How to bring back the heroes into GW2

How to bring back the heroes into GW2

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Posted by: Ronah.2869

Ronah.2869

How to bring back the heroes into GW2 without ruining the current game mechanics?

1. Heroes are unlocked by the character level , one hero slot at each 20 levels. This means at lvl 20 you can unlock your first hero slot, at lvl 40 your 2nd hero slot, lvl 60 – 3rd hero slot , lvl 80 – 4th hero slot

2) Heroes slots will be on your UI signed to F5, F6, F7, F8 keys to summon them.

3) Heroes + the player = 5 characters = max party size in the game – this will only happen in lvl 80 zones ( see further explanations)

4) Heroes are all lvl 80 but are downscaled as the character so they won’t be over powered

5) Number of heroes spawned will be limited to the downlevel : this means, if you are downscaled under lvl 20, you CANT summon any hero, if you are downscaled between 20-39 you can summon only 1 hero,, 40-59 you can summon 2 heros., 60-79 you can summon 3 heros, and only at lvl 80 you can summon 4 heroes.

6) Heroes will be summoned only if the numbers of players is (less) < 5 which means that in a lvl 20-40 zone, each player can summon 1 hero, but if there are 5 players around in the same local zone the heroes will vanish.
Another example: if a player has 1 hero and there comes 2 players, each with a hero, the hero of the last player entering the local zone will vanish letting room for only 5 characters: 3 players + 2 heroes.

The system of heroes:

1) The number of heroes spawned is limited by the downscaled level and also by the number of players around. (if There are 5 players around even in lvl 80 zone, no heroes will be spawned) So there wont be any change to the current system in big events in populated servers.

2) The hero will make high lvl dungeons available to a wider range of players but won’t disadvantage the ones who like to play with a group (Ascalon Catacombs will still need players because the downscale doesn’t let players have heroes in that zone)

3) It will bring back the hero system from GW1 with a twist which some of the players enjoyed and bring a new type of goal for players to unlock the their heroes.

4) it will give new gold sinks because heroes will need armors, runes, weapons

What type of heroes there are and when do they unlock?

As mentioned above, at each 20 levels the character unlocks a hero slot but NOT the hero. The actual heroes are a new idea

1) Heroes can be unlocked in Personal story or in Explorable. The obvious answer is to have as heroes some of the characters you meet during the storyline. Well, yes, but this will be a little non-innovative idea. Besides, people don’t enjoy playing the storyline on multiple characters of the same profession.

I will vote for an explorable part in unlocking a hero

There are various mechanic for this.

1) Unlock a certain hero in some skill challenges both 1vs1 (instanced) or multiple vs 1 (explorable)

2) Unlock a “zone specific hero” when reaching the certain level: this means that if you hit lvl 20 in Human zones you will unlock a Human hero, if you hit lvl 20 in the Charr lands you will unlock a Charr hero. etc.
Also, hitting lvl 80 in human zones will unlock a human hero, while hitting lvl 80 in Orr will unlock a random hero.
( this will give high level players a new reason to come back in starter race specific zones)

I think this will bring a bit of variation of what type of heroes will be unlocked by players. Some can end up with a hero team of humans others with a hero norn team, while others will a mixed one

3) Heroes, as in GW1, will need skills but except the weapon skills which will be already unlocked for them – remember they are already lvl 80 – all the other skills need to be bought with the skill points as the character’s skills

4) Heroes will not be used in the current sPvP or WvW but they can open the path for new type of PvP modes

5) The number of heroes to unlock is big: 4 of each race in explorable = 20 of them.

6) There can be an achievement for collecting all heroes. Unlocking all heroes for the account will be done either through multiple characters or at every 20 levels on one character. The player will need to take note how many levels he has over lvl 80 and in what zone he needs to be for unlocking it.

7) They can also add a specific hero to be unlocked through each story mode dungeon

If you don’t like the heroes or you think they will ruin the game, please read again what are the mechanics and don’t be just haters. If there are some issues I haven’t addressed yet, point them out and try to think how you can reshape the original suggestion so those issues can be solved

How to bring back the heroes into GW2

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Posted by: sweatycool.9624

sweatycool.9624

This is a very cool idea that you have came up with, but it is something huge that Anet has to change into game. There will be a lot of bugs involved with this idea and having a party like that would result a “Single Player Only” mode. If I remember in Gw1, outside of towns was Single Player Only if you had npcs, and gold, loot and exp were split, depending on how much party you have. If we had this option in the open world, it would cause server lag to full servers, or in areas where bots would infest the area.
Areanet would have to make SPM first before they release this. but in SPM you can invite other players with you with his hero and yours.

But bottom line, I like your idea with this, brings a lot of the old uses of gw1 back to gw2, I just don’t think it will be added into the game.

As what my mighty Norn says, EAT MORE BACON

- I Eat Bacon, from Ferguson’s Crossing.

How to bring back the heroes into GW2

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Posted by: Caedmon.6798

Caedmon.6798

No…it will destroy the ingame community and people will work together even less.Why would anyone bother playing with someone else when you can choose wich class you want to be having with you and what skills he’s gonna use and when he’s gonna use it..Please no,it will drive people away from ever playing together.
It worked in gw1,since it was an instance based game where it could be incredibly hard to find a party,espec at later dates.This game is different,it’s not needed here.

How to bring back the heroes into GW2

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Posted by: Ronah.2869

Ronah.2869

Thank you for your words sweatycool.9624.

Yes, the content in GW1 was designed with a group in mind, while GW2 is designed as a solo-able. They have to tweak the difficulty in the zones over lvl 20 with a 2,3,4,5 character team respectively in mind accordingly to the zone level requirements.

Basically the idea is: when you are solo in some places and there are no players around, you could have a customizable hero team with you until you meet other players. It will still be an option because you need to summon them manually: they will not re spawn after the players have left your surrounding zone. Besides, the F5-F8 keys will be locked while players are around.

How to bring back the heroes into GW2

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Posted by: Nox Aeterna.2965

Nox Aeterna.2965

I would also love to see the heroes implemented , mostly cause i love to have NPCs with me , do not matter how much they help.

Biggest win on the SW:TOR system to me was this.

Gear Grind: Confirmed – Searching New MMO: Found – Changing MMO: Waiting Launch

How to bring back the heroes into GW2

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Posted by: Nurvus.2891

Nurvus.2891

I have to agree with Caedmon.
GW1 was a multiplayer online rpg, GW2 is a massively multiplayer online rpg.

Anything that encourages soloing should not be implemented. It ruins the community, and MMOs only survive with a rich community.

You should gain bonuses for assisting other players.
I mean, everytime you revive a downed player, you gain a +1% MF/XP/Gathering bonus for 10 minutes, stacking up to 5 times.
Assisting players by attacking the same target should also mean something, like extra chance for loot on that enemy.

How to bring back the heroes into GW2

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Posted by: Ronah.2869

Ronah.2869

Anything that encourages soloing should not be implemented. It ruins the community, and MMOs only survive with a rich community.

If you read the OP, can you tell me how will heroes ruin the community, because in the over populated Orr, there won’t be even a slight chance to see heroes around? as the same thing will be in all starter lvl 15 zones.

In the rest of the zones, the heroes will be with you only if there are no players around. The moment players come, the heroes won’t be usable.

The community in GW2 is made only of single players grouped together by the events. Only guilds can say they have a community within, others just happen to be there.

(edited by Ronah.2869)

How to bring back the heroes into GW2

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Posted by: Kaimick.5109

Kaimick.5109

My only adition to this is Hero’s should not be abel to be used for Dungeons.

Although you can use hero’s for Personal story lines also add this

Use X amount of hero’s your loot or reward is less than if you use none. Give it a challenge to the Personal story’s that way people can still enjoy story’s but can gain benefit from solo running them.

How to bring back the heroes into GW2

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Posted by: Galphar.3901

Galphar.3901

NO, one of the reasons I left GW was because Heroes made the game a single-player game and not a CoRPG like it was at the beginning. Adding Heroes would destroy the MMO aspect of this game. It’s already hard enough to do group content(besides DE’s) with other players if you aren’t in a big guild. Heroes would make grouping obsolete for anything but PvP.

How to bring back the heroes into GW2

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Posted by: Kaimick.5109

Kaimick.5109

NO, one of the reasons I left GW was because Heroes made the game a single-player game and not a CoRPG like it was at the beginning. Adding Heroes would destroy the MMO aspect of this game. It’s already hard enough to do group content(besides DE’s) with other players if you aren’t in a big guild. Heroes would make grouping obsolete for anything but PvP.

This is why I said no hero’s in Dungeons just Personal story lines. I mean the last time I checked I didn’t see someone in Map chat saying, " LFG for my Personal story line". Most people do those solo anyhow.

How to bring back the heroes into GW2

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Posted by: Galphar.3901

Galphar.3901

But you do get a Hero in the Story-line quests. You get your warband member in the Charr starting quests, Logan in Human, Caithe for Sylvari, etc. You get your mentor for the Vigil, Orders, and Priory quests and you get Traherne for the rest of your story-line.

How to bring back the heroes into GW2

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Posted by: Kaimick.5109

Kaimick.5109

Yes those are set hero’s and I like it but it would be cool to have a choice in what hero’s you would like to bring along, is all.

How to bring back the heroes into GW2

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Posted by: Drakenvold.9761

Drakenvold.9761

perhaps just one hero was allowed to come with you instead of the 4 to make a party,cool idea tho