Get rid of the downleveling system or limit it
This is the first time I’ve seen a moderator necro a thread.
I’d guess now the game has been out for a couple months the OP might have a different view.
So you wanna solo all the random events alone and not let low levels take part in them? Cause if you one hit every mob then low levels player in that area wont do anything at all.. just earn exp without doing anything . If you get what I mean
I post gw2 screenshots if you wanna take a look :)
I think that the downleveling feature is one of the best features of the game. You could as a high level still be challenged in low level areas. You should still be able to help your low level friends, but not be able to powerlevel them, which I think this complaint is about. I have played other games where the feel is somewhat ruined by a high level in a low level area powerleveling their friend. I am glad they have this feature to stop powerleveling.
I support this OP’s idea.
Either get rid of leveling entirely or don’t downscale us. I gained my levels for a reason, and I can guarantee you I didn’t earn those level just to be scaled back down. Whoever thought of downscaling levels obviously didn’t realize the amount of effort we put into our levels.
1. Thread is over 1 month old.
2. I LOVE that there is down-leveling in this game. OP, if you still want to be rid of it—why?
I didn’t level so I could be some super-hero with no more challenge in all of the zones I haven’t explored, yet. I leveled because that’s what happens when you play. I like that there is still some challenge to the lower level zones as I discover them and complete more hearts. I’d be bored if I could just one-shot everything.
And as others have said, the loot scales now; at least the random loot does. And with level 80 feats and yellow gear, I am rarely at risk of dying. Level-appropriate content is definitely more difficult than down-leveled content.
(edited by Jinx.7945)
Downleveling is one of the great things in this game. (And, I’m certainly not a fanboy. Read my death and dying thread.) Downleveling makes the game somewhat challenging in all areas.
However, it should not be possible to be downleveled to equal to or lower than the monster you are fighting. While this is rare, it DOES happen. And when it does, it becomes obvious that the scaling is not exactly correct. If you are downleveled to level 4 and have to fight a level 5, you are in a lot more trouble than when you were here originally as a level 4. The scaling goes a little too far in those cases. Probably an oversight, though, but it would be nice if we knew we could report “downleveled too far” as a bug when it happened.
This is the first time I’ve seen a moderator necro a thread.
I’d guess now the game has been out for a couple months the OP might have a different view.
more than likely, someone had made fun of the OP and necro’d the thread, then the moderator responded by deleting the message and commenting about not making fun of any OP.
I support this OP’s idea.
Either get rid of leveling entirely or don’t downscale us. I gained my levels for a reason, and I can guarantee you I didn’t earn those level just to be scaled back down. Whoever thought of downscaling levels obviously didn’t realize the amount of effort we put into our levels.
and you have no idea how much effort the design team put into making the game as friendly as possible to all players by removing aspects that would grief them. Downleveling also makes all content relevant.
The op really want to get rid of the best feature in any mmos in history?
Even with the down level system, you should still be able to faceroll lower level contents unless you are clueless on how to play your character.
Also, think of the other mmos you played. When was the last time u would go back to the low levels and stay there for fun after you max your character? How many people actually stoll visit goldshire in wow?
Facerolling low level contents is fun for maybe 15 mins. Then most people would get bored by it because there is no challenge … Of course… Unless you are one of those Eric Cartman gangs.
It’s one of the best features of this game, getting rid of it is a terrible idea. I wish people would stop flooding the forum with the same, old, awful ideas.
The worst thing about downleveling is when you’re downleveled below the enemies that you’re fighting. There needs to be two types of downleveling, one for the area you’re in, and an additional one based on proximity to any mobs in the event that their level outpaces the area’s level. Area downscaling should be the area level + 2 while mob scaling would be mob + 1 so that you actually have a tangible advantage rather than just trait bonuses/ multi-stat gear which you can’t really compare in one instant.
I think the system is fine except two things that need to be addressed:
(1) Downscale should be based on gear level, not player level. Currently you are usually weaker at level 25 than at level 20 if downscaled because your best gear won’t be available until you reach level 26. This repeats every 6 levels (except level 35/50 where you can have crafted gears but they are expensive to craft).
(2) Light/medium armor profession can be pretty fragile after downscaled, especially for those who relies heavily on pets/minions to tank because they don’t have exotic armors and their stats does not scale well with your traits unless specced. A heavy armor class can solo a low level champion even after downscaled, but it is quite hard for the others.
donwleveling is there for a reason. Events are participation based…. would you like to be a new player or an alt tryna do events in a lvl 15 zone only to have an 80 come along…1 shot the boss…take the gold medal while you get nothing?
its there for a reason and I hope it dont go anywhere.
game would need to re worked and have participation changed if that happened.
If the people who are gratified by one-shotting things were to leave for another game it’d be a shame but I wouldn’t sincerely be able to express regret. In the meantime, we’ll have to deal with the game not giving any free rides when it comes to killing mobs.
and you have no idea how much effort the design team put into making the game as friendly as possible to all players by removing aspects that would grief them. Downleveling also makes all content relevant.
Refer to the original post to figure out my thoughts toward grieving, as I did state that I agree with the entire post.
Downleveling is important as long as leveling is in the game.
Among various reasons, the fact that as much content as possible should be relevant at all levels.
However, “no levels at all” is better than “levels + downleveling”.
You’d still gain skill points, traits, etc, but no levels.
and you have no idea how much effort the design team put into making the game as friendly as possible to all players by removing aspects that would grief them. Downleveling also makes all content relevant.
Refer to the original post to figure out my thoughts toward grieving, as I did state that I agree with the entire post.
and you think there’d be a sense of reward for people to land only one hit on an enemy? a level 25 in a level 5 area would wipe the map before anyone got a chance of hitting any enemy in the area. that’s real griefing right there, removing the sense of satisfaction from dealing with a powerful enemy on your own, if you even have the chance to attack the mob.
I like the present down leveling because it makes all zones equivalent no matter what your level (and I play a Mesmer). Keep it!
I enjoy the downleveling, and think it is one of my favorite things about this game, however I think the exp/rewards when you are down leveled need to be brought in line with the rest of the end game zones so that they ARE in fact a viable part of the end game. In line with this I feel they need to make the bonus from your max lvl gear/stats less by a large margin when you are down leveled, so that the zones still feel challenging instead of the facesmash they currently are when I visit them.
(edited by Efaicia.3672)