Crossbow for thief and Guardian

Crossbow for thief and Guardian

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Posted by: NinjaEd.3946

NinjaEd.3946

Thief: Range 1000 Unless sepcified otherwise.

1st attack regular shot; 2nd attack deals bonus dmg to moving targets(5%). [Attack speed 1 shot every 1.5 seconds] {Combo Finisher: projectile}

Black powder shot: hit area with smoke cloud to cause blinding and knockdown. Cloud duration 4 seconds, 200 radius. Knockdown duration 1 second. [3 initiative]{Combo finisher: smoke} Range: 900

Satchel Shot: Shoot foe for dmg and place a remote bomb onto them. Activate to daze foes nearby for 1s (200 radius); can be activated as soon as it is used and up to 5 seconds later(Can be activated mid air but only up to 1000 range. [5 initiative] {Combo finisher: blast}

Fatal wound: fire crippleing shot into enemy; cripple for longer if they are running away. (Front, 2s) (Back or side, 5s) Does not stack. Charge shot for 1 second. [4 initiative]{Combo Finisher: Projectile}

Skull buster: Long range shot, more damage to far ranged targets. Charge and stand still for 2 seconds. Dmg at below 800 range(normal), 800-1000 range(10% bonus), above 1000 range(20%). Max range: 1200 [6 initiative] {Combo finisher: projectile}

Guardian: Range 1000 unless specified otherwise.

1st attack regular shot, 2nd attack fires a chain that burns foes while its connected. Chain connects for 2 seconds unless broken. Break chain by going out of range or passing it through an object that would obstruct it.[Attack Speed 1 shot ever 1.5 seconds. [Combo Finisher: Projectile}

Mythic Pull: Fire a high arc shot that pulls foes up (Reverse fall) 500 units and damages them if it hits. Ground target. Cooldown 7 seconds.

Tow line: Fire a shot that pulls the enemy struck towards you. During the pull, knock down any enemies that come into contact with the enemy being pulled for 1 second. Range 600 units. Cooldown 12 seconds.

Wild fire: Shoot into the air and grant protection and swiftness to you and nearby allies for 5 seconds. The shot lands in a random location within a cone in front of of you from the launch point 3 seconds later placing a burning field. Range 1200 units. Burn radius 300 units. Burn duration 4 seconds. Burn field duration 3 seconds. Cooldown 12 seconds.

Double Sided shot: Fire in front of you, then roll forward granting aegis for 8 seconds and shoot behind you with explosive bolts. Range 1000 units or until a target is hit. Explodes upon impact or 1000 units. Explosive radius 350 units. Vulnerability duration 5 seconds. Cooldown 20 seconds. {Combo Finisher: Blast} {Combo Finisher: Projectile}

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

(edited by NinjaEd.3946)

Crossbow for thief and Guardian

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Posted by: Grimm.8236

Grimm.8236

I feel like it would fit the warrior and ranger better than the guardian. However, the guardian does need a good ranged weapon.

Crossbow for thief and Guardian

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Posted by: Latinkuro.9420

Latinkuro.9420

crossbow for ranger, thief and warrior makes sense but not for guardian sorry they are already insanely powerful giving them a full range weapon is totally out of the question.

Crossbow for thief and Guardian

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Posted by: Nox Aeterna.2965

Nox Aeterna.2965

crossbow for ranger, thief and warrior makes sense but not for guardian sorry they are already insanely powerful giving them a full range weapon is totally out of the question.

Thief and warrior are both insanely powerful also.

Then that leaves the weapon to rangers … well better than nothing i guess.

Gear Grind: Confirmed – Searching New MMO: Found – Changing MMO: Waiting Launch

Crossbow for thief and Guardian

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Posted by: NinjaEd.3946

NinjaEd.3946

Well thiefs don’t have a good long range weapon. Shortbow is laughable in range and dmg; as for pistols are also lacking in range but atleast pistols have good dmg. Xbow on thief would be a slow, long range peak dmg weapon. I only suggest on guardian because it fits their style of bulky weapons and also, Midieval times? Ranger has enough weapons as do warrior. Thief has very few…

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Crossbow for thief and Guardian

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Posted by: Nox Aeterna.2965

Nox Aeterna.2965

Well thiefs don’t have a good long range weapon. Shortbow is laughable in range and dmg; as for pistols are also lacking in range but atleast pistols have good dmg. Xbow on thief would be a slow, long range peak dmg weapon. I only suggest on guardian because it fits their style of bulky weapons and also, Midieval times? Ranger has enough weapons as do warrior. Thief has very few…

I also agree that would be nice to add this weapon (while personally i would want guardian to get javelin , not a crossbow ), but , from his points of view of classes that are weak enough to receive weapons , only ranger fit.

Both thieves and guardians (so are wars) are strong atm , even without the ranged weapon , do they still deserve the weapon? think they do.

Gear Grind: Confirmed – Searching New MMO: Found – Changing MMO: Waiting Launch

Crossbow for thief and Guardian

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Posted by: NinjaEd.3946

NinjaEd.3946

It really comes down to numbers. Any values I posted above I do not consider to be balanced. Only used them as a sort of reference and to avoid shoving X’s and Y’s in place. AreaNet handles balance fairly well so hypothecally, if they did add this, I imagine they would take a long time adjusting values. Not all ideas are “Over powered”, only their values may seem “Over Powered” which takes simple tweaking to hit the sweet spot.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Crossbow for thief and Guardian

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Posted by: Archmortal.1027

Archmortal.1027

As a guardian, I’d really rather just have the Warrior Longbow skillset just flat-out copy-pasted over to us. Everything that skillset does is something a Guardian should reasonably be able to do and it lines up with our functionality theme perfectly.

Crossbow for thief and Guardian

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Posted by: stefanplc.5234

stefanplc.5234

I think at this point in time, it’s probably a better idea if the current weapon sets get tweaked. A good idea would be to just wait a little longer and see which “general builds” become more popular as I’m sure each profession will end up having 2-4 and then tweak the weapon abilities so they compliment those builds more. Many builds that are currently very successful don’t even use all of the weapon abilities, some not even half and many don’t even need to swap to a secondary weapon set. This creates a very boring play style and even if you try yourself to find a use for the other abilities you won’t really be better than the next guy who doesn’t.

I think this is something that needs to be addressed first before moving on to adding new weapons.

Matale & Sohpital – Warrior & Thief PvP
www.youtube.com/stefanplc

Crossbow for thief and Guardian

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Posted by: NinjaEd.3946

NinjaEd.3946

Not saying near future, just a suggestion they can attend to later. Some weapons need more flavour while others need to be chopped up a bit. However new weapons also have a chance to add that flavour ppl are seeking so it kinda works both ways. But I didn’t post a suggestion date so they can add this 2 years later and I’ll still be happy ^^

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Crossbow for thief and Guardian

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Posted by: Sherman.4631

Sherman.4631

For guardian :
-Secpter(900-1200 range) is completely NOT usable in pvp and WvW the missile speed is a joke.
-Staff(600-1200) don’t have enough reliable range spells to work well in WvW

I miss so much my Warrior that when I do CM exp I pick a discarded rifle and shot with it.

We’re out of chicken

Crossbow for thief and Guardian

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Posted by: BrunoBRS.5178

BrunoBRS.5178

i didn’t read the skill descriptions, because the chances of them being used by ANet are near zero.

however, i very much support a crossbow for a thief. we need more weapon choices, and right now our ranged choices are either unload forever for single target damage, or shortbow for slow as hell shots and meh AoE (seriously, you need to wait like 5 seconds to fire another cluster shot if you don’t want to spread the bomb through the entire map and miss everyone).

i want a fast ranged weapon with AoE properties, even if it’s stuff like splash damage or explosion on impact. i don’t like ground targetting that much anyway.

LegendaryMythril/Zihark Darshell

Crossbow for thief and Guardian

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Posted by: NinjaEd.3946

NinjaEd.3946

i didn’t read the skill descriptions, because the chances of them being used by ANet are near zero.

Dunno if your being rude or truthful but in any case. The whole point is to give ideas to build off one another, instead of just saying," Give thieves and Guardians crossbows." I too don’t think they will add even 50% of the skills I listed IF they incorporated crossbows. Just wanted to throw some new skill ideas out (Time bomb, pull up, channeled snipe, double sided shot).

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Crossbow for thief and Guardian

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Posted by: BrunoBRS.5178

BrunoBRS.5178

i didn’t read the skill descriptions, because the chances of them being used by ANet are near zero.

Dunno if your being rude or truthful but in any case. The whole point is to give ideas to build off one another, instead of just saying," Give thieves and Guardians crossbows." I too don’t think they will add even 50% of the skills I listed IF they incorporated crossbows. Just wanted to throw some new skill ideas out (Time bomb, pull up, channeled snipe, double sided shot).

well sorry if i sounded rude, it’s just that, in my view, a suggestion is much more useful when it’s concise without going into extreme detail. “playing dev” is not exactly useful for the devs as, say, saying why you want a certain weapon (because this class could use that kind of build).

so instead of specific skills, explaining what could potential new thief builds benefit from this new weapon type (splash damage, more weapon options for a limited class, maybe some CC) would be more useful, and the devs would be able to come up with skills (and balance them) much better than we could in the forum.

LegendaryMythril/Zihark Darshell

Crossbow for thief and Guardian

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Posted by: NinjaEd.3946

NinjaEd.3946

Well thats where the skill ideas come into play. They show how the weapon behaves on that class. Not suggesting the ideas as much as im suggesting their concept. Thief Xbow would be a slow, long range, high peak dmg with some utility on the side (no weapon kit should only be strict dmg, otherwise it seems kinda bland) while for guardian it will be like support from a distance. Not to mention I’m told guardian ranged skills are very slow moving or just plain useless so atleast the Xbow for them would be a quicker travel speed while offering some interesting utility.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Crossbow for thief and Guardian

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Posted by: Nurvus.2891

Nurvus.2891

Nah.
ANet should implement Javelins (equivalent to GW1 Spears), wich would be available to Warriors and Rangers for dual wield and Guardians for main hand.
Javelins would be one-handed ranged weapons.

They should also make Spears usable in Land, by guardians and warriors, as melee weapons.

Finally, give Guardians and Elementalists an Orb – two handed ranged weapon.

(edited by Nurvus.2891)

Crossbow for thief and Guardian

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Posted by: NinjaEd.3946

NinjaEd.3946

2h orb is basically a 2h focus or staff tbh. Personally I would like to see land spears availible but warrior and ranger have enough weapons as is.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Crossbow for thief and Guardian

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Posted by: Nurvus.2891

Nurvus.2891

That’s like saying “sword is basically an axe tbh”.

Guardian Orb auto-attack would actually be the orb flying against the enemy surrounded in holy energy or fire.
Elementalist Orb would vary with the element – earth could be orb burying and then rushing upwards at the enemy location, stuff like that.

Crossbow for thief and Guardian

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Posted by: NinjaEd.3946

NinjaEd.3946

not trying to bash on the idea, just sayin some things seem too similar. AreaNet made the misfortune of making focus cover any off hand magical weapon. Itd be like making a blade vs a sword. Both are the same but offer different skills yet they seem too similar. And Guardian already have scepter that sends a very slow moving orb at the enemy is what im getting at.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Crossbow for thief and Guardian

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Posted by: Nurvus.2891

Nurvus.2891

except I’m suggesting Orb to be 2handed… not offhand, not dual wield – two-handed.
Scepter sends an energy orb.
I’m talking about a real orb made of crystal, and some skills involve the orb becoming surrounded by an effect.
Might be crafted with Jewelry or Artifice.

Crossbow for thief and Guardian

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Posted by: BrunoBRS.5178

BrunoBRS.5178

Well thats where the skill ideas come into play. They show how the weapon behaves on that class. Not suggesting the ideas as much as im suggesting their concept. Thief Xbow would be a slow, long range, high peak dmg with some utility on the side (no weapon kit should only be strict dmg, otherwise it seems kinda bland) while for guardian it will be like support from a distance. Not to mention I’m told guardian ranged skills are very slow moving or just plain useless so atleast the Xbow for them would be a quicker travel speed while offering some interesting utility.

thief crossbow would be slow? have you played a thief shortbow? we don’t need more slow ranged

LegendaryMythril/Zihark Darshell

Crossbow for thief and Guardian

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Posted by: Elthurien.8356

Elthurien.8356

I could see a crossbow for thief as a slow firing ranged with stealth option, blowout, piercing shot and a burning shot option. Crossbows were one of the first projectiles to have an advanced version of fire bolts, they used a cannister that would explode on impact iirc.

1. Aimed shot: Insert generic slow firing auto attack that causes vulnerability with projectile finisher here.
1.a) Sniping shot: Insert high damage stealth attack (less dmg than backstab) that deals vulnerability.
2. Firebolt: Shoot an incendiary bolt at your foe (dmg + burning)
3. Blunt shot: Shoot a blunt bolt at your foe (low dmg + blowout)
4. Piercing shot: Shoot a bolt that penetrates through multiple opponents.
5. Camoflague: Grants stealth for 3 seconds.

Crossbow for thief and Guardian

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Posted by: Cloud.7613

Cloud.7613

crossbow for ranger, thief and warrior makes sense but not for guardian sorry they are already insanely powerful giving them a full range weapon is totally out of the question.

This, if anything it should be those three. Definitely wouldn’t make sense on a guardian.

Crossbow for thief and Guardian

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Posted by: NinjaEd.3946

NinjaEd.3946

Well thats where the skill ideas come into play. They show how the weapon behaves on that class. Not suggesting the ideas as much as im suggesting their concept. Thief Xbow would be a slow, long range, high peak dmg with some utility on the side (no weapon kit should only be strict dmg, otherwise it seems kinda bland) while for guardian it will be like support from a distance. Not to mention I’m told guardian ranged skills are very slow moving or just plain useless so atleast the Xbow for them would be a quicker travel speed while offering some interesting utility.

thief crossbow would be slow? have you played a thief shortbow? we don’t need more slow ranged

Would you rather our Xbow for thief be super fast and receive a multi set of nerfs afterwards? I’m just skipping over the crying kid part and moving to what it would end up being. We have SB for slow aoe, pistols for fast single target, and Xbow would be slow farther range single target with high peak dmg.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”