
Willpower – Short term defensive boons
Aura – Pulsating AoE boons that last short durations
Presence – Pulsating AoE conditions that last short durations
Physical – Damaging abilities that provide mobility

Heal Skills:

Calm of the Storm – Heals X health and removes conditions
Bloodlust – Attacks siphon Y health
Blood Refuge – Heals Z health and provides Protection for a short duration

Trait Lines:

Anger – Power + Condition Duration
Torment – Precision + Critical Damage
Pain – Toughness + Boon Duration
Blood – Healing Power + Vitality
Fury – Condition Damage + Increases Bloodlust by 0.1% per point

Example of utility skills:

Rage:
Give 15 stacks of Might and applies 15 Stacks of Vulnerability for 10 Seconds (30 second cooldown)
Give 20% critical damage and applies Weakness for 10 + 20 seconds (40 second cooldown)
Give Fury and applies 5 stacks of bleeding for 10 seconds (30 second cooldown)
Give Quickness for 4 seconds and applies 10% increased damage taken, 10 stacks of vulnerability and 5 stacks of bleeding for 10 seconds (90 second cooldown)

Willpower:
Provide Protection for 10 seconds (30 second cooldown)
Provide Regeneration for 15 seconds (40 second cooldown)
Provide Vigor for 10 seconds (30 second cooldown)
Provide Retaliation for 15 seconds (30 second cooldown)

Aura:
Provide Protection to allies in the area with 1 second duration. Lasts 10 seconds (50 second cooldown)
Provide Regeneration to allies in the area with 1 second duration. Lasts 10 seconds (50 second cooldown)
Provide Vigor to allies in the area with 1 second duration. Lasts 10 seconds (50 second cooldown)
Provide Retaliation to allies in the area with 1 second duration. Lasts 10 seconds (50 second cooldown)

Presence:
Apply Bleeding to enemies in the area with 1 second duration. Lasts 10 seconds (30 second cooldown)
Apply Vulnerabiltiy to enemies in the area with 10 second duration. Lasts 10 seconds (40 second cooldown)
Apply Weakness to enemies in the area with 1 second duration. Lasts 10 seconds (50 second cooldown)
Apply Burning to enemies in the area with 1 second duration. Lasts 10 seconds (60 second cooldown)

Physical:
Charge forward, knocking down all enemies in your path. (40 second cooldown)
Leap to target location causing PBAoE damage. (30 second cooldown)
Charge to target, crippling all targets in your path and immobilizing your target for 2 seconds (50 second cooldown)
Charge a short distance, dealing damage to enemies in your path. (20 second cooldown)

Various trait ideas:

Increase healing power with Bloodlust.
Increase precision with Bloodlust.
Provide Regeneration at health percentages (2 seconds at 90%, 3 at 80%, 4 at 70%, 5 at 60/50/40/30/20/10%)
Increased damage with number of boons.
Increased damage with number of conditions on self.
Increased toughness with Bloodlust.
Increased toughness with number of conditions on self.
Provide Protection at health percentages (1 second at 90%, 2 at 80%, 3 at 70%, 4 at 60%, 5 at 50,40,30,20,10%)
“Vengeance” style life prolonging on down.

Skill durations/effects/cooldowns are just ideas and not concrete.

Was trying to go for a high potential “Risk vs Reward” style play, where you can deal some great damage if you risk being at very low health (So, kill someone in a few hits and also be killed by anyone in a few hits) or do decent but not extreme damage at a safer amount of life.

“Pull the trigger, move out ahead,
There’s two kinds of people… The quick and the dead”

Berserker class idea

in Suggestions

Posted by: Sirendor.1394

Sirendor.1394

I think this actually is what the warrior does. Nothing new here, sorry.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

Berserker class idea

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Posted by: Taril.8619

Taril.8619

I think this actually is what the warrior does. Nothing new here, sorry.

Warrior: High health pool.

Utility skills types:
Stances – Short term buffs, no negatives (Aside from Frenzy)
Shouts – AoE boons (FGJ), Conditions in a single target (On my Mark) or AoE (Fear Me) or condition removal (Shake It Off)
Banners – Placeable item that provides stat bonuses (Not boons unless traited to provide Regen.)
Physical – Does small damage (Can be traited to do average damage) and control with Bull’s Charge doing movement.
Signets – Passive boosts with actives that give a variety of beneficial effects

Class mechanic – Adrenaline charging that allows use of an increasingly more powerful ability (Or traited to be ignored and for Adrenaline to give up 12% more damage, 9% more crit and 360 health per 3 seconds)

Nothing there about percentage health, nothing about harming yourself to give benefits, nothing about Risk vs Reward (It’s all rewards giving rewards) nothing to suggest an highly active and visceral fighting style (Dodging being required and careful consideration of cooldowns and current health and effective health)

Or are you just thinking that because it’s a Soldier class whom uses a Greatsword to hit things that it’s just a Warrior?

“Pull the trigger, move out ahead,
There’s two kinds of people… The quick and the dead”

Berserker class idea

in Suggestions

Posted by: Sirendor.1394

Sirendor.1394

Only thing warrior doesn’t have is the life sacrifice mechanism, the rest seems to be in-game. Also warrior is a highly active style of combat, allowing for a high amount of movement skills both in weapons and in utilities.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

Berserker class idea

in Suggestions

Posted by: Oglaf.1074

Oglaf.1074

Regardless, it is still too similar in concept and execution to the Warrior.

I can do thirty Five-Dolyak Arm Curls.

Do you even lift, bro?

Berserker class idea

in Suggestions

Posted by: Taril.8619

Taril.8619

More thinking has been done!

Elite skill suggestions:

Unstoppable – Reduces damage taken by 50% and provides immunity to Cripple, Chill and Immobilise. Duration 20 seconds. Cooldown 180 seconds.

Blood Leech – Siphon Life dependant on how much life you are missing. I’m thinking something like a 10k Siphon if below 10% health (Life Siphoning cannot crit but also isn’t reduced by armour and both deals damage and heals) 90 second cooldown.

Inspiring Presence – Grant Stability to nearby allies whilst giving Weakness to nearby foes lasting 1 second. 20 second duration. 180 Cooldown.

Will think up some weapon skills soon, trying to incorporate “When target is below 75%/50%/25% life” and “When you are below 75%/50%/25% life” effects to keep the weapon skills interesting considering there’s no weapon swap available.

“Pull the trigger, move out ahead,
There’s two kinds of people… The quick and the dead”

Berserker class idea

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Posted by: Zero.2085

Zero.2085

when i read through this it really looks like you want to make a class like to combine a few classes, being warrior (dmg) and support others like a guardian i think we have that already but i still think it would be nice to see a new class in GW2 just not a berserker class like warrior and guardian

Berserker class idea

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Posted by: Murashin.8295

Murashin.8295

Berserker reminds me the words “Glass-cannon”.
And 90% pvp players out there are, already, “Berserker” this way XD