Dr. Ricks suggestions for GW2
Um, who’s Dr. Ricks, and why should we care what he says?
Anyway, I’m against Open-World PvP in the PvE area:
- It makes no sense lore-wise. Unless you gave the option at character creation to become the antagonists of each race (Nightmare Court, Flame Leigon ect), then the Races have no reason to kill each other.
- Griefing during events and of lower level characters (scaling doesn’t work that well).
Time is a river.
The door is ajar.
1) Nope, don’t work in the setting
2) Nope.
3) Nope, don’t work in the setting
4) Nope, don’t work in the setting
I suggest you go and play another game if you want this.
Possible a game like EVE or Darkfall. Seems to fit you more.
Krall Peterson – Warrior
Piken Square
(1) Implement Free For All PvP, everywhere
(2) Implement a reputation system with colors representing a character’s representation based on their moral and ethical actions within the game world.
(3) Implement a “loot drop” system, so that when you slay a foe he risks losing part of his inventory.
(4) Implement a “bounty” system. So players can put bounties on the heads of other players and be financially rewarded for claiming a bounty.
1) Nope. The GW2 community is very PvE oriented, so this would never happen. Also, what I have seen of open world PvP in games without subscription is that it tends to result in a lot of griefing of lower levels. That and it eventually diminishes to the high level people having “PvP spots” where they gather.
And lore-wise, the game is about every race uniting to fight the dragons. How’s that going to go with open-world PvP where any race can kill any race?
2) We already have Karma?
3) So basically you want to PK people and then get their items? That’s a surefire way for griefing.
4) Not a good idea. Firstly, where would the reward come from? Secondly, this would result in the rich folk having even more power. After all, if you piss off someone who’s got hundreds of Gold and they put a big bounty on your head, you can bet your face that you won’t be safe outside any city. And it would make the guild part of the game even more elitist. Can you imagine being told that either you represent Guild X or they put a 100 Gold bounty on you? Heck, I could totally see Guilds making a habit of putting a 10-50 Gold bounty on any member who is not representing.
Well typing “Dr. Ricks guild wars 2” into google reveals nothing, so I can only imagine either A) it’s someone you made up B ) Someone needs to learn what the acronym SEO stands for. Either way most of your suggestions don’t really fit in with how GW2 was designed. I’m not saying they’re bad but they’re all focused towards hardcore world pvp MMOs and that’s not what GW2 is.
I also think some of those suggestions don’t work in this setting,
The way players grind for gear and skins, makes losing gear to other players unacceptable in GW2.
Open world PvP is great to end bots, but also comes with alot of problems, most commonly known Griefing, wich you can bet would become the most practicioned activity in GW2, EVEN if consequences were introduced.
Placing Bounties would just make griefing worse.
It would be all about Rich players making Poor players fight each other for gold.
The Reputation system is a bad idea because it would make the choices you make to define your personality instead be made for the purpose of obtaining specific rewards.
Moderator edit: content against the CoC removed
Endurance 2.0 || Attributes, Traits and Conditions || Skill Variants
(edited by Moderator)