If you are a community manager and your job is to check the forum, please rever this tread to a developer with a high function. I really think this tread can help Guild Wars 2 a lot.
Hi guys,
I am Farry the creator of youtube.com/GuildWarsCommunity. My YouTube channel was one of the first YouTube channels about Guild Wars 2. I created it on 4 February 2011 (it’s our second aniversary today) and a few months later, with around 8000 subscribers, it grew into the biggest YouTube channel about Guild Wars 2. Right now it’s at ~13200 subscribers.
I have never been looking forward to a game before, for so long. I thought that Guild Wars 2 would become my “main game”. A game where I would spend all my time on. Like how World of Warcraft was for me before. But unfortunitely it didn’t. Since I got that YouTube channel, which is all about Guild Wars 2, I don’t know what to do next, now I find GW2 not that interesting. But there are a few things, that if ArenaNet would change in the game, the game would become more populair again.
Guild Wars 2 is a very fun game. The graphics, all the little details, the funny conversations between random NPC’s are great. But those things are not enough for a game to become successful.
If you look at Guild Wars 2, you can clearly see that ArenaNet has spent a lot of time and effort into the game and that is why I think it’s a shame that ArenaNet doesn’t understand how to make the comunity grow after the release intead of making it smaller. Because I think that Guild Wars 2 got the launch it needed to become even bigger, it’s sad to see that the community is actually getting smaller. So that is why I decided to write this long treat and I hope that the most important developers actually read this treat.
I have played World of Warcraft and other MMO’s for years and been through all the changes and seen MMO’s die for obvious reasons, and I hope that Guild Wars 2 will survive, but as how it looks right now, I don’t see a bright future for Guild Wars 2. And like I said before, it can be changed by just a few simple things that I hope ArenaNet realizes. So here we go:
How I think Guild Wars 2 could improve:
First of all, the biggest difference from Guild Wars 2 and it’s competitor World of Warcraft is that GW2 has no end-game. In World of Warcraft, everyone wants to rush the boring leveling to finally reach the highest level and start doing some good polished end-game PvE or a fun and responsive competetive PvP.
In Guild Wars 2, the boring questing of WoW is replaced by the more fun events, which is a good thing, but after you reach level 80, there is nothing to do except some very unimportant little things.
Like: Why would you even care about getting the highest gear if you have already completed the game? The only reason to get the best gear is to use it in WvW, but there, it’s not about gear or skill anyway, but about number of players. Besides that, the reward system really needs to be ballanced, because most of the time we need to spend a ridiculous amount of time and effort to get just 1 piece of armor. And as how Guild Wars 2 got marketed: " No boring grind", we actually need to do an immense amount of grind in order to get the higher tier armor.
How it should be instead is some sort of a randomized scaling dungeon that drops good gear every time you complete it. Every play through should be worth it and get you good reward. And after each completion, the dungeon should scale in difficulty and drop gear with better STATS. So if you complete a higher level difficulty, you get an item with better stats. To ballance it you can do it like: Every dungeon level reward = 1% better stats and ~4% more difficult opponents. With some leaderboards, I think people will be doing this for months, becuase its very rewarding and challenging. Now since there is Fractials of the Mist dungeon, ArenaNet could pretty easily implement this in the game already.
Two KEY things thats Guild Wars 2 needs:
1. A more responsive and diverse combat. Fore example: My Warrior with 2 Axes has these following abilities:
Ability nr1: Auto Attack
Abiity nr2: Rotate once and deal damage to your surroundings
Ability nr 3: Throw your axe
Ability nr4: Attack with both axes
Ability nr 5: Rotate around for about 5 seconds
As you can see, these abilities are not that different. Each ability has not a purpose to use it in a specific moment. I use these abilities all after each other and keep pressing everything until their cooldown ends and my character uses that ability again, after and after again, until the monster dies. ( + Please remove the the gliding of the camera and put a first person view on the characters, I still don’t understand why it is not there)
Since this treat is too long, I will type the rest in a comment bellow.