Endurance 2.0 || Attributes, Traits and Conditions || Skill Variants
(edited by Nurvus.2891)
I think this is something worth being looked at in the near future.
Guild Wars 2 has very beautiful characters and alot of options in character creation.
However, at character creation, if you notice, the characters – specially noticeable in Humans and Norn – seem to have the proportions of a very tall person, no matter how you scale them.
When I want to make a short character, I want the character to look short, not necessarily small.
This means the character needs to retain some of its width; the feet, head, hands, etc need to remain “almost” the same size as if I was big; but the limbs and torso should appear shorter.
What happens now, however, is that when you scale a character down to minimum “height”, you’re actually just making them “smaller” while keeping the proportions intact, wich essentially ends up making them look like “tiny tall people”.
Just look at the legs and feet and you’ll understand.
I know we have the option to increase head size and width, wich is part of the sollution, but alot remains unattended to:
- Hand size and length (wrist to finger)
- Feet height (from heel to ankle) and length (heel to toe)
- Body width (I’m speaking of body structure (bones) here, not the fat/skinny options in Physique).
(edited by Nurvus.2891)
It’d be better that way, definitely. Height sliders should simply stretch the body on the y-axis without warping its dimensions. I would’ve loved to see more variations between the possible body types, too (I can’t look at a generic human female NPC without seeing a petite anime schoolgirl), but the ones we have now matter even less if the height slider scales everything smaller.
Any further comments?
I would’ve guessed more than 2 players have noticed this…
Oh, it’s been noticed. I’ve called it a scaling issue, in that a short human man next to a tall human man looks wrong because everything gets smaller. It’s certainly graphically easier to do. Still it means that my tall lanky guy (I picked the slimmest build that still had some chest hair) looks like a burly giant next to a guild mate who’s on the short side, rather than just coming across as the slimly-muscled beanpole he’s meant to be.
Yes I agree, we need to be able to customise our characters more, having sliders for width, torso, legs, etc would be a great way to do so.
This would be low on the priority list, if at all.
I was happy with the customization we were offered to begin with. This isn’t the Sims 3 – I don’t think they should really focus a lot of attention on allowing us absolute customization of every aspect of our character.
As a short person, I can say that my hands, my feet, my head, etc. are smaller because I’m shorter. I don’t really see why anybody would want to make a short person with a big head, but to each his own…
I wouldn’t object to this, but it’s something I wouldn’t use.
I want a height/slider bar that would allow me to select a body type and then specify precisely how tall they are and how much they weigh, for example, 5’2", 102 lbs.
I also found myself disappointed by the actual lack of variety of body types. I think the real problem is the armor models. If the character is allowed to be too skinny or too bulky at any given height, the stretching of the armor models might start to look quite funky.
Its sort of a side-effect of having more detailed graphics— the stretching will show up a lot more than if they were less detailed. Although, somehow, Elder Scrolls seems to be able to handle it reasonably well.
This would be low on the priority list, if at all.
I agree it isn’t urgent. I’m happy with the current customization, but I realize it has this fundamental flaw that ANet would greatly benefit from properly addressing.
As a short person, I can say that my hands, my feet, my head, etc. are smaller because I’m shorter.
Yet you’re not proportionately smaller in all parts of the body compared to big people.
Physique (character customization subgroup) should not be body structure – it should be about mass (muscle and fat).
A new subgroup “Body Structure” should be added, allowing you to adjust height, width, etc, essentially allowing you to choose between Tall vs Short (Height), Big vs Small (Scale), and possibly Adult vs Teen (Type).
Right now, you only have Scale.
(edited by Nurvus.2891)
Yes! Please? +1 to Nurvus! My char is 16, but you cannot tell that from simply looking at her. You have to observe her behavior and be intelligent…unfortunately, some RPers lack this basic capability…
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