Fairer Transmutation system

Fairer Transmutation system

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Posted by: Joiry.2504

Joiry.2504

While transmutation is not the ideal appearance system(*), I have one suggestion to make it better, or at least better with non-80 items. Very early on, there were many different grades of transmutation stones (tin, iron, etc) for different level items – I can understand wanting to simplify, but I think just 2 types inhibits the basic stone use for anything lower than say 60-79 items.

I’d suggest a new type of stone to replace both current ones, call it a pebble for the sake of clarity, doesn’t have to be the real name. Basically, 1 Fine Stone = 8 pebbles, or Basic = 6 or 7 (just as an example). Sell the pebbles for the equivalent cost of the fine stones, eg 40 (5 × 8 ) for 200 gems.

It would take 8 pebbles to transmute a level 80 item, 7 for a 70-79, 6 for 60-69,…, 1 for 1-19 (I doubt many people want to transmute 1-10, but hey). It wouldn’t change the economics of the fine stones at all, but I bet it would encourage a lot more transmutation at the lower levels. Plus, those that aren’t rushing to 80 can feel like they are getting an appropriately weighted value on stones. It doesn’t have to be these exact numbers, but something graded (even slightly non-linear) I think would be a big improvement.

(*) – honestly, the best appearance system would be an appearance tab, like in EQ2 or SWG. It’d basically be another “town clothes” type slot, only for combat appearance. You could still monetize it by say requiring stone to flag a piece of equipment before it can go into the appearance slots.

Fairer Transmutation system

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Posted by: Weirwynn.2390

Weirwynn.2390

Not trying to shoot this down or anything, but I don’t feel limited at all. I have 75 transmutation zones sitting in the bank from map completion.

Not everyone is going to do every map, but assuming you don’t transmute before lv. 10, a set lasts for ten levels and you like one or two of them, that’s enough for every piece of equipment for two whole characters to 80 (80-10-20=50. 50/10 = 5. 5*7 = 35. 35*2=70). If you hide head/shoulders it’s 50% more, and if you skip the boots and gloves it’s ~225% more.

Really, a normal player should only have to do a fraction of them. Make it any easier and they cease to even be rewards.

Fairer Transmutation system

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Posted by: Torres.2890

Torres.2890

What they should do is, fix the color system.

If you transmute an exotic item’s stats with a green item’s skin, it will create an item with the green letters.

Baruch Bay.

Fairer Transmutation system

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Posted by: Joiry.2504

Joiry.2504

@Weirwynn – I’ve only gotten transmutation stones for city map completion, 3 per city, so that would be 15 at most. Other maps give me random stuff. Head piece I consider optional, shoulder’s not so much, so that’s maybe 3 sets of armor.

Also not sure I buy this new armor only every 10 levels argument. I get tons of incremental upgrades via drops – not every last one needs to be transmuted, but I would be more willing to spend on stones if they were made more fair to lower level items.

Also, its not an issue of being a reward, rather whether players feel like they are getting value for their money.

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Posted by: Nurvus.2891

Nurvus.2891

I see nothing wrong with your idea, and I agree an appearance tab would be far better.

Fairer Transmutation system

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Posted by: Sparkie.3465

Sparkie.3465

Under your system, I see a very real risk of obtaining over 250 pebbles. I would be very, very annoyed if I had to give up more of my bank slots to the items used for transmutation. As it is, using the low-level stones that I get with abandon, I seem to gain them much faster than I can use them up. I am sure that there are many people with a different play style that are scrounging for these items – but for people like me they already take up more room than I prefer. Right now, I will delete these if I get more than 250 of them without remorse, but I would be much more hesitant to do that if a full stack also represented a mere 31 max-level transmutes.

It also sounds like you’re trying to make it easier to get the max-level transmute stones. I’m pretty sure that they want you to spend some real money to get that privilege. Thus this would likely undercut the whole purpose of the max-level transmute stones as a funding mechanism. Less funding for Anet → less skins for the future to transmute onto stuff.

Fairer Transmutation system

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Posted by: kylania.6924

kylania.6924

Also not sure I buy this new armor only every 10 levels argument. I get tons of incremental upgrades via drops – not every last one needs to be transmuted, but I would be more willing to spend on stones if they were made more fair to lower level items.

I’ve crafted my gear my whole time up to 75 so far and crafted gear has been better than dropped in almost ever case. I didn’t really start transmuting till I was 35+ when the Rare insignias for armor showed up though, but that was certainly the start of the new armor every 10 levels for me. Nothing I found during those levels was worth upgrading to.

I’ve transmuted my weapons and armor 3-4 times so far and still have 21 transmute stones in my bank.

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Posted by: Joiry.2504

Joiry.2504

Sparkie – First, how am I trying to make it easier to get max level stones? The gem cost would be the same for level 80 items and the basic stones would be removed from the store since you would just buy bundles of “pebbles”.

Second – how are people (well, the two examples so far in this thread) getting so many basic transmutation stones? I’ve only gotten 3 for any city complete and 3 for Shaemoor, but not other zones – is it I’m not getting very lucky on the “here’s your random store consumable” rolls? And why would you let that many accumulate under the proposed system (note, as I said in the beginning, my numbers don’t have to be the exact new system, just something graded).

Kylania – I too craft my armor when needed. But, loot vs crafted really isn’t the issue. Crafted gets you a new suit every 5 levels, though sometimes with not good stat distributions in the first part of a new tier. My main issue is a lot of the mid-level 40-60 gear I find ugly, and I have a relatively few stones. Of course, I’m probably not in the mainstream, since I like more realistic sets (eg I find the Krytan weapon set the best looking overall – except the focus, that’s awful). But everyone has their own tastes and allowing more options by grading the stone cost by level ranges would I think actually promote stone sales. Unless of course its just the case I’m unlucky and everyone else is sitting on hoards of them, thus no one is bothering to buy the basic stones at all…

Fairer Transmutation system

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Posted by: Joiry.2504

Joiry.2504

It also sounds like you’re trying to make it easier to get the max-level transmute stones. I’m pretty sure that they want you to spend some real money to get that privilege. Thus this would likely undercut the whole purpose of the max-level transmute stones as a funding mechanism. Less funding for Anet -> less skins for the future to transmute onto stuff.

On my walk home, I figured out what you meant by this. I was focused on the gem store costs, which with my example numbers would have kept the level 80 transmutation costs the same, slightly increased the costs for 60-79, and lowered the costs for lower level items.

But what you’re saying, outside of the gem store, the current in game sources of basic stones would be giving you 75% of a fine stone. This is true, but then I was only giving an example set of numbers. While I’d like it to be as fine grained as possible, you could imagine a slightly less linear progression.

Again, say 1 fine stone = 8 pebbles. It might cost 1 pebble for items level 1-19, 2 pebbles for 20-39, 3 pebbles for 40-59, 4 for 60-79, and then 8 for level 80.

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Posted by: Weirwynn.2390

Weirwynn.2390

@Weirwynn – I’ve only gotten transmutation stones for city map completion, 3 per city, so that would be 15 at most. Other maps give me random stuff. Head piece I consider optional, shoulder’s not so much, so that’s maybe 3 sets of armor.

Every single map completion gives 3 transmutation stones and 1 mystic coin. This is not random. Additionally, you get two random pieces of equipment and some silver for non-city zones.

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Posted by: Joiry.2504

Joiry.2504

I have completed maps and not gotten the stones, but a different random consumable available in the gem store. I guess I am the lucky winner of some obscure bug.

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Posted by: Dr Anthrax.4723

Dr Anthrax.4723

What they should do is, fix the color system.

If you transmute an exotic item’s stats with a green item’s skin, it will create an item with the green letters.

That is the exotic part. The skin. You can find non exotic weapons that have near perfect stats. But you cannot get the skin anywhere else. It was the same thing in GW1. The skin is the rare part.

Fairer Transmutation system

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Posted by: Draknar.5748

Draknar.5748

I transmute my stuff ALL the time and I still have 30 transmutation stones and 10 Fine transmutation stones in my bank.

You’re doing something wrong if you’re running out of them. You can also roll alts and stick transmute stones in the bank for your main to use.

There’s really no reason not to be able to change your appearance whenever you want, they give you more than enough supply of stones to get it done.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

Fairer Transmutation system

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Posted by: Phibes.4128

Phibes.4128

Quick question about the transmutation system.

Say I have item A for appearance and item S for stats. I create item T as a transmutation of S with A. Can I use item T for another transmutation in role A or role S, or can you only use item T for future transmutations in one of those two roles?