How Guild Wars 2 Could Improve!

How Guild Wars 2 Could Improve!

in Suggestions

Posted by: Farry.8259

Farry.8259

If you are a community manager and your job is to check the forum, please rever this tread to a developer with a high function. I really think this tread can help Guild Wars 2 a lot.

Hi guys,

I am Farry the creator of youtube.com/GuildWarsCommunity. My YouTube channel was one of the first YouTube channels about Guild Wars 2. I created it on 4 February 2011 (it’s our second aniversary today) and a few months later, with around 8000 subscribers, it grew into the biggest YouTube channel about Guild Wars 2. Right now it’s at ~13200 subscribers.

I have never been looking forward to a game before, for so long. I thought that Guild Wars 2 would become my “main game”. A game where I would spend all my time on. Like how World of Warcraft was for me before. But unfortunitely it didn’t. Since I got that YouTube channel, which is all about Guild Wars 2, I don’t know what to do next, now I find GW2 not that interesting. But there are a few things, that if ArenaNet would change in the game, the game would become more populair again.

Guild Wars 2 is a very fun game. The graphics, all the little details, the funny conversations between random NPC’s are great. But those things are not enough for a game to become successful.

If you look at Guild Wars 2, you can clearly see that ArenaNet has spent a lot of time and effort into the game and that is why I think it’s a shame that ArenaNet doesn’t understand how to make the comunity grow after the release intead of making it smaller. Because I think that Guild Wars 2 got the launch it needed to become even bigger, it’s sad to see that the community is actually getting smaller. So that is why I decided to write this long treat and I hope that the most important developers actually read this treat.

I have played World of Warcraft and other MMO’s for years and been through all the changes and seen MMO’s die for obvious reasons, and I hope that Guild Wars 2 will survive, but as how it looks right now, I don’t see a bright future for Guild Wars 2. And like I said before, it can be changed by just a few simple things that I hope ArenaNet realizes. So here we go:

How I think Guild Wars 2 could improve:
First of all, the biggest difference from Guild Wars 2 and it’s competitor World of Warcraft is that GW2 has no end-game. In World of Warcraft, everyone wants to rush the boring leveling to finally reach the highest level and start doing some good polished end-game PvE or a fun and responsive competetive PvP.
In Guild Wars 2, the boring questing of WoW is replaced by the more fun events, which is a good thing, but after you reach level 80, there is nothing to do except some very unimportant little things.
Like: Why would you even care about getting the highest gear if you have already completed the game? The only reason to get the best gear is to use it in WvW, but there, it’s not about gear or skill anyway, but about number of players. Besides that, the reward system really needs to be ballanced, because most of the time we need to spend a ridiculous amount of time and effort to get just 1 piece of armor. And as how Guild Wars 2 got marketed: " No boring grind", we actually need to do an immense amount of grind in order to get the higher tier armor.

How it should be instead is some sort of a randomized scaling dungeon that drops good gear every time you complete it. Every play through should be worth it and get you good reward. And after each completion, the dungeon should scale in difficulty and drop gear with better STATS. So if you complete a higher level difficulty, you get an item with better stats. To ballance it you can do it like: Every dungeon level reward = 1% better stats and ~4% more difficult opponents. With some leaderboards, I think people will be doing this for months, becuase its very rewarding and challenging. Now since there is Fractials of the Mist dungeon, ArenaNet could pretty easily implement this in the game already.

Two KEY things thats Guild Wars 2 needs:
1. A more responsive and diverse combat. Fore example: My Warrior with 2 Axes has these following abilities:
Ability nr1: Auto Attack
Abiity nr2: Rotate once and deal damage to your surroundings
Ability nr 3: Throw your axe
Ability nr4: Attack with both axes
Ability nr 5: Rotate around for about 5 seconds

As you can see, these abilities are not that different. Each ability has not a purpose to use it in a specific moment. I use these abilities all after each other and keep pressing everything until their cooldown ends and my character uses that ability again, after and after again, until the monster dies. ( + Please remove the the gliding of the camera and put a first person view on the characters, I still don’t understand why it is not there)

Since this treat is too long, I will type the rest in a comment bellow.

How Guild Wars 2 Could Improve!

in Suggestions

Posted by: Farry.8259

Farry.8259

Rest of the tread

2. More content in Structured PvP.
There should be more game modes in sPvP. I have seen the ArenaNet livestreams where they talked about more game modes in sPvP and why they could not implement it (yet). That okay, as long as ArenaNet realizes it.
But things like: A PvP profile, leaderboards, dueling system should really be into the game. Some of my friends are playing GW2 PvP for hours every day, but I still have no idea how long, with what professions, and how much wins they have etc. A nice PvP windows could do A LOT to the community. A window where you can easily track your friend’s progress and see their achievements etc. ( I know that ArenaNet has already confirmed that there are some changes coming to sPvP, but I still want to point these out).

Most of the Guild Wars 2 windows could be a lot more interesting. There should be a window where all the dungeons are listed, with what boses they have and what abilities those boses use and most importantly: A good system to find other people to do the dungeons with. (I know that ArenaNet already confirmed that there will be a system to find other players in the future.) + (At level 80 or after doing all the dungeons) all the dungeon currencies should change into 1 currency that you can spend on all the dungeon armor no matter which dungeon you are doing.

The Elder Scrolls Online is coming out this year and we have to see how that turns out, but as long Guild Wars 2 doesn’t have the things I’ve written about, I think a lot of people will be looking for an other MMO, and I am one of them. IF these changes finally do come in GW2, I will keep playing Guild Wars 2 and it will probably become my “main game”.

I want to thank everyone who has read this far and I am really looking forward to your opinions.

Thanks!

How Guild Wars 2 Could Improve!

in Suggestions

Posted by: wildcode.5403

wildcode.5403

Fix loot drops … I know the official stance is that nothing was changed but player experience is that it has.

How Guild Wars 2 Could Improve!

in Suggestions

Posted by: Thomassassinate.9370

Thomassassinate.9370

Only thing guild wars 2 that is wrong in my opinion is legendaries and various other grind to get stuff.

Makes people from being helpful working together people who want to explore the world, into antisocial greedy people who crave money every second and arent aware of the work the artists of this game slaved into making behind dungeon walls.

I have 490g all from having fun i never do something just for gold i do it for fun as well the gold just adds extra excitement.

How Guild Wars 2 Could Improve!

in Suggestions

Posted by: Three Pounds.2359

Three Pounds.2359

I will never understand why people first write an essay about how big their yt channel is, how many decades they played whatever morpg and how many kittens they own.

Does it make your opinion more important? No.

Do you make any valid point that hasn’t been made hundreds of times before? No.

How Guild Wars 2 Could Improve!

in Suggestions

Posted by: Farry.8259

Farry.8259

I will never understand why people first write an essay about how big their yt channel is, how many decades they played whatever morpg and how many kittens they own.

Does it make your opinion more important? No.

Do you make any valid point that hasn’t been made hundreds of times before? No.

I think it does make the opinion more important if someone has experience and knows what he is talking about.

How Guild Wars 2 Could Improve!

in Suggestions

Posted by: Unspecified.9142

Unspecified.9142

I will never understand why people first write an essay about how big their yt channel is, how many decades they played whatever morpg and how many kittens they own.

Does it make your opinion more important? No.

Do you make any valid point that hasn’t been made hundreds of times before? No.

People who do this may agree with you. Unfortunately if they don’t a good chunk of people will be asking “And why should I care what you say? Who are you to think you’re so important?”

While it’s true pumping yourself up to try and make your opinion matter is a fallacy (appeal to accomplishment) it is none the less required on the internet to get a good chunk of the population to even pay attention to it. For a great many people appealing to authority is the only thing they know how to do so unless you can prove you are an ‘authority’ you don’t count.

I just skip over that stuff in posts like this because it doesn’t matter one bit to me, but I understand why it’s there. I’ve had to do it myself after posting something on a forum and being told “Obviously you’re new and have no idea what you’re talking about.” Then you get to spew out your “credentials” so people actually take you seriously and discussion can occur.

How Guild Wars 2 Could Improve!

in Suggestions

Posted by: wookalar.8952

wookalar.8952

If you want the game to be more like WoW, I think you know what game you should be playing.

Hint: it’s WoW

GW2 isn’t WoW and it shouldn’t adopt its gear grinds. GW2 is its own game.

Nanuuk (80 Mes), Guardian Nuuk (80 Guard),
Warrior Nuuk (80 War)
[ALS], Anvil Rock

How Guild Wars 2 Could Improve!

in Suggestions

Posted by: Farry.8259

Farry.8259

If you want the game to be more like WoW, I think you know what game you should be playing.

Hint: it’s WoW

GW2 isn’t WoW and I shouldn’t adopt its gear grinds. GW2 is its own game.

GW2 ~100.000 players at its daily peak after 5 months (I am guessing)
WoW ~ 2.000.000 players at its daily peak after 8 years (guessing)

Even though I am guessing, I think it’s pretty accurate. So someone is doing it wrong…right?

How Guild Wars 2 Could Improve!

in Suggestions

Posted by: Thomassassinate.9370

Thomassassinate.9370

^
True about that. I think guild wars 2 should make a commercial sure it’ll bring 30% of people being kiddies into the game but at least more people will know about this wonderful game.

How Guild Wars 2 Could Improve!

in Suggestions

Posted by: Halanna.3927

Halanna.3927

The Elder Scrolls Online is coming out this year and we have to see how that turns out, but as long Guild Wars 2 doesn’t have the things I’ve written about, I think a lot of people will be looking for an other MMO, and I am one of them. IF these changes finally do come in GW2, I will keep playing Guild Wars 2 and it will probably become my “main game”.

I have no interest in the Elder Scrolls. I’ve been 80 for 2 weeks now and haven’t run out of things to do. In fact, I have too much to do. GW2 already is my main game. It’s my only game. Why is having you as a player more important than me. Or Player B? or Player C?

If they make changes like you are talking about, especially gear treadmills, leaderboards and other garbage, they will keep you as a player, but lose me as a player.

From reading these forums, the posters don’t want gear treadmills. Half of them don’t even like Fractals. (before you flame, notice I said posters, not players).

How Guild Wars 2 Could Improve!

in Suggestions

Posted by: wookalar.8952

wookalar.8952

If you want the game to be more like WoW, I think you know what game you should be playing.

Hint: it’s WoW

GW2 isn’t WoW and I shouldn’t adopt its gear grinds. GW2 is its own game.

GW2 ~100.000 players at its daily peak after 5 months (I am guessing)
WoW ~ 2.000.000 players at its daily peak after 8 years (guessing)

Even though I am guessing, I think it’s pretty accurate. So someone is doing it wrong…right?

You’re guessing. I’m going to guess Gw2 has 2billion a day and WoW has 10k a day. I think that’s pretty accurate.

Looks like GW2 is doing it right to me.

Nanuuk (80 Mes), Guardian Nuuk (80 Guard),
Warrior Nuuk (80 War)
[ALS], Anvil Rock

How Guild Wars 2 Could Improve!

in Suggestions

Posted by: Vayne.8563

Vayne.8563

The problem here, in my opinion, is that you played WoW for many years. Right there, that’s the issue. That’s great. You’re an expert. I played WoW too…and couldn’t continue to play it, because I didn’t like it. For all it’s popularity, WoW has turned off as many or more players than it appealed to.

In its MMO Manifesto, Anet made a claim. “If you like MMOs you’ll want to check out Guild Wars 2, and if you hate MMOs, you’ll REALLY want to check out Guild Wars 2”.

See, not everyone loves MMOs the way they are. So the people who DO like them are actually less qualified to comment on what’s going on in Guild Wars 2 than the people who don’t. And I don’t like the way MMOs were before. Guild Wars 2 is my main game and it’s an MMO I can finally play long term.

The very things you want to change, are things I don’t want to change. You’ve been programmed by WoW to think that an RPG (and this is an MMORPG) MUST be about gear. Gear, gear, gear. Loot, loot, loot. Phat Lootz. Ummm no.

Dragon Age was a pretty popular game, and wasn’t gear based. Skyrim was pretty popular and not gear based. These are RPGs. By making an MMO that really isn’t gear based, Guild Wars 2 has done the MMO genre a favor. Changing it to make it more like WoW would destroy everything that’s good about this game, and lose a lot of players in the process, including me.

You make another claim. You claim the community is shrinking. My experience is exactly the opposite. The community is growing.

What we’ve lost is the people who don’t get what Anet is trying to do here. And since you people have dozens of games to choose from, that’s fine. There are tons of games that cater to your style of play.

But Guild Wars 2, at this moment, is the ONLY MMO that caters to my style of play.

You may be an expert on WoW and MMOs, but you clearly don’t have much of an idea of what Anet is trying to do here, and why it would appeal to a huge subsection of the playerbase.

How Guild Wars 2 Could Improve!

in Suggestions

Posted by: Farry.8259

Farry.8259

The Elder Scrolls Online is coming out this year and we have to see how that turns out, but as long Guild Wars 2 doesn’t have the things I’ve written about, I think a lot of people will be looking for an other MMO, and I am one of them. IF these changes finally do come in GW2, I will keep playing Guild Wars 2 and it will probably become my “main game”.

I have no interest in the Elder Scrolls. I’ve been 80 for 2 weeks now and haven’t run out of things to do. In fact, I have too much to do. GW2 already is my main game. It’s my only game. Why is having you as a player more important than me. Or Player B? or Player C?

If they make changes like you are talking about, especially gear treadmills, leaderboards and other garbage, they will keep you as a player, but lose me as a player.

From reading these forums, the posters don’t want gear treadmills. Half of them don’t even like Fractals. (before you flame, notice I said posters, not players).

I have not said that any player is more important than any other. And can you please explain what those things are that you are doing now you have reached level 80? I guess you started a new character? If so, then that is already a prove of what I typed about in this tread.

How Guild Wars 2 Could Improve!

in Suggestions

Posted by: Tinboy.7954

Tinboy.7954

If you want the game to be more like WoW, I think you know what game you should be playing.

Hint: it’s WoW

GW2 isn’t WoW and I shouldn’t adopt its gear grinds. GW2 is its own game.

GW2 ~100.000 players at its daily peak after 5 months (I am guessing)
WoW ~ 2.000.000 players at its daily peak after 8 years (guessing)

Even though I am guessing, I think it’s pretty accurate. So someone is doing it wrong…right?

….. and at the end of the day, GW2 is still GW2 and WoW is still WoW. The GW franchise is oriented towards PvP while WoW is oriented towards PvE, the gear treadmill is completely unnecessary. However, in the PvP content aspect, you are correct. There is hardly anything for PvP and this is supposed to be centered around PvP.

How Guild Wars 2 Could Improve!

in Suggestions

Posted by: kRiza krimos.1637

kRiza krimos.1637

If you want the game to be more like WoW, I think you know what game you should be playing.

Hint: it’s WoW

GW2 isn’t WoW and I shouldn’t adopt its gear grinds. GW2 is its own game.

GW2 ~100.000 players at its daily peak after 5 months (I am guessing)
WoW ~ 2.000.000 players at its daily peak after 8 years (guessing)

Even though I am guessing, I think it’s pretty accurate. So someone is doing it wrong…right?

How can you say its accurate if its guess? I guess every kid can pay you tube channel and play WoW so they all know what they are talking about and have experience.
If you came and said “i helped creating many games”, that would mean you have experience in game designing. Playing games doesnt mean you know how to make a good game.
Your guess is also wrong since player base is increasing, and thats official statment. But if you say its decreasing they must be wrong.

How Guild Wars 2 Could Improve!

in Suggestions

Posted by: Nappychappy.7046

Nappychappy.7046

Another great post that will soon be lost with all the other great posts.

@ Wookalar, WoW didn’t invent all the rich features it has, it took features and made them better, or added to them. When WoW had /lfg people wanted a group finder, it took them a long time to actually put it in, but they did eventually do it.

People wanted LFG/D/R – No one wants to jump on with 2 hours to play and spend an hour of that finding a group.

Information about monster abilities was made by Blizzard? Strange, I remember this way back with pnp, hell even Poke mon has something like this I think.

I am not 100% sure on this, but I think WoW is also going to use scaling pvp and perhaps jumping puzzles? Does that make WoW GW2? If so then all those features would be a great addition to this game, again.

You are using 21 of 100 infractions ermm, PMs.

How Guild Wars 2 Could Improve!

in Suggestions

Posted by: Aisa.2817

Aisa.2817

Um… You want me to take you seriously? “Tread” and/or “treat” has a completely different meaning than “thread”.

And back to my normal self.

There is a big difference between leveling in WoW and GW2. In WoW, you run through the levels as fast as you can to get to end game. All the content between is pretty much the same (with the exception of some of the dungeons and raids). In GW2, leveling is a main part of the experience. You aren’t meant to rush through it. When dealing with leveling, WoW is beer and GW2 is fine wine. With beer, you want to hurry up and get drunk. Wine you want to savor and enjoy.

Should GW2 have more to offer in the end game? Yes, I think it should. Do I expect it to happen instantly or even within the next few weeks? No. From what I understand, Anet is concentrating on the PvP aspect right now. Those players have been a bit neglected. Personally I can’t stand PvP, but I know there are plenty who love it.

Give me coffee or give me…. Screw it. Just give me coffee.

http://epicstory.herobo.com

How Guild Wars 2 Could Improve!

in Suggestions

Posted by: Creeper.9360

Creeper.9360

What does player activity have anything to do with the type of game it is?

The most popular product of that particular market mean it is the best?

Is Budweiser a better beer than Guiness?

How Guild Wars 2 Could Improve!

in Suggestions

Posted by: Tinboy.7954

Tinboy.7954

Another great post that will soon be lost with all the other great posts.

@ Wookalar, WoW didn’t invent all the rich features it has, it took features and made them better, or added to them. When WoW had /lfg people wanted a group finder, it took them a long time to actually put it in, but they did eventually do it.

People wanted LFG/D/R – No one wants to jump on with 2 hours to play and spend an hour of that finding a group.

Information about monster abilities was made by Blizzard? Strange, I remember this way back with pnp, hell even Poke mon has something like this I think.

I am not 100% sure on this, but I think WoW is also going to use scaling pvp and perhaps jumping puzzles? Does that make WoW GW2? If so then all those features would be a great addition to this game, again.

Dude he never said anything about adopting features = a bad thing. It’s the gear grind idea that is a turn off cause that goes completely against the GW philosophy. Every game needs to have some kind of uniqueness attached to it and the GW franchise has always been “no gear grind”.

How Guild Wars 2 Could Improve!

in Suggestions

Posted by: Dante.1508

Dante.1508

Fix loot drops … I know the official stance is that nothing was changed but player experience is that it has.

^ this is whats needed to fix Guildwars 2, Loot should drop the same no matter what part you are playing, if this doesn’t getting looked at the game will continue to lose populations..

Not just dungeons EVERYWHERE..and 35 days to get a pink ring, gimme a break…

(edited by Dante.1508)

How Guild Wars 2 Could Improve!

in Suggestions

Posted by: Farry.8259

Farry.8259

The problem here, in my opinion, is that you played WoW for many years. Right there, that’s the issue. That’s great. You’re an expert. I played WoW too…and couldn’t continue to play it, because I didn’t like it. For all it’s popularity, WoW has turned off as many or more players than it appealed to.

In its MMO Manifesto, Anet made a claim. “If you like MMOs you’ll want to check out Guild Wars 2, and if you hate MMOs, you’ll REALLY want to check out Guild Wars 2”.

See, not everyone loves MMOs the way they are. So the people who DO like them are actually less qualified to comment on what’s going on in Guild Wars 2 than the people who don’t. And I don’t like the way MMOs were before. Guild Wars 2 is my main game and it’s an MMO I can finally play long term.

The very things you want to change, are things I don’t want to change. You’ve been programmed by WoW to think that an RPG (and this is an MMORPG) MUST be about gear. Gear, gear, gear. Loot, loot, loot. Phat Lootz. Ummm no.

Dragon Age was a pretty popular game, and wasn’t gear based. Skyrim was pretty popular and not gear based. These are RPGs. By making an MMO that really isn’t gear based, Guild Wars 2 has done the MMO genre a favor. Changing it to make it more like WoW would destroy everything that’s good about this game, and lose a lot of players in the process, including me.

You make another claim. You claim the community is shrinking. My experience is exactly the opposite. The community is growing.

What we’ve lost is the people who don’t get what Anet is trying to do here. And since you people have dozens of games to choose from, that’s fine. There are tons of games that cater to your style of play.

But Guild Wars 2, at this moment, is the ONLY MMO that caters to my style of play.

You may be an expert on WoW and MMOs, but you clearly don’t have much of an idea of what Anet is trying to do here, and why it would appeal to a huge subsection of the playerbase.

What you say is pretty interesting. But if you looked at the launch of Guild Wars 2. GW2 was the nr1 Most viewed game on Twitch.tv. People like Towellie, Swifty, Athene, Kripperian and many more were playing GW2 when it came out. What made them stop playing the game after a few weeks? Lack of end-game content. Most of the are back to WoW again. And yes BACK to WoW, so you are actually right. But still, a game like GW2 could keep players playing the game if it combined all the good things of what GW2 already has with the good things of WoW. I just find it frustrating to have 2 or more MMO’s which are good, but dont have all the good feautres, the other one has so you have to switch between them or abondon 1 of them. I am still waiting for that game, which does have everything. Maybe TESO or maybe Titan. Its a shame that GW2 came very close, but just becuase of the stupid reason like the combat system and boring sPvP, it just didn’t make it. And since Ive got the YouTube channel about GW2, like i said at the beginning of the treat, I am even more frustrated about this.

And you say that there are many games that cater my play style, but there is none out there. GW2 came the closest and but close enough. ArenaNet could fix it pretty easily, I just think that they dont really realize it. If you look at the Black Lion Trading Company, you can see that ArenaNet does not realize how to maximze their profit from their in-game store like RiotGames on League of Legends. RiotGames is making a lot of money. ArenNet not so much.

How Guild Wars 2 Could Improve!

in Suggestions

Posted by: Farry.8259

Farry.8259

What does player activity have anything to do with the type of game it is?

The most popular product of that particular market mean it is the best?

Is Budweiser a better beer than Guiness?

1, its about marketing
2, yes a more populair game will have the most players

How Guild Wars 2 Could Improve!

in Suggestions

Posted by: Farry.8259

Farry.8259

Um… You want me to take you seriously? “Tread” and/or “treat” has a completely different meaning than “thread”.

And back to my normal self.

There is a big difference between leveling in WoW and GW2. In WoW, you run through the levels as fast as you can to get to end game. All the content between is pretty much the same (with the exception of some of the dungeons and raids). In GW2, leveling is a main part of the experience. You aren’t meant to rush through it. When dealing with leveling, WoW is beer and GW2 is fine wine. With beer, you want to hurry up and get drunk. Wine you want to savor and enjoy.

Should GW2 have more to offer in the end game? Yes, I think it should. Do I expect it to happen instantly or even within the next few weeks? No. From what I understand, Anet is concentrating on the PvP aspect right now. Those players have been a bit neglected. Personally I can’t stand PvP, but I know there are plenty who love it.

There are just a few who like sPvP. And what you said about the leveling, I thought it was pretty clear from my treaD :p that I thought the same…

How Guild Wars 2 Could Improve!

in Suggestions

Posted by: zeromius.1604

zeromius.1604

If you want the game to be more like WoW, I think you know what game you should be playing.

Hint: it’s WoW

GW2 isn’t WoW and I shouldn’t adopt its gear grinds. GW2 is its own game.

GW2 ~100.000 players at its daily peak after 5 months (I am guessing)
WoW ~ 2.000.000 players at its daily peak after 8 years (guessing)

Even though I am guessing, I think it’s pretty accurate. So someone is doing it wrong…right?

Even before WoW Blizzard had a well established reputation. At the time WoW was released the MMORPG market was not nearly as big as it is now. Their timing on its release was ideal and helped them gain a massive share of the market. People have invested a great deal of time into their characters and its difficult to just abandon them. Not to mention the community aspect of it. You feel compelled to stay because of your guild mates.

Contrast this with Guild Wars 2. ArenaNet was a new company with no games under its belt when they released the original Guild Wars (not an MMORPG). They couldn’t market their game based on reputation. Guild Wars sold reasonably well. I don’t have any numbers but Guild Wars 2 is proof that ArenaNet was successful with Guild Wars. ArenaNet has only ever made 2 games if you don’t count the stand alone packs in Guild Wars as their own games. They have built a strong reputation but it’s still not nearly as strong as Blizzard’s. Guild Wars 2 was also released in a market saturated with MMORPGs. They aren’t competing against WoW only. There’s a large army of free to play games, big names like SW:TOR, Planetside 2, Rift, Tera, TSW, etc.

The point being, WoW isn’t more successful because it has end game gear grind. It’s more successful simply because it was developed by Blizzard, it was released into a market crying for a game like WoW to appear, and it’s been around for so long.

How Guild Wars 2 Could Improve!

in Suggestions

Posted by: Nappychappy.7046

Nappychappy.7046

The problem here, in my opinion, is that you played WoW for many years. Right there, that’s the issue. That’s great. You’re an expert. I played WoW too…and couldn’t continue to play it, because I didn’t like it. For all it’s popularity, WoW has turned off as many or more players than it appealed to.

In its MMO Manifesto, Anet made a claim. “If you like MMOs you’ll want to check out Guild Wars 2, and if you hate MMOs, you’ll REALLY want to check out Guild Wars 2”.

See, not everyone loves MMOs the way they are. So the people who DO like them are actually less qualified to comment on what’s going on in Guild Wars 2 than the people who don’t. And I don’t like the way MMOs were before. Guild Wars 2 is my main game and it’s an MMO I can finally play long term.

The very things you want to change, are things I don’t want to change. You’ve been programmed by WoW to think that an RPG (and this is an MMORPG) MUST be about gear. Gear, gear, gear. Loot, loot, loot. Phat Lootz. Ummm no.

Dragon Age was a pretty popular game, and wasn’t gear based. Skyrim was pretty popular and not gear based. These are RPGs. By making an MMO that really isn’t gear based, Guild Wars 2 has done the MMO genre a favor. Changing it to make it more like WoW would destroy everything that’s good about this game, and lose a lot of players in the process, including me.

You make another claim. You claim the community is shrinking. My experience is exactly the opposite. The community is growing.

What we’ve lost is the people who don’t get what Anet is trying to do here. And since you people have dozens of games to choose from, that’s fine. There are tons of games that cater to your style of play.

But Guild Wars 2, at this moment, is the ONLY MMO that caters to my style of play.

You may be an expert on WoW and MMOs, but you clearly don’t have much of an idea of what Anet is trying to do here, and why it would appeal to a huge subsection of the playerbase.

What about games pre-wow that have these features, even though they were not as pretty, or as popular? You people do know that WoW wasn’t the first mmorpg right?

It should have said:
“If you like console MMOs you’ll want to check out Guild Wars 2, and if you hate options, you’ll REALLY want to check out Guild Wars 2”.

You are using 21 of 100 infractions ermm, PMs.

How Guild Wars 2 Could Improve!

in Suggestions

Posted by: Tinboy.7954

Tinboy.7954

Um… You want me to take you seriously? “Tread” and/or “treat” has a completely different meaning than “thread”.

And back to my normal self.

There is a big difference between leveling in WoW and GW2. In WoW, you run through the levels as fast as you can to get to end game. All the content between is pretty much the same (with the exception of some of the dungeons and raids). In GW2, leveling is a main part of the experience. You aren’t meant to rush through it. When dealing with leveling, WoW is beer and GW2 is fine wine. With beer, you want to hurry up and get drunk. Wine you want to savor and enjoy.

Should GW2 have more to offer in the end game? Yes, I think it should. Do I expect it to happen instantly or even within the next few weeks? No. From what I understand, Anet is concentrating on the PvP aspect right now. Those players have been a bit neglected. Personally I can’t stand PvP, but I know there are plenty who love it.

There are just a few who like sPvP.

… just a few….? You mean like most of the GW1 player base? lol.

How Guild Wars 2 Could Improve!

in Suggestions

Posted by: Farry.8259

Farry.8259

If you want the game to be more like WoW, I think you know what game you should be playing.

Hint: it’s WoW

GW2 isn’t WoW and I shouldn’t adopt its gear grinds. GW2 is its own game.

GW2 ~100.000 players at its daily peak after 5 months (I am guessing)
WoW ~ 2.000.000 players at its daily peak after 8 years (guessing)

Even though I am guessing, I think it’s pretty accurate. So someone is doing it wrong…right?

Even before WoW Blizzard had a well established reputation. At the time WoW was released the MMORPG market was not nearly as big as it is now. Their timing on its release was ideal and helped them gain a massive share of the market. People have invested a great deal of time into their characters and its difficult to just abandon them. Not to mention the community aspect of it. You feel compelled to stay because of your guild mates.

Contrast this with Guild Wars 2. ArenaNet was a new company with no games under its belt when they released the original Guild Wars (not an MMORPG). They couldn’t market their game based on reputation. Guild Wars sold reasonably well. I don’t have any numbers but Guild Wars 2 is proof that ArenaNet was successful with Guild Wars. ArenaNet has only ever made 2 games if you don’t count the stand alone packs in Guild Wars as their own games. They have built a strong reputation but it’s still not nearly as strong as Blizzard’s. Guild Wars 2 was also released in a market saturated with MMORPGs. They aren’t competing against WoW only. There’s a large army of free to play games, big names like SW:TOR, Planetside 2, Rift, Tera, TSW, etc.

The point being, WoW isn’t more successful because it has end game gear grind. It’s more successful simply because it was developed by Blizzard, it was released into a market crying for a game like WoW to appear, and it’s been around for so long.

I think what you say here is not true. WoW sold like 200.000 copies the first day. It was a record-breaking launch. I think its also becuase the Lord of the Rings movies. But it has been 8 years later now and there are still 10 MILLION people who pay 13 bucks a month to play that game. 8 years from now none will be playing GW2. That proves that ArenaNet is not doing it right. They want people to play GW2 every day, by this new GRIND based daily achievements and the new Acended gear takes atleast 1 Month to grind for 1 ITEM! ArenaNet just does NOT understand how to make this game more appealing for players after a long time of playing. I feel like they spent too much time creating the environment and dynamic events and less time thinking about what players should do after 1 month of playing and how they should be rewarded. You know the gear you get from killing Zhaitain at level 80, are level 40 items? Thats ridiculous. I dont know wther its changed by now, but Ive seen people who got it. That just doesn’t make any sense. And now, we have to do the daily GRINDS every day for 35 days for 1 freaking ascended ring. Is this what the GW2 community wants? I really dont think so.

How Guild Wars 2 Could Improve!

in Suggestions

Posted by: Vayne.8563

Vayne.8563

OP you claim Anet isn’t doing it right because they have less players than the most popular MMO of all time? I have a better question. How many millions of people have tried WoW and walked away from it, because they didn’t like it. More or less than the number still playing?

Even the number 9 million is misleading because a lot of those people being counted paid for a year of WoW to get D3 for free and those people are counted as still playing, but in fact, I know many who aren’t. I wonder if that works out to millions.

Did you realize Guild Wars 2 has become the fastest selling MMO of all time? At least that’s what’s been published in several places. They’ve sold 3 million copies in under six months. That’s staggering. That means more than a million copies since launch.

You also make the staggering claim that a product that has less players is worse than a product that has more players. That’s a tremendous flaw in logic. There are more people who watch soccer world wide than watch tennis. But no one says tennis should be changed into soccer. There are tons of people who watch tennis.

There are tons of people who play games like Skyrim and Dragon Age. Possibly more people than those who currently play WoW even.

Now, would WoW have all those players if it didn’t come out when it did? If it didn’t have the history. How many people are playing because their friends are playing? Look at how many games have tried to copy WoW and failed. Not necessarily because they didn’t do it right, but because a percentage of people are tired of that whole thing. I dislike the holy trinity immensely, I dislike gear grind and I dislike being lead around by the nose.

Guild Wars 2 doesn’t lead you around by the nose as much as WoW and that’s hard for some people. But that doesn’t make it worse. It makes it a better game, from my perspective. Sure there are people that prefer WoW. There are also people who prefer American Idol and Big Brother to better television shows. What does that mean?

Generally the more people who love something, the more dumbed down it is.

How Guild Wars 2 Could Improve!

in Suggestions

Posted by: zeromius.1604

zeromius.1604

Even before WoW Blizzard had a well established reputation. At the time WoW was released the MMORPG market was not nearly as big as it is now. Their timing on its release was ideal and helped them gain a massive share of the market. People have invested a great deal of time into their characters and its difficult to just abandon them. Not to mention the community aspect of it. You feel compelled to stay because of your guild mates.

Contrast this with Guild Wars 2. ArenaNet was a new company with no games under its belt when they released the original Guild Wars (not an MMORPG). They couldn’t market their game based on reputation. Guild Wars sold reasonably well. I don’t have any numbers but Guild Wars 2 is proof that ArenaNet was successful with Guild Wars. ArenaNet has only ever made 2 games if you don’t count the stand alone packs in Guild Wars as their own games. They have built a strong reputation but it’s still not nearly as strong as Blizzard’s. Guild Wars 2 was also released in a market saturated with MMORPGs. They aren’t competing against WoW only. There’s a large army of free to play games, big names like SW:TOR, Planetside 2, Rift, Tera, TSW, etc.

The point being, WoW isn’t more successful because it has end game gear grind. It’s more successful simply because it was developed by Blizzard, it was released into a market crying for a game like WoW to appear, and it’s been around for so long.

I think what you say here is not true. WoW sold like 200.000 copies the first day. It was a record-breaking launch. I think its also becuase the Lord of the Rings movies. But it has been 8 years later now and there are still 10 MILLION people who pay 13 bucks a month to play that game. 8 years from now none will be playing GW2. That proves that ArenaNet is not doing it right. They want people to play GW2 every day, by this new GRIND based daily achievements and the new Acended gear takes atleast 1 Month to grind for 1 ITEM! ArenaNet just does NOT understand how to make this game more appealing for players after a long time of playing. I feel like they spent too much time creating the environment and dynamic events and less time thinking about what players should do after 1 month of playing and how they should be rewarded. You know the gear you get from killing Zhaitain at level 80, are level 40 items? Thats ridiculous. I dont know wther its changed by now, but Ive seen people who got it. That just doesn’t make any sense. And now, we have to do the daily GRINDS every day for 35 days for 1 freaking ascended ring. Is this what the GW2 community wants? I really dont think so.

I think you are agreeing with me on the point about sales. WoW did really well at the time because there was little competition. At least, it wasn’t worthy. Before WoW you had games that really were grind fests. They also put in mechanics to slow you down like making you lose exp when you died. It was a land of opportunity for Blizzard.

You can’t be sure that 8 years from now no one would be playing Guild Wars 2. It’s an opinion not backed up by any evidence. You also don’t know that WoW still has 10 million subscribers. It did dip down to 9.1 million at one point before the release of MOP and the game peaked at around 11.5 million. There was a post by Colin Johanson that said concurrent players have actually gone up over the past 6 weeks and are continuing to climb. I’m not going to say that slow and steady wins the race but I think Guild Wars 2’s population is pretty stable right now.

In WoW, prior to all the welfare epics and faceroll raids with the LFR system it would take about a month to get a single piece of epic gear. Anyway, I’m not sure which side you’re arguing from. There are people against ascended gear in general and want it out of the game. They are against this notion of end game gear grinding that traditional MMORPGs are known for. Then there are those that wanted gear grinding (the carrot on a stick) and felt that was what Guild Wars 2 was lacking to keep it going. I’m going to assume you fall within the latter. Now that they have this gear grind you are complaining that it’s taking too long.

How Guild Wars 2 Could Improve!

in Suggestions

Posted by: TheUndefined.1720

TheUndefined.1720

These are just my opinions after playing the game since beta and some ways I feel GW2 can be improved.

Pros:

  • Fun Whimsical Tone (dialogue, characters, objectives)
  • Beautiful Artstyle
  • Beautiful Characters
  • Interesting unique combat goals (no trinity)
  • Dodging
  • Quaggans

Cons:

  • Not enough weapon skill variety (few weapons are effective while others feel not effective at all)
  • Not enough effective utility skills (per cooldown / damage / practical in game use)
  • Not enough effective build variety
  • Too many high risk monster abilities with little margin for mistakes
  • No motivation for leveling
  • Dungeons are not challenging or fun
  • My character doesn’t produce any real change in Tyria
  • Enemies are very 2-dimensional and not interesting
  • Very disheartening rewards (horrible drop rates, no sense of achievement in downing bosses, etc)

I would like to keep this constructive so I’m going to point out some very small adjustments that could impact this game in a huge way.

First of all, as a gamer I feel communication in ANet is lacking among themselves and to their players.

  • Example: Multiple times I’ve seen red posts completely contradict with other red posts, then corrected a few days later only to be totally retracted a month or two later.

I have no idea how difficult developing a game is, especially an MMO, but when I, as a player, get suckerpunched (so to say) with off the wall game adjustments or look forward to misinformation, that really falls on the team’s poor communication not only to the gamers but also amongst their team members.

How to fix it: I feel if everyone on the ANet team (even the little guys) were on the same page with changes and focused on priorities for the game it would reflect so well to players in general.

Secondly, while playing GW2 I feel the game is very unfocused. There’s so much to do everywhere at all times without a lot of direction. Between dungeons, jumping puzzles, dynamic events that randomly happen, dynamic events that can be initiated, dynamic events that can be prevented well it can all become quite confusing and overwhelming. The problem with this scatter-shot approach, I’ve found, is I end up missing a lot of what makes this game fun.

  • Example: I’m just going to stick to dynamic events here since there’s so much in this post already. I can’t even remember the name of the event, but let’s start with the Orrian ship that attacks Fort Cadence in Sparkfly Fen event. That event took four people well over 15-30mins to complete. The rewards were absolutely inadequate for the deaths, armor repair, and time spent on the event but afterwards I felt I had achieved something. I saved the fort’s waypoint. Yay! Immediately after the event I waited a bit because I naturally wanted to put up defenses to help prevent the same battle from happening. Nothing triggered. Oh well. I continued questing for probably an hour and guess what? Yep, the ship event happened and the waypoint was lost. All the work I spent was for nothing. After similar situations, I just ignored the higher level dynamic events all together.

How to fix it: Please consider more substantial chains of events leading into dynamic events, quests leading into the dungeons (not just a letter in the mail), and giving a more fruitful backstory for these amazing jumping puzzles. I understand some events should be random but as a developer I can only assume you are asking me as a player to care about what happens in this game. Why else put these events in the first place? In the end events, dungeons, jumping puzzles, whatever are really difficult to care about when what I do does little to nothing in the end.

I could continue, but I’ll stop here since I believe I’ve rattled on enough. Small tweaks could edit a lot of the shallow experiences in game to really fulfilling gameplay.

How Guild Wars 2 Could Improve!

in Suggestions

Posted by: Creeper.9360

Creeper.9360

What does player activity have anything to do with the type of game it is?

The most popular product of that particular market mean it is the best?

Is Budweiser a better beer than Guiness?

1, its about marketing
2, yes a more populair game will have the most players

So your whole post is about marketing? Not about actually improving the game?

How Guild Wars 2 Could Improve!

in Suggestions

Posted by: Seera.5916

Seera.5916

If the game added what you say about dungeons that drop better gear each time, then I’ll stop playing this game.

I don’t play traditional MMO’s because I don’t want to spend ages to get the gear that I need to actually do ALL of the content. Notice I didn’t say competitive. Just the ability to actually do the content and with enough skill, complete.

I’m wary of fulfilling the end of an agreement with a friend that if they tried GW2 during the free trial weekend back in November, that I would give WoW an honest try. Because I won’t be able to try everything the game has to offer, even if I wanted to. Because I won’t have the gear or the level required to do it. With GW2, a newly created character can do 95% of the content types. They can fight mobs. They can do DE’s. They can do hearts. They can PvP. They can go to WvW. The only general type of thing they can’t do is dungeons. Unless they come in during an event that has a dungeon that even newly created characters can do like the Mad King event back in October.

How Guild Wars 2 Could Improve!

in Suggestions

Posted by: Czar Peter.7961

Czar Peter.7961

More traits, skills, food and armor skins. Don’t release any more ascended items. Make every stat combination of exotic items available in PvE. More game modes in sPvP. More upgrades, rewards and capture-able points in WvW or anything else that would increase the scope for strategy. Stop wasting resources on one-off singleplayer style content like the holiday events, lost shores and flame and frost. That is all.

Engineer – Thief – Warrior

How Guild Wars 2 Could Improve!

in Suggestions

Posted by: lynspottery.6529

lynspottery.6529

These are just my opinions after playing the game since beta and some ways I feel GW2 can be improved.

Pros:

  • Fun Whimsical Tone (dialogue, characters, objectives)
  • Beautiful Artstyle
  • Beautiful Characters
  • Interesting unique combat goals (no trinity)
  • Dodging
  • Quaggans

Cons:

  • Not enough weapon skill variety (few weapons are effective while others feel not effective at all)
  • Not enough effective utility skills (per cooldown / damage / practical in game use)
  • Not enough effective build variety
  • Too many high risk monster abilities with little margin for mistakes
  • No motivation for leveling
  • Dungeons are not challenging or fun
  • My character doesn’t produce any real change in Tyria
  • Enemies are very 2-dimensional and not interesting
  • Very disheartening rewards (horrible drop rates, no sense of achievement in downing bosses, etc)

I would like to keep this constructive so I’m going to point out some very small adjustments that could impact this game in a huge way.

First of all, as a gamer I feel communication in ANet is lacking among themselves and to their players.

  • Example: Multiple times I’ve seen red posts completely contradict with other red posts, then corrected a few days later only to be totally retracted a month or two later.

I have no idea how difficult developing a game is, especially an MMO, but when I, as a player, get suckerpunched (so to say) with off the wall game adjustments or look forward to misinformation, that really falls on the team’s poor communication not only to the gamers but also amongst their team members.

How to fix it: I feel if everyone on the ANet team (even the little guys) were on the same page with changes and focused on priorities for the game it would reflect so well to players in general.

You may be closer to the truth of the matter than you realize. For that matter, the pattern you outline is endemic of poor upper management communication which filters down erratically. This also tends to indicate very poor management of the business, which can lead to failure or extreme loss of capital and investment. Typically this causes a lot of issues within any company and tends to sabotage their overall company mission.

Failure to maintain a healthy customer base, and eventually losing market share overall, is a malaise of a poorly structured and haphazardly run organization. It is critical that, for any company that wishes to succeed in business, they must maintain clear and concise communication and well formulated plans of action for the entire entity, not just those few with the ability to make the decisions.

Decisions are easy to make, but hard to carry out successfully, if you do not have the entire company team on board within the structure fabric of your vision. Cohesive organization between company departments is critical if the overall product is to be successful.

(edited by lynspottery.6529)

How Guild Wars 2 Could Improve!

in Suggestions

Posted by: Morrigan.2809

Morrigan.2809

OP- I think that you will find that a lot of the things you want Anet to “fix” is exactly why many many people enjoy this game.

It is very clear from your post that you want a totally different game form what GW2 is-
It is completely unrealistic to make a post about how you think the game should be fixed when you are really saying “I want it to be a completely different game and because it is not what I want I don’t like it”.

It is also rather arrogant to say if they want GW2 to succeed they have to follow your advice.
From where I’m sitting GW2 looks pretty successful

Gunnar’s Hold

How Guild Wars 2 Could Improve!

in Suggestions

Posted by: InfamousBrad.5879

InfamousBrad.5879

a) tl;dr

b) I think they’re pretty happy with the design that they have. How many games have you sold two million copies of?

c) The suggestion forum is over there.

How Guild Wars 2 Could Improve!

in Suggestions

Posted by: Comicus.4036

Comicus.4036

Regretfully, I have never heard of you or your YouTube site. I feel sure I could have benefited from your ‘experience’ and would have gone back to WoW as well. (sarcasm over)
I am loving GW2 as it is exactly what I was looking for after being fed up with gear and stat grind ‘you cannot join in here!’ WOW-like MMOs. It is more dynamic and plain fun than any I tried. It is better than GW1; as is evidenced by the small numbers that have returned to that game after leaving to play GW2..MY Opinion!

Anet are improving the game that they started with and I have faith that it will be even more successful (and stable in a couple of years time). Those improvements are not what you suggest or it would appear want and I am sorry for you, but glad for me.

How Guild Wars 2 Could Improve!

in Suggestions

Posted by: Thelgar.7214

Thelgar.7214

OK, I’m taking a break from studying for a test, so I didn’t examine the OP thoroughly, but what i got was.

Blah, blah, blah. Give people that like to run dungeons more stuff. Blah, blah, blah.

How Guild Wars 2 Could Improve!

in Suggestions

Posted by: Sirevanac.3178

Sirevanac.3178

Well man, i don’t want to pop your balloon, but you don’t say anything new.

The number one thing you ask, is for them to break the manifesto (considering that with ascendant the “system” of gear upgrading is now complete) of GW2 not being a grinding game AND making it gear dependable. And they’ve stated it’s not going to happen, so forget it. Further more, you still don’t understand the non-grinding philosophy of Gw2, do you? :/ (BEFORE any of you start crying like a 4 year old baby, 1) the grinding here is kittening optional, and 2) if you haven’t played L2, RO or any other typical MMORPG, you don’t even have a clue of what’s grinding, the legendary here is not even half of the time that takes you to LEVEL a character in a typical MMORPG)

The skills (specially on the warrior) can’t be too situational because you have only five, and if you cant spam that that’d be pretty boring in fact. The warrior is specially boring in pve imo.

The number two is being worked on already and they’ve stated it, so no much to talk about here.

Hey, i don’t want to be a destructive person, but for a great fan with a yt channel and all stuff, you don’t read much this forum or dev’s posts, do you?

btw; WoW is how many years old? Do you think it had 2 million in six months? Nope, not even close. So stop comparing a 9 year old game with a 6 months one, pleeeeeeeeeease.

(edited by Sirevanac.3178)

How Guild Wars 2 Could Improve!

in Suggestions

Posted by: Rynn.1324

Rynn.1324

My list of things I’d really love to see:

1.| Player Housing
2.| Race-specific ability appearances for things like engineer turrets/kits, elementalist conjures, and guardian symbols.
3.| Better variety for non-combat content.

[Tarnished Coast] Lizzibeth Huffles, Asuran Genius (Engineer) at Play

How Guild Wars 2 Could Improve!

in Suggestions

Posted by: Corvi.3278

Corvi.3278

Uhmm…

Is it a problem if your statistics (supposedly by definition with basis) is guesswork?

How Guild Wars 2 Could Improve!

in Suggestions

Posted by: Fuz.5621

Fuz.5621

Everybody thinks their threads are [IMPORTANT].

How Guild Wars 2 Could Improve!

in Suggestions

Posted by: kRiza krimos.1637

kRiza krimos.1637

Everybody thinks their threads are [IMPORTANT].

Even more so if they have YOUTUBE CHANNEL nad PLAYED WoW FOR YEARS!

How Guild Wars 2 Could Improve!

in Suggestions

Posted by: TheDaiBish.9735

TheDaiBish.9735

Two KEY things thats Guild Wars 2 needs:
1. A more responsive and diverse combat. Fore example: My Warrior with 2 Axes has these following abilities:
Ability nr1: Auto Attack
Abiity nr2: Rotate once and deal damage to your surroundings
Ability nr 3: Throw your axe
Ability nr4: Attack with both axes
Ability nr 5: Rotate around for about 5 seconds

Not going to comment on anything else, but these skills do more than just damage:

  • 2 Applies Vulnerability to all surrounding foes
  • 3 Cripples, meaning you can catch up to them
  • 4 Grants Fury, increasing your crit chance
  • 5 is an AoE Adrenaline Builder since it hits so many times in one move

This set is perfect for burst damage and Adreniline building.

Life is a journey.
Time is a river.
The door is ajar.

(edited by TheDaiBish.9735)

How Guild Wars 2 Could Improve!

in Suggestions

Posted by: Aisa.2817

Aisa.2817

These are just my opinions after playing the game since beta and some ways I feel GW2 can be improved.

Pros:

  • Fun Whimsical Tone (dialogue, characters, objectives)
  • Beautiful Artstyle
  • Beautiful Characters
  • Interesting unique combat goals (no trinity)
  • Dodging
  • Quaggans

Cons:

  • Not enough weapon skill variety (few weapons are effective while others feel not effective at all)
  • Not enough effective utility skills (per cooldown / damage / practical in game use)
  • Not enough effective build variety
  • Too many high risk monster abilities with little margin for mistakes
  • No motivation for leveling
  • Dungeons are not challenging or fun
  • My character doesn’t produce any real change in Tyria
  • Enemies are very 2-dimensional and not interesting
  • Very disheartening rewards (horrible drop rates, no sense of achievement in downing bosses, etc)

I would like to keep this constructive so I’m going to point out some very small adjustments that could impact this game in a huge way.

First of all, as a gamer I feel communication in ANet is lacking among themselves and to their players.

  • Example: Multiple times I’ve seen red posts completely contradict with other red posts, then corrected a few days later only to be totally retracted a month or two later.

I have no idea how difficult developing a game is, especially an MMO, but when I, as a player, get suckerpunched (so to say) with off the wall game adjustments or look forward to misinformation, that really falls on the team’s poor communication not only to the gamers but also amongst their team members.

How to fix it: I feel if everyone on the ANet team (even the little guys) were on the same page with changes and focused on priorities for the game it would reflect so well to players in general.

Secondly, while playing GW2 I feel the game is very unfocused. There’s so much to do everywhere at all times without a lot of direction. Between dungeons, jumping puzzles, dynamic events that randomly happen, dynamic events that can be initiated, dynamic events that can be prevented well it can all become quite confusing and overwhelming. The problem with this scatter-shot approach, I’ve found, is I end up missing a lot of what makes this game fun.

  • Example: I’m just going to stick to dynamic events here since there’s so much in this post already. I can’t even remember the name of the event, but let’s start with the Orrian ship that attacks Fort Cadence in Sparkfly Fen event. That event took four people well over 15-30mins to complete. The rewards were absolutely inadequate for the deaths, armor repair, and time spent on the event but afterwards I felt I had achieved something. I saved the fort’s waypoint. Yay! Immediately after the event I waited a bit because I naturally wanted to put up defenses to help prevent the same battle from happening. Nothing triggered. Oh well. I continued questing for probably an hour and guess what? Yep, the ship event happened and the waypoint was lost. All the work I spent was for nothing. After similar situations, I just ignored the higher level dynamic events all together.

How to fix it: Please consider more substantial chains of events leading into dynamic events, quests leading into the dungeons (not just a letter in the mail), and giving a more fruitful backstory for these amazing jumping puzzles. I understand some events should be random but as a developer I can only assume you are asking me as a player to care about what happens in this game. Why else put these events in the first place? In the end events, dungeons, jumping puzzles, whatever are really difficult to care about when what I do does little to nothing in the end.

I could continue, but I’ll stop here since I believe I’ve rattled on enough. Small tweaks could edit a lot of the shallow experiences in game to really fulfilling gameplay.

Thank you. Just thank you.

Do I agree with all of what you said? Not really. But I love the delivery. A negative post that gets folks thinking instead of ticked off. (Or at least in my case it did.) Very well written.

Hey! The rest of you downers! Write like this guy and you won’t get bashed as much! I’m not being sarcastic; I’m serious.

Give me coffee or give me…. Screw it. Just give me coffee.

http://epicstory.herobo.com

How Guild Wars 2 Could Improve!

in Suggestions

Posted by: Farry.8259

Farry.8259

Two KEY things thats Guild Wars 2 needs:
1. A more responsive and diverse combat. Fore example: My Warrior with 2 Axes has these following abilities:
Ability nr1: Auto Attack
Abiity nr2: Rotate once and deal damage to your surroundings
Ability nr 3: Throw your axe
Ability nr4: Attack with both axes
Ability nr 5: Rotate around for about 5 seconds

Not going to comment on anything else, but these skills do more than just damage:

  • 2 Applies Vulnerability to all surrounding foes
  • 3 Cripples, meaning you can catch up to them
  • 4 Grants Fury, increasing your crit chance
  • 5 is an AoE Adrenaline Builder since it hits so many times in one move

This set is perfect for burst damage and Adreniline building.

Yes, but you are still mindlessly using them all after each other with no specific goal. I am sure that when you play LoL or WoW, you will know what I mean.

How Guild Wars 2 Could Improve!

in Suggestions

Posted by: Azjenco.9425

Azjenco.9425

Two KEY things thats Guild Wars 2 needs:
1. A more responsive and diverse combat. Fore example: My Warrior with 2 Axes has these following abilities:
Ability nr1: Auto Attack
Abiity nr2: Rotate once and deal damage to your surroundings
Ability nr 3: Throw your axe
Ability nr4: Attack with both axes
Ability nr 5: Rotate around for about 5 seconds

As you can see, these abilities are not that different. Each ability has not a purpose to use it in a specific moment. I use these abilities all after each other and keep pressing everything until their cooldown ends and my character uses that ability again, after and after again, until the monster dies. ( + Please remove the the gliding of the camera and put a first person view on the characters, I still don’t understand why it is not there)

This is the only thing I care to comment about. People can say what they want, but…

  • 2 Applies Vulnerability to all surrounding foes
  • 3 Cripples, meaning you can catch up to them
  • 4 Grants Fury, increasing your crit chance
  • 5 is an AoE Adrenaline Builder since it hits so many times in one move

Vulnerability lets you deal more damage, increased crits make you deal more damage, more adrenaline gives you access to a skill that does lot of damage. Why would you want to keep any of those on cooldown? Each have an effect that lets you do more damage, so players would want to use them as fast as possible to maximize damage. Cripple is situational, but since most enemies don’t really retreat, players would use it anyway, since the skill most probably does more damage than your number 1 skill.

This is what people mean when they say they’re mindlessly spamming abilities. For the most part there isn’t much thought in using your weapon skills, with a few exceptions of course. Most weapons have one or two skills that require situations, like the charge, or retreat, or combo skills.

There should be more skill diversity. It would be good it there were varying effects, a few skills that are completely situational. Or some that do something very intense that you’d want to do at a specific moment.
Mostly it would be great if we could customize our weapon skills. Perhaps have a few more to choose from and then get to switch them out. These can unlock with usage, like before the others, or you can buy them with skill points. Maybe there can be a system that allows you to modify your existing skills. Like changing a hit that burns so it hits in a line, but deals less damage and keep the burning effect.

(edited by Azjenco.9425)

How Guild Wars 2 Could Improve!

in Suggestions

Posted by: Lara Kroft Rus.3954

Lara Kroft Rus.3954

I also have a number of suggestions:

1) Make a 4 -5 weapon bar. Two combinations of weapons in combat is not enough.

2) To make the game Mercenaries and Heroes, as it was in the old game.

Developers lied, saying in blogs that balance allows you to play solo. In GW -1, I could safely play solo, walking with a group of mercenaries and heroes. In GW-2, I’m the one to fight against eight! And they thought it was OK?
Player characters, where the dynamic, but in other places maps desert.

3) To automatically search for the order, as in the old game.

4) Please make a round compass, as in the old game. We’ll see where his own, and where the enemy is. And you can by drawing on it, lines and circles, give commands and tips to members of the detachment.

(edited by Lara Kroft Rus.3954)

How Guild Wars 2 Could Improve!

in Suggestions

Posted by: Shade.6081

Shade.6081

One thing would make this game infinitely better…..get rid of level scaling. Period.