Let me start by congratulation ArenaNet for making such comprehensive game but with such a personal feel to it. You guys really are the best.
Now onto my suggestion(s), they have been sitting in my head a while now, and I think it’s about time I share it with you all.
My first suggestion: add filters and options when picking up loot
Details: In the options menu and/or the loot pickup screen – there are a set of options that allow players to customize what they pick up.
For example – I want to go weapon hunting for a few hours, but I don’t want to pick/show anything else up. I go into the loot settings, tick a few boxes (in this case it would be weapons) and then the loot screen would only show weapon drops.
Why? It would streamline and optimize loot pickup
I have attached a proposed screenshot of the idea.
The black arrows represent where the options/filters button would be located. When clicked on, a screen showing the ‘Loot options’ pops up.
The player can then change filters to show/hide certain items. Items that do not meet the filters are not shown.
Note that items that are higher than the filters are automatically picked up
Note that options that are left blank automatically include all those within their category
A – Crafting materials filter.
Type: This is the type of material (ores, wood etc)
Level: Level of the crafting material
Profession: Allows the player to choose profession specific items to be shown (cook, jeweler etc)
B – Weapons filter
Type: Type of weapon (sword, daggers etc)
Level: Level of the weapon
Rarity: Rarity of the weapon (fine, masterwork, rare etc)
C – Armor filter
Type: Piece of armor (helm, shoulders etc)
Level: Level of the piece
Rarity: Rarity of the piece (fine, masterwork, etc)
Miscellaneous items
Trophies (scale, pebble, fin etc)
Other (dyes, stash items such as loot bags etc)
My second suggestion
Incorporate a co-ordinates system into the game. I think this would be beneficial to all players because it allows players to meet up at specific locations, not just way points. A player might come across a particularly plentiful node of resources, or just mobs and instead of noting the closest waypoint, writes down the co-ordinates of that area. This is also beneficial in world/group events, a player needs to simply type the coordinates and players can make their own way there.