Combat, Dynamic Events... what's the point if they're easy mode?
in Suggestions
Posted by: Kore wa Sparta.3750
in Suggestions
Posted by: Kore wa Sparta.3750
I just fought The Shatterer for the first time, with a total playtime of 75 hours. All I can think of is “Wow, Kol took longer than this guy.” Swingan my greatsword the size of one of its scales, and I’m a pretty kitten tall Norn, scratching at it and it starts dying, without even damaging me, and when it does, it deals 1/5 of my hp, which I regenerate back with heal signet in under 5 seconds. I am amazed at how weak this “Boss” is.
I like the idea of events getting stronger over time. Beat Kol and Ulgoth 25 times in a row? How bout they get 25 times stronger? I’m perfectly okay with that. Quite frankly, the events in this game are too easy. I’m pretty sure the Devs are leaning towards a more casual playerbase, which I dislike, since GW1 required at least some basic strategy. You can just press 1-5, or even just 1, and you’d speedclear through this game.
in Suggestions
Posted by: AlexanderFaust.4518
@Zakh
Thanks for the critique and support
I made a topic in general discussion you maybe interested in::
https://forum-en.gw2archive.eu/forum/game/gw2/Rewarding-Gear-Treadmill
@Quells
I actually talk about that very same idea in my intro to this thread.
If anything.. it’s prolly the easiest “fix” the devs can implement, while they work on other “things”.
However, it is kind of a bandaid.. and combat in general would still need to be look at.
in Suggestions
Posted by: Nurvus.2891
I agree with alot of what was said.
But the easiest sollution, in my opinion, is just giving mobs more player skills and a slightly more PvP-style fighting strategy.
Give them access to the boons and conditions we have access.
Lower Boss/Champion Health but give them abilities that apply Weakness or Blind.
Give them abilities that apply Regeneration, Aegis or Protection, that must be removed or converted to conditions or the fight will last forever.
Give them “do = die” skills like Wall of Reflection (reflects projectiles), Confusion or Retaliation (reflects some damage).
With all that, you will be worried about dealing damage when it matters, worried about making sure you aren’t blinded nor the boss has Aegis when attempting to use your main attack.
If you do this, ANet will even have a MUCH easier time balancing PvP vs PvE
(edited by Nurvus.2891)
in Suggestions
Posted by: Zwets.3785
Wow, a very well thought out and worded post.
I like your suggestion 2 a lot, creating 2 events that compete for ‘the zerg’s attention, by both being equally important would add lots of interesting gameplay.
I also like suggestion 3, though, just adding ‘fake’ players to increase the enemy’s health or number of adds that spawn seems a little flat.
To take up the example of centaurs, instead of simply spawning more of them, replace a few of the regular ones with ‘Veteran Desperate Centaur Shaman’ that have special skills to make the event harder, like a buff that causes other centaurs to grow larger, so their trample skill charges a greater distance and has a wider AoE so it knocks down more people. Maybe they have another skill that grants quickness to their allies.
Basically take the hardest thing about that particular event and make it harder.
Suggestion 1 seems more like separate things to be the objective of new dynamic events to be created, than things to just be tacked onto existing dynamic events.
(edited by Zwets.3785)
in Suggestions
Posted by: AlexanderFaust.4518
Wow, a very well thought out and worded post.
I like your suggestion 2 a lot, creating 2 events that compete for ‘the zerg’s attention, by both being equally important would add lots of interesting gameplay.
I also like suggestion 3, though, just adding ‘fake’ players to increase the enemy’s health or number of adds that spawn seems a little flat.
To take up the example of centaurs, instead of simply spawning more of them, replace a few of the regular ones with ‘Veteran Desperate Centaur Shaman’ that have special skills to make the event harder, like a buff that causes other centaurs to grow larger, so their trample skill charges a greater distance and has a wider AoE so it knocks down more people. Maybe they have another skill that grants quickness to their allies.
Basically take the hardest thing about that particular event and make it harder.Suggestion 1 seems more like separate things to be the objective of new dynamic events to be created, than things to just be tacked onto existing dynamic events.
Thanks Zwets ~
Though I expand on a few of those concepts through the 2 pages of this post.. I’ll try ta clean up this suggestion and put it all together at a later date, depending on future critiques from players.
in Suggestions
Posted by: Deimos Tel Arin.7391
gw2 is meant to be a casual game.
it is meant to be easy.
in Suggestions
Posted by: AlexanderFaust.4518
gw2 is meant to be a casual game.
it is meant to be easy.
Hmm, perhaps you’re right ~ I’m beginning to doubt that ANet have any plans ta be more than what they currently “are”.
Shame really, but I’m not in charge…
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