GW2 Pro E-Sport? I Don't Think So.

GW2 Pro E-Sport? I Don't Think So.

in Suggestions

Posted by: Innocente.4271

Innocente.4271

Before you all even START to think about Pro E-Sport in GW2, I suggest you go about fixing some of the critical defects in the implemantion. For instance :

  • Inadequate Skill descriptions
  • Skill Descriptions not actually matching Skill behavior
  • Bugged Skill behaviors
  • Absurdly terse Combat Log detail level

I am not even going to mention class/skill balance issues as I don’t see how you can even begin to address that if the above informational and behavioral issues are not resolved.

I suggest you address those issues ASAP.
Even the PvE game is suffering from them.

GW2 Pro E-Sport? I Don't Think So.

in Suggestions

Posted by: robinsiebler.3801

robinsiebler.3801

Or the bajillion easily implemented features the RP community has asked for countless times.

Brought to you by the Give the Role Players What They Want Association

GW2 Pro E-Sport? I Don't Think So.

in Suggestions

Posted by: Nurvus.2891

Nurvus.2891

As I’ve pointed out in another thread that was inevitably sunk by the trash floating in the suggestions forum, PvE should become more similar to PvP, and both modes should have the same skill effects.

For GW2 to be an e-sport, there needs to be coherence in skills, and a solid behavior in all the game, from monsters to players.

GW2 doesn’t even need to have levels.
GW2 doesn’t even need to have damage numbers popping up because you can see the enemy’s health.