Immunity

Immunity

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Posted by: funkylovemonkey.3097

funkylovemonkey.3097

I’m sure this has probably been addressed before, but I think it bears repeating as it seems to have become worse recently. I never really understood the reason behind the immunity mechanic that triggers on enemies because they have strayed too far from their spawn area or if they are on a different elevation then me. But for the most part it didn’t interfere with my playing. It was just something to be mindful of.

Increasingly however I’ve had the experience of Immunity triggering for no reason I can see, usually after a long difficult battle with Veterans or Champions. My guess is sometimes the retreat or run mechanic triggers when the enemy has taken a certain amount of damage and that somehow triggers Immunity. Whatever is happening, it’s tremendously frustrating.

There’s nothing like fighting a long protracted battle against a champion, getting it down to about a quarter health and then, for no reason you can see, have it suddenly flash immune and regain its health. It shouldn’t happen at all in my opinion. Just today I saw a champion ogre that me and one other person had taken on do just that. For the life of me I can’t figure out why. It wasn’t out of its spawn area and it had been pretty much motionless for the entire fight trapped by pets and minions. Essentially it turns a difficult battle into an impossible one; after all I don’t get the same immunity and get to recover all my health at the same time. My guess is the immunity trigger is just too sensitive, as it seems to be happening a lot the last week or so. Or maybe I’m just unlucky.

In a related complaint, I have also seen cases where enemies have been positioned in high places and been able to bombard me from above but when I return fire they are immune because they are on a different elevation. In either case its frustrating when that happens. Maybe its an effort to make up for a sometimes simplistic AI, but I think there are better less frustrating ways to do that.

I would like to see this mechanic reduced or even completely eliminated. I’m not sure why it was added to the game in the first place, honestly. It wasn’t a part of Guild Wars 1 and unless I’m missing something it doesn’t achieve anything but frustration.

(edited by funkylovemonkey.3097)

Immunity

in Suggestions

Posted by: Nurvus.2891

Nurvus.2891

I agree.
It’s much like the Evasion in World of Warcraft – and it’s buggy, annoying, and an overpunitive, unnecessary measure to fight some kind of exploiting, I suppose.

I wish GW2 was made a little more solid like GW1 in terms of combat “rules”. Allowing a player to gain field advantage by being in an elevated area, etc, should be an option.
Shooting an enemy from a safe spot, having the enemy try to reach you, taking health from him during that time, only to have him go invulnerable halfway and off he goes to his spawn spot, is a huge turnoff.

Make enemies attempt to run out of your range instead of run towards you, when you attack from a spot they “calculate” will take too long to reach.

Immunity

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Posted by: Redfeather.6401

Redfeather.6401

Last night I managed to beat a veteran that couldn’t reach me. I didn’t get hit once. So even though I know this pathing check to trigger immunity is in the game, I know it’s not solving the issue of players using terrain and positioning to get cheap kills.

As far as I am concerned, enemies that shouldn’t be killed in the manner I achieved last night should have some form of retaliation, but please get rid of the immunity factor as it just doesn’t lend itself to an enjoyable game-play experience. The game can afford take lighters step in this department. The current implementation is heavy-handed and negatively impacting more than it helps.

(edited by Redfeather.6401)

Immunity

in Suggestions

Posted by: MilitiaMasterV.7216

MilitiaMasterV.7216

I just had a long battle where I was running circles with a champion frost imp on my thief and I had him down to that last sliver of health and I was low on health too, so I did a dive up to him to finish him and he went invulnerable and killed me. He went invulnerable 2 other times during the fight which made it even more difficult. I agree something needs to be done because this is silly.

Immunity

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Posted by: Redfeather.6401

Redfeather.6401

I think a good workable solution is the removal of immunity and a substitution with retaliation.

When the mechanic is triggered it will not make it impossible to kill an enemy. Enemies that trigger it and can still attack you for whatever bugged reasons won’t be as frustrating. But the new implementation will also make it deadly to try to outright farm enemies using pathing exploits.

Immunity

in Suggestions

Posted by: Nurvus.2891

Nurvus.2891

They just need to give to NPCs the same rules as they give to humans.
Movement while using skills, more use of punishing skills like confusion, retaliation, wall of reflection, etc.
Give creatures the ability to strafe, back-peddal, kite.
Make their defense be more than just a Health pool – give them defensive skills, heals and condition removal.

It goes on.
Full suggestion here:
https://forum-en.gw2archive.eu/forum/game/suggestions/Balancing-PvP-vs-PvE-vs-Fun/first#post425932