Glob of Ectoplasm Suggestion
I would like to see reduce for needed recipes. Once upon a time, we did not have to salvage Exotics for Ectoplasm, The Ruins of Orr Risen use to drop them. Not sure why it got nerfed. Or did it?
Maybe all the players that are wearing MF, might have something to do the way loot drops. If this is the case, then MF needs to get removed, do to the unbalance of good drops, to those that think stats are more important, then selfishness.
(edited by drifter.8453)
MF has nothing to do with other players’ loot drops, it only enhances the chances that a loot drop for the specific player will be of better quality.
MF has nothing to do with other players’ loot drops, it only enhances the chances that a loot drop for the specific player will be of better quality.
If you find solid proof of how loot drops work in the whole game and show me statistics as this is how MF effects or does not effect loot drops, then maybe I will believe you, MAYBE. This is what I see:
LETS SAY the devs set up loot drops on everthing of percentages of loot being Common, Fine, Masterwork, Rare, Exotic, on the servers, and when players on that server, increase their MF percentages, the the loot will seperate, with those that have the highest percetage of MF first.
So the better loot like Rares, and Exotics, gets generator to the MF players first(What ever the % of the type of gear is that will drop goes to the MF wearers) Then whatever is left over, it gets generated to the Non MF players)
So, lets say IF 10% on the whole server Exotics will drop:
That 10% now gets divided to All MF gear first. If 10% of players are wearing MF gear, then the loot table goes to the next Bracket. Rares. Etc.
So unless I find proof, that’s how you’re going to believe loot works? And that’s how MF functions? I’m sorry, but I highly doubt that there would be a stat on equipment that hinders other players’ performances. However, I won’t be finding proof for you. If you want to believe that is how it works, go ahead. I will believe that it does not, unless you of course find proof for me :P
I was under the impression that loot drops was based on contribution, and MF takes effect on kill and RNG will determine first if you will be getting exotic, rare, masterwork, fine, then common material. For example: lets say you just killed something and it drops some loot, upon picking up that loot RNG will give a chance at exotics, and if it fails, it will go to rares down to common if you aren’t blessed by the RNG goddess.
I’m not trying to attack you or anything, but it all really sounds like some sort of paranoid way of thinking. Your scenario is just as baseless as mine if you want to put it that way, and thus the burden of proof falls on you as well. If you are right though, I will accept that and will support the removal of MF if it hinders other players.
EDIT: We’re going a bit off topic :| To be on topic, I’d love for things to require less ectos or increased chances at them, but what would be the cost? Seems it would be too easy for everyone to get what they want with much much less effort.
(edited by IamALie.8190)
what about a underworld like dungeon? a map where as difficoult it may be to be you can find ecto?
in gw1 you could even buy ecto from the mats merchants and still ecto was the second currency used by players all over the world
Join the Rainbow Pride
I agree on the Recipe thing. Not only for Ectos, also T6 mats.
Exotics require 5 ectos and 5 T6 mats to craft, Ascendend Gear takes 10 times the ectos and even up to 50 times the t6 mats, thats imo a to big mat boost a stat-improvement that aint that big (imo)
If you find solid proof of how loot drops work in the whole game and show me statistics as this is how MF effects or does not effect loot drops, then maybe I will believe you, MAYBE.
Loot and event rewards are determined entirely by individual participation. Anyone contributing significantly to foe deaths or events will receive the same benefits whether in a group or solo.
Every resource node in the game is instanced for each player. If one player mines a Copper Ore node, it will be mined out for only that player. The node will still exist for any player, who has not yet mined it.
Loot is assigned to each individual character, it cannot be stolen or seen by others.
The philosophy of Guild Wars 2 is that players should be excited to see someone running up to them… not be afraid that the other player will steal loot, experience or make the game-play unpleasant.
source
There’s no statistics, but those are answers from the developers. Nobody’s loot “rolls” has any effect on anyone else’s. That’s straight from the horse’s mouth. If you still don’t believe it just because there’s no numbers in, your opinion was irrelevant anyway.
I believe ANet may be tuning, manually or automatically, the drop chances for high end materials, according to their availability in the market.
If so, it’s a bad move.
I agree on the Recipe thing. Not only for Ectos, also T6 mats.
Exotics require 5 ectos and 5 T6 mats to craft, Ascendend Gear takes 10 times the ectos and even up to 50 times the t6 mats, thats imo a to big mat boost a stat-improvement that aint that big (imo)
There was some talk I think on the reddit AMA that the mats required for ascended and infused items would be getting reworked because the grind is overwhelming, but seriously I went to bed and Ectos were at 30s a piece I wake up and now nearing 34s…. this is a huge problem.