In my view, legendaries arent worth it.

In my view, legendaries arent worth it.

in Suggestions

Posted by: ReverantSpark.7309

ReverantSpark.7309

Ok, so you might have seen my previous post about legendary weapons being a poorly implemented idea… And now Ive just realised something that is gonna make me not bother with them at all…

Legendaries only do the same damage as exotics?… SERIOUSLY!?
Your gonna make us do all that work just for a skin!? Epic fail ANET, epic fail…
The only reason that I had for considering making one was because I thought “well, at least it will have higher damage and better stats…”
But nope, they are just animated skins… I dont even like the skins. Well, of the greatswords anyway.
I cant believe that the only benefit of all that hard work is aesthetic… And even then the aesthetics suck.
One of my fave hobbies is weapon and armor designing. Ive been studying arms and armor since I first learnt to draw… I’ll do you some truly legendary designs that you can use in the game for FREE, just to see some good looking legendaries in this game… But only if you bump up the stats on legendaries to reflect their legendary status. This is a serious offer Im making… Custom sword/knife makers have shown interest in my designs, so I am offering some high quality work… Get in touch and let me know if you are interested, and I’ll do you 2 or 3 designs of a couple of weapon types to show you what I can do. But Im not gonna waste my time doing designs to show you unless you say your interested.
Im honestly shocked and majorly disappointed at how poorly legendaries have been implemented…

Anyways, I’ll attach a couple of examples of my work. They are only simple concept designs, but it should give you an idea of what I can do. I can churn out weapon designs non stop, and i can go from authentic looking weapons to full on fantasy weapons.
The sword design attached is inspired by the eastern “Nagimaki” which is basicaly the merging of a katana, and a naginata (a pole arm with a short katana/saber style blade)
The Nagimaki itself is in effect a greatsword. My design was basically a “dark elf” styled version of it.
Bare in mind these designs were quick concept designs, quick sketch’s. The quality of a final piece would be greater than what I have shown here, as I specialize in high detail art work as you can see in the armor design. Unfortunately I lost most of my old designs when I moved house, so I dont have many more to show.
(you’ll have to forgive the poor image quality of the armor design, it was the only pic i could find of it.)

Attachments:

In my view, legendaries arent worth it.

in Suggestions

Posted by: Jrunyon.3012

Jrunyon.3012

Ok, so you might have seen my previous post about legendary weapons being a poorly implemented idea… And now Ive just realised something that is gonna make me not bother with them at all…

Legendaries only do the same damage as exotics?… SERIOUSLY!?
Your gonna make us do all that work just for a skin!? Epic fail ANET, epic fail…
The only reason that I had for considering making one was because I thought “well, at least it will have higher damage and better stats…”
But nope, they are just animated skins… I dont even like the skins. Well, of the greatswords anyway.
I cant believe that the only benefit of all that hard work is aesthetic… And even then the aesthetics suck.

This truly is not the game for you. Did you even research the game at all and realize that thats one of their main selling points? That people with rare weapons dont get an advantage over others? Its not a fail, its a genius idea that is working out quite nicely in game. Go play Perfect World or something if you want to show how much money you can throw at the screen to get the Uber 1337 Sword of Faceroll.

And btw, theyre not interested in your drawings at all.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

In my view, legendaries arent worth it.

in Suggestions

Posted by: Nox Aeterna.2965

Nox Aeterna.2965

Ok … you forgot the “IN MY OPINION”.

Why? just because you think they are bad , that does not mean AT ALL that to tons and tons of others players they are.

To me for an example , skins work perfectly fine.

On a second point , IN MY OPINION , their legendaries are far better than what you got there is design … (to begin with i think that sword is similar with the order of whispers one)

Gear Grind: Confirmed – Searching New MMO: Found – Changing MMO: Waiting Launch

In my view, legendaries arent worth it.

in Suggestions

Posted by: Cloud.7613

Cloud.7613

GW2 is about getting skins, not getting items that make you more powerful then the next guy. It’s a fairer system. Besides, I have a legendary, what else am I going to spend my gold on? Nice sword design though.

In my view, legendaries arent worth it.

in Suggestions

Posted by: bbanfillov.9308

bbanfillov.9308

Ok…Legendaries are not suppose to look amazing and the best designed pieces of work in the game. Legendaries have a story behind them. I mean they are not called “Legends” for nothing. Also, Legendaries are in the game to make players work towards something at end game instead of trolling Lion Arch’s map chat. If you seriously are bickering about legendaries than I completely agree with Jrunyon.3012.

In my view, legendaries arent worth it.

in Suggestions

Posted by: ReverantSpark.7309

ReverantSpark.7309

Yeah, granted, I did forget the IMO part…
But still, all that work just for a skin?… Seems ridiculous. Even if it was just a slight boost in stats, then it would seem worth it… imo.
Aside from legendaries, I cant fault the game. I think its epic. I’ll just have to pass on legendaries I guess then.
And Im not one of those players that “throw money at the screen” lol.

And as for my designs, the weapon example I gave is a pretty poor example of what I can do to be honest. But like I said, I dont have any of my other works anymore, and Im not prepared to waste my time doing more designs if they arent interested.

Well, I think I’ll just stop making suggestions. It seems like a pointless effort. Legendaries are what they are, and they will probably stay that way. I’ll just keep my ideas to myself.

In my view, legendaries arent worth it.

in Suggestions

Posted by: Cloud.7613

Cloud.7613

Yeah, granted, I did forget the IMO part…
But still, all that work just for a skin?… Seems ridiculous. Even if it was just a slight boost in stats, then it would seem worth it… imo.
Aside from legendaries, I cant fault the game. I think its epic. I’ll just have to pass on legendaries I guess then.
And Im not one of those players that “throw money at the screen” lol.

And as for my designs, the weapon example I gave is a pretty poor example of what I can do to be honest. But like I said, I dont have any of my other works anymore, and Im not prepared to waste my time doing more designs if they arent interested.

Well, I think I’ll just stop making suggestions. It seems like a pointless effort. Legendaries are what they are, and they will probably stay that way. I’ll just keep my ideas to myself.

You will get to a point where you have everything you want and gold just keeps racking up. If not, does it matter? no it doesn’t, it’s a skin for those who want it. ^^

In my view, legendaries arent worth it.

in Suggestions

Posted by: Awesome.6120

Awesome.6120

I would really like to see a sketch of what you think a legendary greatsword should be. Anet might not be interested but I’m sure that I’m not the only one who is.

[SFD] – Maguuma

In my view, legendaries arent worth it.

in Suggestions

Posted by: BabelFish.7234

BabelFish.7234

Imo legendries should come with a unique sigil, nothing crazy just something that cannot be obtained elsewhere that offers a different bonus. This would satisfy both camps and is reasonable.

In my view, legendaries arent worth it.

in Suggestions

Posted by: ReverantSpark.7309

ReverantSpark.7309

GW2 is about getting skins, not getting items that make you more powerful then the next guy. It’s a fairer system. Besides, I have a legendary, what else am I going to spend my gold on? Nice sword design though.

Realy? Ive always thought one of the key aspects of any type of RPG was the “quest for power.”
It just seemed strange to me that you have tiers of weapons that improve stat wise as they ascend, masterwork being better than fine, rare being better than masterwork…
It seemed crazy to me that the final tier that is so difficult to get was just the same as the tier below it.
I guess I just misunderstood what the whole concept of what a legendary weapon was then, not a final tier, but a status/aesthetic thing.
And thanks, glad you like the sword design. Ive been seeking out custom sword makers to actually have one made lol :P
But its pretty pricey due to the fact I wont even consider owning a sword unless its a genuine functional piece. Otherwise it isnt a sword imo. So Ive been having second thoughts.

In my view, legendaries arent worth it.

in Suggestions

Posted by: SiNoS.2147

SiNoS.2147

GW2 is about getting skins, not getting items that make you more powerful then the next guy. It’s a fairer system. Besides, I have a legendary, what else am I going to spend my gold on? Nice sword design though.

Realy? Ive always thought one of the key aspects of any type of RPG was the “quest for power.”
It just seemed strange to me that you have tiers of weapons that improve stat wise as they ascend, masterwork being better than fine, rare being better than masterwork…
It seemed crazy to me that the final tier that is so difficult to get was just the same as the tier below it.
I guess I just misunderstood what the whole concept of what a legendary weapon was then, not a final tier, but a status/aesthetic thing.
And thanks, glad you like the sword design. Ive been seeking out custom sword makers to actually have one made lol :P
But its pretty pricey due to the fact I wont even consider owning a sword unless its a genuine functional piece. Otherwise it isnt a sword imo. So Ive been having second thoughts.

GW has always been about making max level gear easily available to the players. The main point of gear isent stats but instead about aesthetics

In my view, legendaries arent worth it.

in Suggestions

Posted by: ReverantSpark.7309

ReverantSpark.7309

@Awesome.6120: Well… I might just do a sketch of a legendary greatsword… Cause I actually do have a design in my head that i wanna draw from all the thinking about what kind of sword I would like to wield in game lol. I think the general look that they have gone for isnt far off the mark. Drastic overly embelished weapons that fit the legendary status… But imo, I just think they shouldnt look so childish. As I said in another post, they look like toys, not weapons.

@BabelFish.7234: Now I do like that idea… It would then at least give a functional reason to obtain the swords instead of them being purely for aesthetic/status purposes. If they had some interesting sigils on them, then I most likely would consider going for a legendary weapon.

In my view, legendaries arent worth it.

in Suggestions

Posted by: ReverantSpark.7309

ReverantSpark.7309

GW2 is about getting skins, not getting items that make you more powerful then the next guy. It’s a fairer system. Besides, I have a legendary, what else am I going to spend my gold on? Nice sword design though.

Realy? Ive always thought one of the key aspects of any type of RPG was the “quest for power.”
It just seemed strange to me that you have tiers of weapons that improve stat wise as they ascend, masterwork being better than fine, rare being better than masterwork…
It seemed crazy to me that the final tier that is so difficult to get was just the same as the tier below it.
I guess I just misunderstood what the whole concept of what a legendary weapon was then, not a final tier, but a status/aesthetic thing.
And thanks, glad you like the sword design. Ive been seeking out custom sword makers to actually have one made lol :P
But its pretty pricey due to the fact I wont even consider owning a sword unless its a genuine functional piece. Otherwise it isnt a sword imo. So Ive been having second thoughts.

GW has always been about making max level gear easily available to the players. The main point of gear isent stats but instead about aesthetics

I see. That does make sense considering the variety of same lvl gear that have the same stats. It does imply that gear is more aesthetic what with the ease of getting end game gear like you say.

In my view, legendaries arent worth it.

in Suggestions

Posted by: ReverantSpark.7309

ReverantSpark.7309

@Awesome.6120: Heres a quick concept design of one the designs I have in my head. Imagine the whole thing a dark grey, not quite black, as though its made from charred bone… With a rough scratchy texture similar to bone. Then imagine a black smoke particle effect billowing up the blade…
It is only a quick concept design though, hence it not being heavily detailed. I havent had enough time to elaborate on it lol.

Attachments:

In my view, legendaries arent worth it.

in Suggestions

Posted by: Gruntsvig.3784

Gruntsvig.3784

Hey I appreciate the info as I now don’t have to wasted all that time chasing just a better look….I actually agree as if you are doing that much work to get something at least tell everybody what they are getting instead of not telling them?..Information, not secrets is what makes a better life and the pursuit of happiness?

What goes around comes around.

In my view, legendaries arent worth it.

in Suggestions

Posted by: SiNoS.2147

SiNoS.2147

Hey I appreciate the info as I now don’t have to wasted all that time chasing just a better look….I actually agree as if you are doing that much work to get something at least tell everybody what they are getting instead of not telling them?..Information, not secrets is what makes a better life and the pursuit of happiness?

This information wasent hidden. It was well known before the game launched. I actually beleave a dev was the one who told us this saying that exotic gear would be the best stat wise in the game.

In my view, legendaries arent worth it.

in Suggestions

Posted by: Taemek.1602

Taemek.1602

Ok, so you might have seen my previous post about legendary weapons being a poorly implemented idea… And now Ive just realised something that is gonna make me not bother with them at all…

Legendaries only do the same damage as exotics?… SERIOUSLY!?
Your gonna make us do all that work just for a skin!? Epic fail ANET, epic fail…
The only reason that I had for considering making one was because I thought “well, at least it will have higher damage and better stats…”
But nope, they are just animated skins… I dont even like the skins. Well, of the greatswords anyway.
I cant believe that the only benefit of all that hard work is aesthetic… And even then the aesthetics suck.

This truly is not the game for you. Did you even research the game at all and realize that thats one of their main selling points? That people with rare weapons dont get an advantage over others? Its not a fail, its a genius idea that is working out quite nicely in game. Go play Perfect World or something if you want to show how much money you can throw at the screen to get the Uber 1337 Sword of Faceroll.

And btw, theyre not interested in your drawings at all.

I really hate to break this too you, but the game will not last long if all the upgrading a players character can achieve is minor fluff via skins.

If this all Anet plan to have for character advancement, they truely are stuck 10 years in the past on thier GW1 platform, which today, is not what this genre of gamers want.

In my view, legendaries arent worth it.

in Suggestions

Posted by: Taemek.1602

Taemek.1602

GW2 is about getting skins, not getting items that make you more powerful then the next guy. It’s a fairer system. Besides, I have a legendary, what else am I going to spend my gold on? Nice sword design though.

In 3 months time, if Lost Shores does not have enough content to keep people interested, skins are not going to keep people playing, sorry.

In my view, legendaries arent worth it.

in Suggestions

Posted by: Gomes.5643

Gomes.5643

And they dont need to keep them playing. The good thing abount having no monthly costs is that you can stop playing the game and come back when new content is avaible.

Besides, skill>time-philosophy is one of the major points in the ArenaNet history and i dont believe that they will break with it.

In my view, legendaries arent worth it.

in Suggestions

Posted by: Taemek.1602

Taemek.1602

And they dont need to keep them playing. The good thing abount having no monthly costs is that you can stop playing the game and come back when new content is avaible.

Besides, skill>time-philosophy is one of the major points in the ArenaNet history and i dont believe that they will break with it.

I will tell you how simple it really is.

Less people playing = less revenue from the cash shop = slower content releases = game bleeding players.

More people playing = more revenue from the cash shop = faster and more consistant content releases = game stays healthy and populated.

If you honestly think that Anet designed this games template so people can come and go at will taking a break for months on end, then I think you are wrong.

In my view, legendaries arent worth it.

in Suggestions

Posted by: RoShamBo.2618

RoShamBo.2618

I is the best drawer in my class so gimme a job ANet!!

Attachments:

Forever posting in legendary threads!

(edited by Moderator)

In my view, legendaries arent worth it.

in Suggestions

Posted by: Frotee.2634

Frotee.2634

…Uhm…so what exactly is you problem with implementing weapons which require a HUGE time investment to get, but only provide a very special skin vs. an advantage over players who are unable to invest that huge amount of time?

There really are other ways to keep people playing – and believe me, there are enough who will invest the time simply to feel like a very special snowflake in a specific skin.

And to everyone saying the game won’t last long on skins alone? Look at GW1. Max level was 20, everything beyond that was skins and titles. Worked just fine.
I believe people are forgetting another part of the philosophy behind making GW2 a game without monthly fees – enabeling players to play more than one MMO at one time. If you are bored with GW2 when you have reached your personal goals – fine, just go and play something else for a while; until the next update or holiday comes along (I have a feeling that those create quite a bit of revenue in cash shop items).

Polka will never die

In my view, legendaries arent worth it.

in Suggestions

Posted by: ReverantSpark.7309

ReverantSpark.7309

…Uhm…so what exactly is you problem with implementing weapons which require a HUGE time investment to get, but only provide a very special skin vs. an advantage over players who are unable to invest that huge amount of time?

There really are other ways to keep people playing – and believe me, there are enough who will invest the time simply to feel like a very special snowflake in a specific skin.

And to everyone saying the game won’t last long on skins alone? Look at GW1. Max level was 20, everything beyond that was skins and titles. Worked just fine.
I believe people are forgetting another part of the philosophy behind making GW2 a game without monthly fees – enabeling players to play more than one MMO at one time. If you are bored with GW2 when you have reached your personal goals – fine, just go and play something else for a while; until the next update or holiday comes along (I have a feeling that those create quite a bit of revenue in cash shop items).

Aye, I get the point. Legendaries are nothing more than skins you grind/farm for. I was looking at the whole thing as though they were a tier above exotic, which has been made clear they arent. And Im quite fine with that. I’ll gladly admit that I misunderstood the whole legendary concept.

~looks at RoShamBo’s post with a blank expression… then shakes my head and goes back to playing halo 4~

In my view, legendaries arent worth it.

in Suggestions

Posted by: RoShamBo.2618

RoShamBo.2618

~looks at RoShamBo’s post with a blank expression… then shakes my head and goes back to playing halo 4~

I understand your reaction. You were simply in awe of my legendary ‘Flamespike’ dagger!!

:)

Forever posting in legendary threads!

In my view, legendaries arent worth it.

in Suggestions

Posted by: ReverantSpark.7309

ReverantSpark.7309

~looks at RoShamBo’s post with a blank expression… then shakes my head and goes back to playing halo 4~

I understand your reaction. You were simply in awe of my legendary ‘Flamespike’ dagger!!

:)

Haha! xD
For a moment I thought you were trying to be a tool there… But that reply did make me chuckle lol :P

In my view, legendaries arent worth it.

in Suggestions

Posted by: jalmari.3906

jalmari.3906

“epic” weapons only having better skins with same stats was a principle also in GW1 and it was all good.

Think of them as medals for your achievements than just another i win tool.

If you haven’t noticed yet you can have MAX EVERYTHING in few days if you really want, or if you play spvp you get it all instantly when you get to mists so this game is not for grinding better stuff, stat wise, pretty obviously.

What I personally look for in GW is teamplay (which could use some improvements in form of joining into teams in pve/pvp) and somewhat friendly community in general.

New skins are really really nice to get after spending so much time in game, however I am not sure if I am ever able to get legendaries because of current cost for precursors, I am really really bad at farming gold((

Guardian 80 Necromancer 80 Ranger 80 Mesmer 80 Elementalist 80 Warrior 80

In my view, legendaries arent worth it.

in Suggestions

Posted by: Coltz.5617

Coltz.5617

Ok, so you might have seen my previous post about legendary weapons being a poorly implemented idea… And now Ive just realised something that is gonna make me not bother with them at all…

Legendaries only do the same damage as exotics?… SERIOUSLY!?
Your gonna make us do all that work just for a skin!? Epic fail ANET, epic fail…
The only reason that I had for considering making one was because I thought “well, at least it will have higher damage and better stats…”
But nope, they are just animated skins… I dont even like the skins. Well, of the greatswords anyway.
I cant believe that the only benefit of all that hard work is aesthetic… And even then the aesthetics suck.
One of my fave hobbies is weapon and armor designing. Ive been studying arms and armor since I first learnt to draw… I’ll do you some truly legendary designs that you can use in the game for FREE, just to see some good looking legendaries in this game… But only if you bump up the stats on legendaries to reflect their legendary status. This is a serious offer Im making… Custom sword/knife makers have shown interest in my designs, so I am offering some high quality work… Get in touch and let me know if you are interested, and I’ll do you 2 or 3 designs of a couple of weapon types to show you what I can do. But Im not gonna waste my time doing designs to show you unless you say your interested.
Im honestly shocked and majorly disappointed at how poorly legendaries have been implemented…

Anyways, I’ll attach a couple of examples of my work. They are only simple concept designs, but it should give you an idea of what I can do. I can churn out weapon designs non stop, and i can go from authentic looking weapons to full on fantasy weapons.
The sword design attached is inspired by the eastern “Nagimaki” which is basicaly the merging of a katana, and a naginata (a pole arm with a short katana/saber style blade)
The Nagimaki itself is in effect a greatsword. My design was basically a “dark elf” styled version of it.
Bare in mind these designs were quick concept designs, quick sketch’s. The quality of a final piece would be greater than what I have shown here, as I specialize in high detail art work as you can see in the armor design. Unfortunately I lost most of my old designs when I moved house, so I dont have many more to show.
(you’ll have to forgive the poor image quality of the armor design, it was the only pic i could find of it.)

Here are some constructive criticisms, you seem to be very proud of your art there and I’m glad of that. Here are some character developments / animation / visual art pointers.

- Characters and weapons of GW2 should most of the time be in the same theme as the given lore created in GW2

- rough works should look a LOT more professional than that, I get chewed out if I hand that in as any rough suggestion.

- In character design, anatomy is a huge one. you said you studied hands a lot so i am assuming that you know the finger tips and the bottom 2 joint segments have the same length, your whole finger and your palm has the same length, and the thumbs would pivot perfectly to the bottom line of your fingers. Arm and the bottom of your foot is also the same length etc etc. your anatomy needs some refining.

- When presenting artwork of character and weapon design, it should be displayed in a three point view.

- You also have a perspective problem in your drawings.

- a step by step process sketch is also required. " High details, should always be last"

Well, let’s start with those first. Otherwise it is a very nice representational abstract pictograph.

*I feel the legendary weapons should have a special perk ( not visual ) added instead of a simple state change. Perhaps a more variety of legendaries to compensate a wider audience.

- I infract cause I’m passionate about the game-
“ALL IS VAIN”
https://forum-en.gw2archive.eu/forum/pvp/pvp/gf-left-me-coz-of-ladderboar/page/6#post3486969

(edited by Coltz.5617)

In my view, legendaries arent worth it.

in Suggestions

Posted by: alcopaul.2156

alcopaul.2156

legendaries even have sucky stats. power/vit/toughness, lol.

In my view, legendaries arent worth it.

in Suggestions

Posted by: marnick.4305

marnick.4305

The quest for power in traditional MMOs is a problematic one because “power” can exist through different means. In classic Rome two concepts could give “power”:
- Potestas: The power you wield through holding office. A judge can decide trials. A tribune could veto laws. A Pontifex was sancrosanct (could enact capital judgement). One way to get power was by accumulating offices which is how Sulla and Caesar became the undisputed leader of Rome.

- Auctoritas/Dignitas: The power you wield through respect people show towards you. At first Emperor August accumulated offices but it was only when he gave up all his offices that he became what we now call an “emperor”. The absolute respect the nation had for him meant that he effectively had all power even though he had none by law. The power of Auctoritas is so big that the establishment of the Roman Empire is usually dated the year August gave up his offices.

In traditional MMO games you accumulate power by raising your numbers. This is a matter of Potestas where you pwn the other player because the odds are against his by game design.
On the other hand, a legendary item shows Auctoritas. You had the power and perseverance to explore, earn money, earn karma, be a master crafter and get a guild on dungeon and WvW runs. Legendaries show a mastery of all areas of the game, and because of that demand respect, even though it doesn’t increase your absolute power in numbers.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

In my view, legendaries arent worth it.

in Suggestions

Posted by: Coltz.5617

Coltz.5617

The quest for power in traditional MMOs is a problematic one because “power” can exist through different means. In classic Rome two concepts could give “power”:
- Potestas: The power you wield through holding office. A judge can decide trials. A tribune could veto laws. A Pontifex was sancrosanct (could enact capital judgement). One way to get power was by accumulating offices which is how Sulla and Caesar became the undisputed leader of Rome.

- Auctoritas/Dignitas: The power you wield through respect people show towards you. At first Emperor August accumulated offices but it was only when he gave up all his offices that he became what we now call an “emperor”. The absolute respect the nation had for him meant that he effectively had all power even though he had none by law. The power of Auctoritas is so big that the establishment of the Roman Empire is usually dated the year August gave up his offices.

In traditional MMO games you accumulate power by raising your numbers. This is a matter of Potestas where you pwn the other player because the odds are against his by game design.
On the other hand, a legendary item shows Auctoritas. You had the power and perseverance to explore, earn money, earn karma, be a master crafter and get a guild on dungeon and WvW runs. Legendaries show a mastery of all areas of the game, and because of that demand respect, even though it doesn’t increase your absolute power in numbers.

Sir, You’ve made my day.

..sigh

- I infract cause I’m passionate about the game-
“ALL IS VAIN”
https://forum-en.gw2archive.eu/forum/pvp/pvp/gf-left-me-coz-of-ladderboar/page/6#post3486969

In my view, legendaries arent worth it.

in Suggestions

Posted by: Quaz.4931

Quaz.4931

Only epic fail is OP for not realising that legendaries have same stats as exotics LMAO

The reward should be in the challenge, and the skins are nice but that is down to preference. Sucks if you dont like any though

In my view, legendaries arent worth it.

in Suggestions

Posted by: TheDaiBish.9735

TheDaiBish.9735

If this all Anet plan to have for character advancement, they truly are stuck 10 years in the past on their GW1 platform, which today, is not what this genre of gamers want.

Nope. In this day-and-age, MMO players want better stats constantly.

While I agree that some more character enhancement is needed, I don’t believe that stats and power-creep are the only way (hunting skills and traits, as well as upgrading skills; horizontal progression as opposed to vertical).


While I wouldn’t mind giving Legendary weapons some perks (being able to swap the Inscription outside of combat, for example), I disagree on giving them a straight-up boost in stats.

As for your designs, they strike me as more Exotic that Legendary. No offense.

Also, hi to Frotee, who appears to be a Dresden fan.

Life is a journey.
Time is a river.
The door is ajar.

In my view, legendaries arent worth it.

in Suggestions

Posted by: ReverantSpark.7309

ReverantSpark.7309

@Coltz: I always welcome constructive criticism. Otherwise how do we refine our abilities and skills. But theres a few things I’d like to point out…
I barely even played guild wars 1, so Im not familiar with the lore. If I understood the lore behind the weapons, then I’d make them more fitting of that theme. I wasnt thinking about redesigning the current legendary weapons (cause some people obviously like the current designs) but just creating some new ones. But then there would be the issue of the lore behind the new designs.

As for anatomy… I have studied it, and I know my drawings arent perfect anatomy wise. It all comes from my head, what lines and shapes I find appealing… Basicaly, its my style that Ive developed. The anatomy of my drawings is almost perfect… But I tweak em a little to suit my taste. Look at artists like Tod Mcfarlane for example. His characters, while anatomically correct, have certain lines and proportions to them that make them instantly identifiable as his work. Thats basicaly the same thing I do. Im heavily influenced by good old Tod if you havent guessed lol. Thats the only two things I wanted to point out.
And yeah, I know it should be a three point view if it was actualy going to be used as concept art. But all I was doing was a basic example to give a basic idea. Its how I start with all my designs. Mainly because I can look at the “2D” drawing and I know exactly how all the proportions are, cause I know exactly how I work, know what I mean?

But Im interested in your last 2 points… How is there a perspective issue? And what do you mean by a step by step process? Having a concept design that is “bare bones” only showing the shape and proportions, and then having another that elaborates on it more showing more detail?
If it was a design that I was actualy going to have made, or was actualy going to be used in a game or something, then I would do the initial drawing like I have done of that sword, just to have an image to refer to. Then I would do a 3 point perspective version of it, before moving on to an exploded sketch of all the parts from different perspectives to show the proportions and shapes with measurements.

@alcopaul: Aye, I did think that was a bit strange… They are like a “jack of all trades” weapon lol. But then again, if its just something you get for the skin, I guess it doesnt realy matter, seeing as how people would just transmute their preferred stats onto it.

In my view, legendaries arent worth it.

in Suggestions

Posted by: Coltz.5617

Coltz.5617

@Coltz: I always welcome constructive criticism. Otherwise how do we refine our abilities and skills. But theres a few things I’d like to point out…
I barely even played guild wars 1, so Im not familiar with the lore. If I understood the lore behind the weapons, then I’d make them more fitting of that theme. I wasnt thinking about redesigning the current legendary weapons (cause some people obviously like the current designs) but just creating some new ones. But then there would be the issue of the lore behind the new designs.

As for anatomy… I have studied it, and I know my drawings arent perfect anatomy wise. It all comes from my head, what lines and shapes I find appealing… Basicaly, its my style that Ive developed. The anatomy of my drawings is almost perfect… But I tweak em a little to suit my taste. Look at artists like Tod Mcfarlane for example. His characters, while anatomically correct, have certain lines and proportions to them that make them instantly identifiable as his work. Thats basicaly the same thing I do. Im heavily influenced by good old Tod if you havent guessed lol. Thats the only two things I wanted to point out.
And yeah, I know it should be a three point view if it was actualy going to be used as concept art. But all I was doing was a basic example to give a basic idea. Its how I start with all my designs. Mainly because I can look at the “2D” drawing and I know exactly how all the proportions are, cause I know exactly how I work, know what I mean?

But Im interested in your last 2 points… How is there a perspective issue? And what do you mean by a step by step process? Having a concept design that is “bare bones” only showing the shape and proportions, and then having another that elaborates on it more showing more detail?
If it was a design that I was actualy going to have made, or was actualy going to be used in a game or something, then I would do the initial drawing like I have done of that sword, just to have an image to refer to. Then I would do a 3 point perspective version of it, before moving on to an exploded sketch of all the parts from different perspectives to show the proportions and shapes with measurements.

@alcopaul: Aye, I did think that was a bit strange… They are like a “jack of all trades” weapon lol. But then again, if its just something you get for the skin, I guess it doesnt realy matter, seeing as how people would just transmute their preferred stats onto it.

I don’t even know why I bother, I guess I like to show you the window of what it would be like if you pursuit this profession. The process is showing how it is molded from your mind to paper, from mind to what it will be. Working for other people is different than working by yourself. GW2 isn’t your personal project * i don’t think* so when I would work FOR someone I will adapt my art style to what is required. If someone hired you to make a snoopy comic, are you going to make it all batman like?

Unless your the creative director, art director, and animator, and everything. You must work in the realms of what is given. As this is a suggestion it wouldn’t make sense to pass of an idea without proper research.

If, however for an example you are working at something that is to be a part of something bigger such as GW2 in this case. The “manager” won’t be able to looks deeply into your mind and perspective… for everyone. This person would need to look at a LOT of designs and work from many different artists with their own style trying to design something fitting the VISION inside the directors mind. So to make it easier on t he guy managing everything, even the roughs needs to be 3d-like 3 point perspective to quickly show a visual representation ( which should really be more of a representation now ) and a step process from paper to what it may look like in a 3d model/ animated in the computer.

In any line of work you must think of everyone and not just your part. Cause everyone works as a team/ unit / family.

- I infract cause I’m passionate about the game-
“ALL IS VAIN”
https://forum-en.gw2archive.eu/forum/pvp/pvp/gf-left-me-coz-of-ladderboar/page/6#post3486969

(edited by Coltz.5617)

In my view, legendaries arent worth it.

in Suggestions

Posted by: McSlappy.1372

McSlappy.1372

I really hate to break this too you, but the game will not last long if all the upgrading a players character can achieve is minor fluff via skins.

If this all Anet plan to have for character advancement, they truely are stuck 10 years in the past on thier GW1 platform, which today, is not what this genre of gamers want.

It would be enough to keep me and many others playing if WvW worked. But free transfers for over two months and completely destroyed that community. “Skin” grinds are even more worthless then “stat” grinds. Right now the only thing I find that’s fun in the game left is world PvE and dynamic events. Those are still awesome but……. come to this game for the PvP. I don’t really find PvE entertaining for long. Right I’m having more fun playing MWO and WoW Battlegrounds. I’ll keep checking in through to see if they figure out how to fix the mess they’ve created with WvW. But not holding my breath on that one.

I’m curious to see how AN plans to keep players playing and buying stuff in the Gem store. Hmmm I wonder if this could be called Fantasy version of SW in terms of player retention?

In my view, legendaries arent worth it.

in Suggestions

Posted by: Taemek.1602

Taemek.1602

…Uhm…so what exactly is you problem with implementing weapons which require a HUGE time investment to get, but only provide a very special skin vs. an advantage over players who are unable to invest that huge amount of time?

There really are other ways to keep people playing – and believe me, there are enough who will invest the time simply to feel like a very special snowflake in a specific skin.

And to everyone saying the game won’t last long on skins alone? Look at GW1. Max level was 20, everything beyond that was skins and titles. Worked just fine.
I believe people are forgetting another part of the philosophy behind making GW2 a game without monthly fees – enabeling players to play more than one MMO at one time. If you are bored with GW2 when you have reached your personal goals – fine, just go and play something else for a while; until the next update or holiday comes along (I have a feeling that those create quite a bit of revenue in cash shop items).

Time is irrelevant and not real anyway.

What does it matter that someone who is able to play longer then you do and can acheive things at an accerlerated rate vs. someone who takes a little bit longer but can still achieve the same outcome?

Nothing. The overall result is the same, you both achieved the same thing…..

In my view, legendaries arent worth it.

in Suggestions

Posted by: Oldgrimm.8521

Oldgrimm.8521

What if there is a sigil, that is only applicable only on a legendary item…

i would call it the Triforge sigil

In my view, legendaries arent worth it.

in Suggestions

Posted by: PwnsFroggles.7561

PwnsFroggles.7561

This game is clearly not for you.

In my view, legendaries arent worth it.

in Suggestions

Posted by: Azaziel.3608

Azaziel.3608

So you’d do all that work to just see bigger numbers on your screen, but not to see a better looking weapon on your character….hmmm.

In my view, legendaries arent worth it.

in Suggestions

Posted by: GADefence.5634

GADefence.5634

“I really hate to break this too you, but the game will not last long if all the upgrading a players character can achieve is minor fluff via skins.

If this all Anet plan to have for character advancement, they truely are stuck 10 years in the past on thier GW1 platform, which today, is not what this genre of gamers want."

I normally try not to insult people. But Taem, you are balls on moronic if you really believe this.

Do you see FPS’ (other then a few cash store centric ones) adding more powerful guns every week? No – yet HOLY @#$% PEOPLE ARE STILL PLAYING COD4? That can’t be, that game’s old and has no new guns! Surely this is a lie.

Why do so many people play the free trial to WHO? There more then just it in the world that’s free, yet people enjoy it for gameplay. Why do people not pay a monthly fee for “gear progression” to get max renown rank? Because it’s only gear progression and you can get the same gameplay right at the begining.

Gear progression is quite literally the only thing people should be able to say “Maybe another game is for you” because it’s the only concept (ok, it and no dedicated healer) that GW2 should really never sway on, and they are.

In my view, legendaries arent worth it.

in Suggestions

Posted by: Taemek.1602

Taemek.1602

So you’d do all that work to just see bigger numbers on your screen, but not to see a better looking weapon on your character….hmmm.

Correct, because that is called, character progression.

Looking cool is just fluff and if you think this game will survive on that model with todays gaming genre, I think you have seriously overestimated a 10+ year old platform.

In my view, legendaries arent worth it.

in Suggestions

Posted by: Taemek.1602

Taemek.1602

“I really hate to break this too you, but the game will not last long if all the upgrading a players character can achieve is minor fluff via skins.

If this all Anet plan to have for character advancement, they truely are stuck 10 years in the past on thier GW1 platform, which today, is not what this genre of gamers want."

I normally try not to insult people. But Taem, you are balls on moronic if you really believe this.

Do you see FPS’ (other then a few cash store centric ones) adding more powerful guns every week? No – yet HOLY @#$% PEOPLE ARE STILL PLAYING COD4? That can’t be, that game’s old and has no new guns! Surely this is a lie.

Why do so many people play the free trial to WHO? There more then just it in the world that’s free, yet people enjoy it for gameplay. Why do people not pay a monthly fee for “gear progression” to get max renown rank? Because it’s only gear progression and you can get the same gameplay right at the begining.

Gear progression is quite literally the only thing people should be able to say “Maybe another game is for you” because it’s the only concept (ok, it and no dedicated healer) that GW2 should really never sway on, and they are.

Sorry, but I am not the one here compairing a FPS platform to a MMORPG platform.

All in all, I have no issues with what ever they want to do with this game anymore.

I will say this, Lost Shores is bringing out new gear upgrades that are not based on skins, but stats, they are also bringing out new set bonuses and a new upgrade system.

So all of you who are clinging onto the hope that there is never going to be a gear grind or character progression other then new fluff stuff like skins and looks are wasting your time.

Todays gaming genre want more then just to look cool, looking cool and participating in the same old content over and over again for months on end does not keep people playing or paying money in the cash shop. Content and character progression does. It is a proven buisness platform that certain companies have been monopolizing and taking advantage of now for the best part of a decade and after Anet spent out 150+ million dollars creating this title, do you really think they are going to just run with the hopes that people will stay and play based on skins?

Moronic? No.

In my view, legendaries arent worth it.

in Suggestions

Posted by: Soulstar.7812

Soulstar.7812

It’s been stated before, it’s all cosmetic…

You do not need a legendary, but the choice if you wanted one is yours alone.

You can rage about, others can as well… but knowing all this now, do you want one?
If not…. just don’t bother…

Maybe they will increase level cap in future and there will be even more advanced weapons.

In my view, legendaries arent worth it.

in Suggestions

Posted by: Frosty.4389

Frosty.4389

“I really hate to break this too you, but the game will not last long if all the upgrading a players character can achieve is minor fluff via skins.

If this all Anet plan to have for character advancement, they truely are stuck 10 years in the past on thier GW1 platform, which today, is not what this genre of gamers want."

I normally try not to insult people. But Taem, you are balls on moronic if you really believe this.

Do you see FPS’ (other then a few cash store centric ones) adding more powerful guns every week? No – yet HOLY @#$% PEOPLE ARE STILL PLAYING COD4? That can’t be, that game’s old and has no new guns! Surely this is a lie.

Why do so many people play the free trial to WHO? There more then just it in the world that’s free, yet people enjoy it for gameplay. Why do people not pay a monthly fee for “gear progression” to get max renown rank? Because it’s only gear progression and you can get the same gameplay right at the begining.

Gear progression is quite literally the only thing people should be able to say “Maybe another game is for you” because it’s the only concept (ok, it and no dedicated healer) that GW2 should really never sway on, and they are.

Sorry, but I am not the one here compairing a FPS platform to a MMORPG platform.

All in all, I have no issues with what ever they want to do with this game anymore.

I will say this, Lost Shores is bringing out new gear upgrades that are not based on skins, but stats, they are also bringing out new set bonuses and a new upgrade system.

So all of you who are clinging onto the hope that there is never going to be a gear grind or character progression other then new fluff stuff like skins and looks are wasting your time.

Todays gaming genre want more then just to look cool, looking cool and participating in the same old content over and over again for months on end does not keep people playing or paying money in the cash shop. Content and character progression does. It is a proven buisness platform that certain companies have been monopolizing and taking advantage of now for the best part of a decade and after Anet spent out 150+ million dollars creating this title, do you really think they are going to just run with the hopes that people will stay and play based on skins?

Moronic? No.

Well that’s good news Taemek, I for one look forward to some new items which will not only provide new skins but reward my efforts with improved stats!

In my view, legendaries arent worth it.

in Suggestions

Posted by: Phira.3970

Phira.3970

……… I can draw better legendary weapons. Yeah, I do kind of think the design is dull but I think yours is more dull.

In my view, legendaries arent worth it.

in Suggestions

Posted by: Lord Aargadon.4135

Lord Aargadon.4135

His designs are very meh, but thats besides the point. Legendary weps are actually getting a buff with new patches. Apparently Anet plans on making autoscale to the newest high tier sets and have more effects. So they aren’t completely for just skins anymore…

In my view, legendaries arent worth it.

in Suggestions

Posted by: Azaziel.3608

Azaziel.3608

So you’d do all that work to just see bigger numbers on your screen, but not to see a better looking weapon on your character….hmmm.

Correct, because that is called, character progression.

Looking cool is just fluff and if you think this game will survive on that model with todays gaming genre, I think you have seriously overestimated a 10+ year old platform.

I’m sorry but for me seeing bigger numbers aims to the same type of “satisfaction” that better looking gear does and it gets obtained the same way. Your character has something now that it didn’t had before, if it makes you hit harder or look better, it’s the same thing, if you want something better you’ll have to do some sort of hard/grindy thing.
Besides, if I hit more, then monsters will be stronger so really it doesn’t make any difference, and even if you wanted to do the current content easier it just wouldn’t happen because they would probably scale you down leaving you as powerful as you’re now.

In my view, legendaries arent worth it.

in Suggestions

Posted by: Raksha.8049

Raksha.8049

So you’d do all that work to just see bigger numbers on your screen, but not to see a better looking weapon on your character….hmmm.

Correct, because that is called, character progression.

Looking cool is just fluff and if you think this game will survive on that model with todays gaming genre, I think you have seriously overestimated a 10+ year old platform.

I’m sorry but for me seeing bigger numbers aims to the same type of “satisfaction” that better looking gear does and it gets obtained the same way. Your character has something now that it didn’t had before, if it makes you hit harder or look better, it’s the same thing, if you want something better you’ll have to do some sort of hard/grindy thing.
Besides, if I hit more, then monsters will be stronger so really it doesn’t make any difference, and even if you wanted to do the current content easier it just wouldn’t happen because they would probably scale you down leaving you as powerful as you’re now.

You are completely missing the reasoning behind character progression. It has nothing to do with numbers.

It is so you can explore further into the games content that it has to offer.

Let me ask you this, you are happy grinding skins but not grinding gear? Explain to me this concept because both are one in the same, ethier way, you are grinding a treadmill.

Alternatively, why can’t we have the best of both worlds?

Why can’t those of who like grinding skins, go grind skins.

Why can’t those of us who like character and content progression, go grind that?

Why can’t Anet cater to both crowds?

Why do you feel you need to participate in something that does not directly effect your ability to farm your skins?

In my view, legendaries arent worth it.

in Suggestions

Posted by: Thunderstruck.5368

Thunderstruck.5368

I actually looked up what ingredients/mats would be needed to make the staff last night and realized I will never own one lol. I can’t imagine how much time would be involved in obtaining this weapon…… To be honest I would actually be embarrassed to equip one of these on my character , To me it would be a badge of shame for all the hours of my life i just wasted grinding for one lol.

In my view, legendaries arent worth it.

in Suggestions

Posted by: GADefence.5634

GADefence.5634

“Todays gaming genre want more then just to look cool, looking cool and participating in the same old content over and over again for months on end does not keep people playing or paying money in the cash shop. Content and character progression does. It is a proven buisness platform that certain companies have been monopolizing and taking advantage of now for the best part of a decade and after Anet spent out 150+ million dollars creating this title, do you really think they are going to just run with the hopes that people will stay and play based on skins?”

What in the blooming kitten hells are you talking about?

Fighting games, FPS, RTS, every-gaming-genre-that-is-not-a-freaking-RPG all are begging solely for more customization and the ability to barbie up their games.

People in MMORPGs for the most part want new content and (for some reason I will never understand) bigger numbers (I again point out a change from numbers to percentages would kill every MMO in existance right now). Look at what most people want – more options to have fun. That was page after page after page after page. Horse, houses, bigger sieges, owning towns.

Look at the part of the community that’s dying – TOR is going F2P, how many gear grind MMOs have closed, how many are fringed and nearly dead and relying on the few super expensive items to keep going? Adding ever increasing stat grinds make a % of the community happy, a % of the community angry and scares off most newcomers. The issue is GW2 is setup in a way that it doesn’t need or benefit from new tiers. Adding new tiers makes a lot of people want to quit – hardcores and non hardcore – and won’t add a lot of newcomers who are either already playing and will think of quiting or already farming in another MMO that gives them the gear grind they really want.