I’m quite a fan of jumping puzzles (so long as I’m not on one of my norn alts), and have been wondering about jumping puzzles in other cities apart from Lion’s Arch. They seem ready made for them, and here’s some that came to mind:
- Divinity’s Reach: A jumping puzzle down the Great Collapse, jumping from planks suspended from cranes to scaffolding could work pretty well. Another idea in Divinity would be one in the central grassy garden to get us up into the moving stars and planets up there. There’s a possibility to include a view from Queen Jenna’s balcony into this one (credit to Pixelpumpkin for that one). Also credit to Pixelpumpkin for the idea of another jumping puzzle along roofs from a tavern mini-game start location.
- Black Citadel: Something around the Great Imperial Smelter (maybe with lava bursts that could block your progress – bringing timing skills into it) could work but I thought Gladium Canton would be perfect for one, lots of possibilities for ledges and beams. Credit to Pixelpumpkin and Narcemus for the idea of a puzzle up the outside of the citadel itself, perhaps with a drop down through an air conditioning vent at the top onto a floating chest platform as a slight wink in the Death Star’s direction.
- The Grove: Any puzzle in the grove would have to be pretty tree themed and it would be nice to be able to jump up high, from branch to branch, to see the Grove lying below you. It could, on the other hand, be a nature themed underground one as well. There’s already some mushroom vistas, where you climb up mushrooms to the view point, so a simple puzzle here would be a similar puzzle up one of the large central roots. Credit to Order of Venvardis for the idea of a jumping puzzle including jumping on the back of moving neutral mosshearts.
- Rata Sum: Perhaps a puzzle including jumping around the outside a little, there’s already little ledges where the outside isn’t perfectly smooth, so that’s a possibility. I think as well, with a puzzle incorporating the outside, it would be the pressure building with the huge drop below you that could really make that one a good one. Bringing Asuran technology into the puzzle is another possibility. Credit to Teraphas for another possibility, jumping around a messy lab rat’s lab, and this one could include Asuran technology into it.
- Hoelbrak: There’s possibilities to bring in the statues of the spirits into a jumping puzzle here. Perhaps the Shelter Rock caves would be a possibility as well.
I don’t think any jumping puzzles in any of the cities would require too much work and might also help some way towards making some of the quieter cities a bit busier with players. Thoughts on these, and any other suggestions would be great. I’d love to see something like some of these materialise some day.
(edited by stjf.7180)
There’s already the vista at the top of Owl lodge, and the Shaman jumping puzzle explores that aspect well… I’m trying to think of something new.
I couldn’t think of many puzzle ideas myself, but when trying to come up with one for the Grove, I thought of an idea for a feature of one. In Caledon Forest there are some neutral mosshearts that will attack when attacked, but there are certain places where there are “green-named” mosshearts that you can’t even attack yourself. I imagined these in the Grove somewhere, and the jumping puzzle involving you exploring trees and eventually having to cross one of the terraces to reach the next branch. There would be mosshearts walking lazily around in a circle, and players would have to jump on their backs and ride them for a short distance before jumping off onto the next platform! That just sounded like a neat feature of a puzzle that I don’t think has been done similarly before (I’ve done about 75% of the puzzles so far). If people were just running through the Grove and saw someone jump onto the back of a mossheart, I think they’d be pretty excited to try it themselves. If I come up with any more ideas I will surely report back here.