Nice list of suggestions. Here are my opinions on each point.
1 and 2. I personally don’t use Tab targeting, since I prefer to manually select my target, but I agree that sometimes in the heat of battle, I have to wiggle my mouse to find it in the midst of particle effects. And sometimes I end up selecting a trash mob instead of the Champion mob. Since they removed the right-click targeting, I would personally use it to bind it to Clear Target (or Unselect). That would save me from leaping backward to an enemy I’m trying to disengage.
3. What I find kittenly ridiculous about the TP is that while the sellers cannot post under the vendor prices, buyers are free to do so. That’s just bad design on Anet’s part. Also, although I agree with you, the back items are really too few to require proper sorting for now. You get most of your back items through leveling, with the heart/karma vendor, and at Lvl80, almost all players jump into the spineguards. I like your spreadsheet idea, but personally I think the TP is adequate for now.
4. The conditions do not crit by design and are capped for balance. I don’t think that condition builds are underrated, but I do think a lil’ buff (like increasing the number of stacks) would balance the direct/condition damage scale.
5. This has to be dial-in very carefully. Bosses wouldn’t be bosses if they could be immobilized, pushed back, pulled in, dazed and stunned across a zerg mob. Even the slightest increase in CC permissions would be unbalanced between a small party and a zone zerg. I think it’s fine that Champions and Legendaries are more or less immune to CC.
6. I posted in another thread on the topic of commander tags. See Commander Tags for reference.
7. The point of the influence is to induce commitment to a single guild. And as for seeing multiple chat feed, that’s another bowl of clusterfrack. If you receive multiple chat feed, does that mean that your own chat is sent to all your guilds? That would mean that your text would make sense to one guild, whose message originated and your responded, but totally not make sense to another or more guilds. Furthermore, the guild chat gets hectic sometimes, and I would not like to add another guild chat feed on top of that. I agree with the next suggestions. They are common suggestions everywhere.
8. Somewhat agree. I think that people on each other’s friend list should get unlimited send, but I still think that if you need to spam the directions (like in WvW), then it’s the players’ fault (short attention span, distractions, idiots, etc).
9. Right-click the gear slot? Manual drag to equip items? Bro, do you even double-click? Why don’t you just keep your bags separated in your inventory, and keep your alternate gear on a single line. When you want to switch, you just double-click a line of 7-8 items, and it’s done. As for having half your inventory kept for situation-specific gear, you must be new to RPGs if you think that gear should be kept in a weight-free vacuum and you can access it whenever you like from wherever you are.
Sorry if #9 was harsh.
10. While I fully agree and wish for the same thing, I think it’s designed that way to enforce commitment to a build. I don’t like it, but I understand it.
11. I posted about this, not sure if it was here or reddit, but I think that Anet will never implement a LFG option unless there is free resources and a dire need. The best explanation I have for this reasoning is the same with Portal 2 custom map . In the spoof promo, Aperture/Valve sneakily explain that there’s no need to waste company resources when others will do the work for free. Same with the LFG tool. People already use gw2lfg to form parties, mainly for dungeons, and it works just fine. Anet will probably think about making their own when gw2lfg will no longer satisfy the player base, but not anytime soon.
12. While I agree and would want that (infinite drawing like Zenith skins), I think it contradicts GW2’s stance on the subject. To be confirmed by Anet, but I think I remember them saying (posting) they want the player base to choose/commit to a skin, and maybe hold copies of the same gear with different skin(s). And the fact that there are people who have to have everything is an argument against skin locker, since hoarding skin, or skinned gear, would ultimately force hoarder to spend on banking and inventory space, aka gems.
13. Give it time. I personally don’t have anything against the current UI, but I remember in Rift where it was fully customizable to no extend, and I appreciated the work of the developers to make it a possibility.