Better loot pickup
Who in their right mind doesn’t pick up everything? That’s free money. Why would you not want free money?
(edited by TravisTrout.6803)
Who in their right mind doesn’t pick up everything? That’s free money. Why would you not want free money?
My guess is the OP is farming events with MF gear. That tends to get you a lot of armor and weaponry, which fills up your inventory quite fast if you’re doing multiple events without going to an NPC to sell it. And generally speaking the gear tends to NPC for more than you would get from salvaging a few pieces of leather or so.
Though to me that just seems like trying to find a free work-around instead of buying bigger bags and the expansion. You gotta be doing a lot of stuff to fill up the maximum of 120 inventory slots.
Heck, I run around with 52 and I rarely find myself in the 40s.
But I suppose it depends on the person. Some like carrying around two or three different armor sets, a ton of weapons, a ton of mining equipment and then some WvW stuff. But if you ask me, if you’re carrying around all this “What If?” stuff, you really do not have any right to complain about lack of inventory space.
Who in their right mind doesn’t pick up everything? That’s free money. Why would you not want free money?
My guess is the OP is farming events with MF gear. That tends to get you a lot of armor and weaponry, which fills up your inventory quite fast if you’re doing multiple events without going to an NPC to sell it. And generally speaking the gear tends to NPC for more than you would get from salvaging a few pieces of leather or so.
Though to me that just seems like trying to find a free work-around instead of buying bigger bags and the expansion. You gotta be doing a lot of stuff to fill up the maximum of 120 inventory slots.
Heck, I run around with 52 and I rarely find myself in the 40s.
But I suppose it depends on the person. Some like carrying around two or three different armor sets, a ton of weapons, a ton of mining equipment and then some WvW stuff. But if you ask me, if you’re carrying around all this “What If?” stuff, you really do not have any right to complain about lack of inventory space.
Not really, my main account is only level 38 and I’m not complaining about inventory space.. I just want an option to “hide” some of the lower level drops you commonly get, and the trophies that I always accidentally pick up
Not really, my main account is only level 38 and I’m not complaining about inventory space.. I just want an option to “hide” some of the lower level drops you commonly get, and the trophies that I always accidentally pick up
No, see, you’re doing it wrong. You’re going to be one of those guys who comes here later complaining that the trivial cost of waypoints is somehow bankrupting them.
Pick up everything. Sell everything. There’s no such thing as a drop you don’t want. If it’s worth more than vendor price sell it on the TP, which you can do from anywhere by pressing O. If it’s not worth more than vendor price, sell it to the vendor.
If you don’t do that you are choosing to be broke. You’re only 38 now. Wait until you’re 80 and the armor you want costs you 12g for a set. You’ll wish you’d sold all those vendor trash items (trophies) then.
(edited by TravisTrout.6803)
Sorry, that system sounds overly complicated while at the same time, I don’t see many players using it to its fullest. It sounds like it’s designed to help with a very specific scenario in a very complicated way.
Counter-suggestion: In the inventory, add a button “destroy all trash” that destroys all grey items. Invisible bags excluded.
This would far simpler, much more easy to understand and at the same time, it would also help you to keep your inventory clean for higher-value drops.
Not really, my main account is only level 38 and I’m not complaining about inventory space.. I just want an option to “hide” some of the lower level drops you commonly get, and the trophies that I always accidentally pick up
No, see, you’re doing it wrong. You’re going to be one of those guys who comes here later complaining that the trivial cost of waypoints is somehow bankrupting them.
Pick up everything. Sell everything. There’s no such thing as a drop you don’t want. If it’s worth more than vendor price sell it on the TP, which you can do from anywhere by pressing O. If it’s not worth more than vendor price, sell it to the vendor.
If you don’t do that you are choosing to be broke. You’re only 38 now. Wait until you’re 80 and the armor you want costs you 12g for a set. You’ll wish you’d sold all those vendor trash items (trophies) then.
hmm. Good advice then.
OlbaBut I suppose it depends on the person. Some like carrying around two or three different armor sets, a ton of weapons, a ton of mining equipment and then some WvW stuff. But if you ask me, if you’re carrying around all this “What If?” stuff, you really do not have any right to complain about lack of inventory space.
That’s fine reasoning in terms of just desserts, however I’d like to point out that a Guild Wars which takes into account a player’s “what if?” apprehensions by allowing them to hot-switch into different favourite armour sets and builds would be one that massive alleviates the boredom a number of players have in this game.
Ah, I can only dream, can’t I?
And yes, I agree, this system doesn’t fit in with ANet’s philosophy of elegant design, or their belief that all drops should fit some purpose for the player. It would make far more sense in a more classic, more simulationary MMO where drops can only be looted by a single player!