Climbing Tower type content
I think you have been watching sword art online xD. But I do like the idea of climbing a tower content would be nice is this new living story not like that all I know is they have a tower haven’t gotten a chance to play it yet.
ahh no not really but I have thought of a tower like this since the start. It would be great if we had something like that which takes more than a week to do.
Fractals were great but it has reached its limit.
It would be nice to have a content that I can play for a while!
Ohh, and I just posted this today. Pretty similar…
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
yeah.. but what I want to see if stretching the class limits.
Instead of the rockhead fighting, I want an instance where “sneaking past” is the right action .. you NEED to have jumping skills & stealth in order to make it through because they are valid parts of the game.
If you want the best armor set in the whole Tyria, you must be versatile & master of all skills that exist in Tyria.. well, throw in those element mastery too.
I suggested somethign similar a real long time ago already with somethign like a *"Tower of Destiny" that has on top of it 2 special locations.
1st: The hidden Sky Temple Ruins of Dwayna, a new kind of Elite Endgame Dungeon to that people gain only access first, if they did successully first the Tower Climbing of its 100 floors as a kind of Pre-Dungeon where you hit on every 10th floor on a unique new boss, which can drop you some unique new rewards that you can receive only through these 10 new bosses.
2nd Location – The Hall of Heroes, the new revamped GW2 version of the Hall of Monuments to that you gain only access, once you’’ve got the 1 time account bound basic reward for completing the Lost Ruins of Dwayna’s Sky Temple.
The Key of Destiny, which opens up for a character the Gates of Radiant Hope that block off otherwise the way to the Hall of Heroes protecting the hall from everything evil…
Those 10 Bosses would be somethign totally new in regard of mechanics or in regard of creatures from all over Tyria.
Floor 10: – The nineheaded Hydra
Floor 20: – The Chimera
Floor 30: – Grief & Despair
Floor 40: – The Higher Air Elemental
Floor 50: – The Ivy Heart of Doom
Floor 60: – The Harpy Queen “Nemesis”
Floor 70: – The Four Riders of the Mist
Floor 80: – Dwayna’s Avatar Guardian, the Sky Knight
Floor 90: – The Celestial Gryphon
Floor 100: – The Radiant Seraphim + 2 Celestial Gryphons
The floors between the Booss Floors would always change whenever you enter the tower, being the ultimate Dungeon Crawler as endgame content, which will feel always different to the player due to changing enemies, changing paths. No reward chest will ever wbe at the same place.
No tools to be found in the floors to open uplocked paths or to find treasures will be found at the same places (Floor Maps, Floor Keys, Floor Compasses)
Completely scales from Soloable to Groups of 5 Players.
I’d really like to see somethign like that beign implemented together with a complete new map to explore, like putting that kind of tower somewhere, where it would be hard to make new content for a new map, like that island south of the claw island.
This tower being implemented together with claw island being revamped to be revisited as a permanent part of the world map together with new events and an option to sail by ship over to the Tower Island. and using some of the see to implement maybe also some new underwater content there together with maybe a new underwater minigame (blitzball somethign similar anyone ?? ^^)
I think that would be the best 3 in 1 solution that Anet could make with that part of the world map.
- Making Claw Island revisatable with new events
- Using the island sout of it for the new Dual Dungeon with the 100 Stock Tower and Dwaynas Sky Temple.
- Using all the water of that area for new Underwater Content / Underwater Dungeon/Minigame, because I think its better to split that open area up in half, as the west side where the land is, is the Dominion of Winds and I think this should get its own seperated area either, or it could get merged together into 1 new bigger map under the name of the Dominion of Winds that could be used then also with playable Tengus as new feature of that patch…
Tnegus becoming a playable race could be also combined together with a new living story segment, that could lead us with them together to the Tower of Destiny.
That was my core suggestion fleshed out now a bit more now
I do like the unique dungeon floor boss idea… We can have fights like liadri where players actually have to keep moving and dodging or complete various objective while fighting instead of just zerk meleeing. (Although not exactly to liadri’s extent where u have like a coin worth of space to fight)
But sureshot rewards would be much better.