Elite Weapon Skills

Elite Weapon Skills

in Suggestions

Posted by: Nurvus.2891

Nurvus.2891

It’s been suggested that we should get 1 or 2 more skills – I agree.
Some say it should be +1 weapon skill and +1 utility skill – I agree as well.

I would add that it would be cool to add that extra weapon skill as some kind of Elite Weapon Skill.

It would, ofcourse, be weapon-specific.
It would be based on mainhand weapon, offhand weapon, or – probably the best option – the combination of weapons, much like Thief’s Weapon Skill #3.

I say this, because it’s always nice to have that dangerous ability that you must use carefully.
A little bit like League of Legends.

Elite Weapon Skills

in Suggestions

Posted by: FlamingFoxx.1305

FlamingFoxx.1305

I’m not sure about them adding more skills onto our bar because as a person with smallish hands, even though I’ve rebound all my skills to easier to get to keys, having more makes it just that bit easier to completely lose track of where my hands are xD!

That aside, I’m not completely against it. I think ONE more skill would be great, either weapon or utility, both would be good options.
But I don’t think I want another elite, or weapon specific elite. I find that because of their longish cooldowns I don’t use them a whole lot in battle because I feel like I’m meant to be waiting for some point where they will really save me.

I think access to another utility would be great, only being able to set three feels really limiting.
Or another weapon skill, but if they were to add new weapon skills I would prefer short cooldown ones. As it is most weapons seem to have cooldowns increasing as you go from skill 1-5, and it would be nice to have an extra short skill to make battles feel a little more actiony.

Elite Weapon Skills

in Suggestions

Posted by: Nurvus.2891

Nurvus.2891

I see what you mean.
Personally, my mapping goes like this:
- Weapon skills = default
- Healing, utility and elite skills = shift+1 to shift+5.
- About face (turn 180ยบ) = shift+S
- walk/run = shift+R
- sheathe/unsheathe = C
- look behind = Z
- Strafe = A/D
- Turn = Q/E
—-

Anyway, 1 more weapon skill and 1 more utility skill would give this game the perfect amount of skills, in my opinion.