GW2 Pro E-Sport? I Don't Think So.
Or the bajillion easily implemented features the RP community has asked for countless times.
Brought to you by the Give the Role Players What They Want Association
As I’ve pointed out in another thread that was inevitably sunk by the trash floating in the suggestions forum, PvE should become more similar to PvP, and both modes should have the same skill effects.
For GW2 to be an e-sport, there needs to be coherence in skills, and a solid behavior in all the game, from monsters to players.
GW2 doesn’t even need to have levels.
GW2 doesn’t even need to have damage numbers popping up because you can see the enemy’s health.