Dual/Multi-Spec please!
I sincerely hope we never get such a feature.
I am not bashing your suggestion, it is simply a snowball of bad things for the game.
First off, the ability to remove conditions better is something you can do simply by changing your utility skills.
Secondly, allowing you to have dual spec will lead to a pseudo-holy trinity.
Instead of focusing on damage or focusing on healing, you’re supposed to find a balance.
If your team doesn’t have enough condition removal, that means condition removal is – indirectly – a damage increase skill, and your “damage build” will benefit from incorporating it in that situation.
https://forum-en.gw2archive.eu/forum/game/suggestions/Dual-Class-System/first#post292068 Check my post out from last night.
https://forum-en.gw2archive.eu/forum/game/suggestions/Dual-Class-System/first#post292068 Check my post out from last night.
That is not what I meant by my post. Perhaps I should clarify a little more. I just want to be able to set up 2 sets of traits, and switch between them without having to go all the way back to a trainer. OR, even if we were allowed to save a few trait builds at the trainer, that would be pretty cool too. Currently, you severely interrupt the flow of a dungeon run to have to warp back to town, empty your traits, and re-point them all.
I’m all for Templates saved in your computer like you could with Guild Wars 1 – even able to share them with other players – so that you don’t have to spend time re-pointing everytime.
However, I’m against multi-speccing.
I’m even against being able to change specs mid dungeon.
Consider: changing a weapon will change all your weapon skills, and most people can do that in combat, everyone can do it out of combat. Consider: changing heal/utility/elite slots can be done at any point out of combat, as long as cooldowns are up. Consider: You can carry an invisible bag to hold extra armor sets, and change all of your gear any time outside of combat. Consider: You can change trait slots to any other trait slot in that line at any time outside of combat.
So, you can change your trait slots, all of your skills, all of your equipment, as long as nothing’s on cooldown and you’re not in combat. But you also want to reset your trait points too? Why not just put a little - next to the + button in traits, and give you complete control to reset them at any point out of combat?
Because it’s a bad idea, and here’s why:
Remove the (small) gold sink that is refunding traits. Adds to inflation.
Allow for two (or more) trait sets to be swapped in PvP. Now you can fight the same guy six times and still not know what he’s going to do next.
Allow for trait swapping in dungeons. Now the only (slightly) challenging part of the game has all of the challenge sucked out, as you can simply respec for each fight.
This would not only destroy dungeon challenge, but would kill the only thing that actually requires good group dynamics in PvE.
And, just so the point isn’t missed: You are given every skill and mechanic you need to mitigate incoming damage, remove conditions from yourself, heal yourself, and apply boons to yourself, at any given point in the game regardless of your trait lines. Furthermore, all professions have at least one skill that can remove conditions from allies, and most can heal allies, with no need to refund traits.
So shines a good deed in a naughty world.
- William Shakespear
Saving specs would be nice. As for dungeons I think that loading specs should only work for skill and trait options, the ones that you can already do on a fly but without the tons of clicking involved. I would not mind armor set saving/loading.
You should be able to save two (or more) trait distribution between which you can switch freely outside of combat, dungeons and PvP.
Often you want a different trait distribution for solo PvE than for dungeons, so you either specialize your character for one area and be subpar in the other or trying to create a build which is medicore in both.