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Posted by: Ice Furl.4982

Ice Furl.4982

I actually belive that they will be playable at some point because of the way the ware interduced. They also seem to have cities, culture and their body type fits armors currently in the game.

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Posted by: Ghertu.7096

Ghertu.7096

Aquatic-style is only obvious concept that still not used for playable race in the game. There are steampunk race, wooden race, magical race, etc, but there is no aquatic race, so if ANet have plans for adding new race, i guess, it will be aquatic. But i hope it will be not Largos or, at least, it will be redisigned Largos. It’s impossible to absolutely evade all cliches, but Largos really too cliched even in comparison with other maybe-cliched aspects of the game. Designers could make at least pattern of colors more original, but even colors – gray skin, white hair, black attire – are so… you know.
Maybe tentacles on a head instead of hair, more nifty wings/fins, tail, less humanoidity at all…
I guess, design of Largos – work of somebody young (at heart at least). Not because it’s bad. But because only a youth could be inspired by generic dark elves art. You think it’s amazing when you just met fantasy arts, but then you find something more interesting and impressive, and dark elves became boring for you.

(edited by Ghertu.7096)

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Posted by: Nox Aeterna.2965

Nox Aeterna.2965

I agree to this post completely.

Of all races i have seen in this game till now , Largos is by far the coolest.

Hope they make them out first , while i understand it might be tengu … even if i would never use a giant ugly bird.

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Posted by: TravisTrout.6803

TravisTrout.6803

Personally I’d go for playable Skritt before anything else. I would even withdraw my support for the combat VO toggle option in that case, as the way they talk is 99% of the attraction.

“For great justi…. ooo, SHINY!”

Sign me up.

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Posted by: Teva.2807

Teva.2807

The reason I want Largos as a race is because they remind me a lot like quarians in Mass Effect. The voice, their uses of masks, even their actions and movements. Quarians are my favorite “race” in the mass effect series and that is why I love Largos.

Thieftix- Crystal Desert [CLAV] Commander (Aka sexiest thief on CD >:])

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Posted by: Nurvus.2891

Nurvus.2891

I challenge ANet to make Centaur playable.
Now that’d be something refreshing in the MMO world.

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Posted by: Demented Sheep.1642

Demented Sheep.1642

I challenge ANet to make Centaur playable.
Now that’d be something refreshing in the MMO world.

Jumping puzzles as a centaur? that ought to be laugh.

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Posted by: Mutiny.4180

Mutiny.4180

Not to mention the skill “Death Blossom”.

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Posted by: LumAnth.5124

LumAnth.5124

Much rather have Mursaat as a race, but i know that’s not going to happen :P

Sorry for the typos….
I’m usually typing on my phone

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Posted by: Nox Aeterna.2965

Nox Aeterna.2965

Much rather have Mursaat as a race, but i know that’s not going to happen :P

Lol yeah , if that was an option , anyone would rather play them. But i really think we could wait till GW10 and still never see this one playable.

For centaurs i agree , they would also make an awesome race to be played , but would be hell for Anet to implement such different race , so also dont see it happening.

From all races that seem viable , i will keep my vote on the Largos.

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Posted by: Knote.2904

Knote.2904

I challenge ANet to make Centaur playable.
Now that’d be something refreshing in the MMO world.

Jumping puzzles as a centaur? that ought to be laugh.

Charr make it work. =p

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Posted by: Ronah.2869

Ronah.2869

I rather have a mixed winged race similar to Harpies & Largos. Largos don’t have such a good design on themselves.

Floating, hovering and “close to land” flying will bring a new feel to the gameplay both visually and mechanically, something the other races don’t have

Tengus and Kodans, don’t bring new things to the game: Tengus are similar to the Norn’s Raven form and Kodans are similar to the Norn’s Bear form.
Adding profession skills to them won’t make the gameplay feel much different then it is now.

(edited by Ronah.2869)

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Posted by: Mutiny.4180

Mutiny.4180

Floating, hovering and “close to land” flying will bring a new feel to the gameplay both visually and mechanically, something the other races don’t have

Largos are an aquatic race – they don’t fly. At all. Those “wings” are actually fins, or meant to be. The fact that so many see them as wings might mean they need a redesign, but I’m guessing we’d see them get a makeover when they become a player race anyway, given the differences from what we have now and their amazing concept art.

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Posted by: Teva.2807

Teva.2807

Floating, hovering and “close to land” flying will bring a new feel to the gameplay both visually and mechanically, something the other races don’t have

Largos are an aquatic race – they don’t fly. At all. Those “wings” are actually fins, or meant to be. The fact that so many see them as wings might mean they need a redesign, but I’m guessing we’d see them get a makeover when they become a player race anyway, given the differences from what we have now and their amazing concept art.

Do you think they will be in the new sea of sorrows map since they are aquatic?

Thieftix- Crystal Desert [CLAV] Commander (Aka sexiest thief on CD >:])

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Posted by: Acension.9270

Acension.9270

Largo’s FTW they are awesome

Trolls :)

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Posted by: Mutiny.4180

Mutiny.4180

Do you think they will be in the new sea of sorrows map since they are aquatic?

There’s only a few largos currently in-game, and most of them are in that area. We’ve got one in Brisban Wildlands, three in Mount Maelstrom (along with Order of Whispers characters discussing efforts to recruit them), another in Straits of Devastation, and at least one in Malchor’s Leap.

I’ll be very surprised if there aren’t any largos involved with the new map.

Personally, I hope they’ll be dropping hints.

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Posted by: Webba.3071

Webba.3071

Fins, not wings.

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Posted by: Zoid.2568

Zoid.2568

Looks epic! love the russian voice acting.

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Posted by: Teva.2807

Teva.2807

Do you think they will be in the new sea of sorrows map since they are aquatic?

There’s only a few largos currently in-game, and most of them are in that area. We’ve got one in Brisban Wildlands, three in Mount Maelstrom (along with Order of Whispers characters discussing efforts to recruit them), another in Straits of Devastation, and at least one in Malchor’s Leap.

I’ll be very surprised if there aren’t any largos involved with the new map.

Personally, I hope they’ll be dropping hints.

There is THREE in mount maelstrom? Wow, i must go find them.

Thieftix- Crystal Desert [CLAV] Commander (Aka sexiest thief on CD >:])

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Posted by: amax.8034

amax.8034

+1 for Largos

I’ve came across 1 in Brisban Wildlands and one in my personal story. I remembered saying wow that’s cool when I’ve met her in the personal story and afterwards analyzing it’s gear/looks and it looked insane.

After reading the wiki I got even more hooked on the idea taking into consideration they are an assassin type class so probably introducing them with a new class like the assassin with the difference from thieves that assassins should be more stealth focused like when they enter stealth they have new weapon skills or something like the necro’s death shroud and new weapons like glaives.

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Posted by: Kana.6793

Kana.6793

I don’t really like the Largos, I’d rather have playable Tengu and Skritt.

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Posted by: Mutiny.4180

Mutiny.4180

There is THREE in mount maelstrom? Wow, i must go find them.

One, Urrahn the Hunter, is a skill point and doesn’t have a whole lot to tell you. The other two, Master Sdias and Apprentice Yius, are involved in a dynamic event. Yius swims off to fight a risen krait, and Sdias will jump in and slaughter a few Inquest personnel if you fire the cannon they’ve positioned to the southeast (which the announcer golemite mentions being targeted at “large gos”).

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Posted by: Paradox.5498

Paradox.5498

Just gief the largos armour for my human female, don’t need the largos themselves :P

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Posted by: Elberith.6289

Elberith.6289

Personally I don’t feel the art design of the Largos fits in with the rest of Tyria. I played GW1 for many years, to see players running around with huge wings/fins would just look odd and impractical. Their wings should probably fold down whilst on land (like someone else suggested).

Kodan and Tengu would be a much better choice, they already have a strong culture and design style. They seem more versatile profession-wise too. These two races would suit a Cantha expansion, much like Factions.

Also Skritt would be great too. They seem to have different tribes(?) too, good and bad, so it would be simple to play as a new tribe from a new Skritt Scratch (city). Again, they are versatile and it’ll be good to have another small race, to go alongside the Asura, but still be vastly different. Skritt would probably suit an Elona expansion, like Nightfall, as you can imagine lots of rat-men at home amongst the sand and rocky terrain.

If they were to make the Hylek a playable race I think they’d have to be careful how they animated them. We’d probably see them hopping when they sheath weapons, but run when weapons are drawn, like the Charr. Otherwise constant hopping would get tedious and impractical trying to do jumping puzzles! Would be great too see blowpipes as a weapon though! Hylek would best suit an Elona expansion too.

Naga and Centaur would be awesome, but I just think they hate everybody too much to form an alliance. Ventari was a friendly Centaur of course, however most of the Centaur in GW2 seem to be evil, except for that outcast in Lion’s Arch, which is great.

Quaggan have the potential to be another comical race in terms of animation, like the Asura. Also the ‘hulk out’ could be like the Necro’s Death Shroud, and would be a very cool mechanic. Architecture, design-wise, they seem to be the underwater Sylvari, which is nice.

There are certainly lots of possibilities!

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Posted by: poe lyfe.5879

poe lyfe.5879

id rather play as the undead before a mermaid with wings.

Wintersday is for the Charr, also Meatober.

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Posted by: drifter.8453

drifter.8453

I always like the Largos. The armor is pretty sick looking, and the russian accents make it even better.

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Posted by: Mutiny.4180

Mutiny.4180

Personally I don’t feel the art design of the Largos fits in with the rest of Tyria.

I disagree, but this is entirely subjective. Tyria has a very diverse palette, from mursaat and Seers to asura and charr. I think largos fit in just fine, but I’d like to see their models reworked to mirror the concept art more.

Kodan and Tengu would be a much better choice, they already have a strong culture and design style. They seem more versatile profession-wise too. These two races would suit a Cantha expansion, much like Factions.

Tengu are pretty much a guarantee, but I don’t see kodan becoming a player race for a few reasons. Consider that largos are seen both around Sea of Sorrows and the Shiverpeaks. Kodan don’t have that kind of coverage, and the farthest south we’ve seen them has been in Lion’s Arch. Their interests are primarily in dealing with Jormag, and I don’t see them straying very far from that. There’s the oft-mentioned customization worries, too, but I can think of a workaround or two for that in body paints and accessories.

Something else I think worth pointing out is how tribal the kodan seem to be. We have no hint of them having any sort of united government, with their society divided into sanctuaries that all look and behave much the same. All of them have a Voice and Claw and act on the interpreted will of Koda. Though they’re united in purpose and will more than likely join the alliance, I have a hard time seeing them as a player race.

Largos have the Concordat of Tethyos Houses, and that could be a lot of things. Four houses and one dissenter, or many more houses with a few locked in their traditions and serving as the largos’s internal antagonists. Unseen Hunter may very well be a member of such a group, given that he’s the only largos that fights you to the death. There’s not a whole lot revealed here, but it’s a lot for the team to work with.

As far as professions go, largos have a lot of potential to represent a pretty big variety in them. They wear what appear to be pretty complicated masks that let them work on the surface (I assume, anyway), so someone had to design and produce those. There’s your engineer. Guardians have a few teleports and pulls, and Sdias goes out of his way to protect Yius. The only thing I can see really being questionable would be necromancers, but even they just make golems instead of actually resurrecting people.

[skritt, hylek, quaggan]

These races were designed to ultimately be minor actors in the world, and one of the artists has been quoted as saying the hylek are an example of what the team can do with non-player races. I can’t picture either quaggan or hylek wearing the starting world armor at all. Can you imagine that chain-mail stretched over a frog? I can’t imagine it being anything other than incredibly silly, to say the least.

Naga and Centaur would be awesome, but I just think they hate everybody too much to form an alliance. Ventari was a friendly Centaur of course, however most of the Centaur in GW2 seem to be evil, except for that outcast in Lion’s Arch, which is great.

I actually would love both of these races to become playable, but I don’t see it happening because of itemization and animation issues. How would you animate a skill like Death Blossom for a horse or snake? How does a horse fit into a golem suit? How do either of these wear pants and boots? Charr look bad enough in non-cultural gear, Tengu will likely follow that tradition, and I don’t see that stuff looking any less ridiculous on naga or centaur.

There are certainly lots of possibilities!

I agree, but personally I’d like to see them avoid every new race just being some man-beast spin. We already have chimeric cats, and we’ll more than likely be getting tusked-birds, so I feel like the walking polar bears might be a bit much.

Whatever happens, I’m looking forward to future offerings! I just hope we don’t wind up with something completely left field like when Blizzard gave players the draenei. Some build up, in-world hints, and the race having a light presence in the world before being playable would be the best way to do it, imo.

(edited by Moderator)

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Posted by: Darkever.9732

Darkever.9732

Would rather be able to play as a Tengu/Skritt/Quaggan-/Kodan (in that order) before I play as one of them.

I agree that playing Largos, Tengus and Kodan would be awesome and entirely possible.
Not sure Skritts and Quaggan will ever be playable, for background reasons: Skritts are too stupid when they fight alone, and Quaggan are all pacifists, with very rare exceptions.
I think those minor races the player gets to help during personal story will stay minor. Another thing is for Largos, Tengus and Kodans…

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Posted by: Teva.2807

Teva.2807

All I want is largos, they fit all of whats in the checklist to make a new race that isnt silly. Mutiny also said some of these items in the checklist.

What you need for a race:

“Fitting” armor light/medium/heavy. If you can picture a largo in light, medium, and heavy armor that fits and doesnt look that silly, then thats a good thing, and they can. Check.

Animations can match the body structure.

For example: A quaggan doing death blossom will be silly and not work. A largo doing death blossom will fit and not look silly at all. Check.

(Like mutiny said) A “government” or branch system, and not tribal. The Concordat of Tethyos Houses. Check.

A “main” city. Check.

Not an enemy race (unless arenanet adds a 2nd set of races that are “Evil”.) They are neutral and do not attack innocent races on sight. Check.

Appropiate Size/structure. Check.

Shall i go on?

Thieftix- Crystal Desert [CLAV] Commander (Aka sexiest thief on CD >:])

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Posted by: effybuttonmoon.4607

effybuttonmoon.4607

I don’t see the fascination with having quaggan as a playable race. Yeah they are cute and what not, but there are some days where if i hear cooooooo or fooooooo one more time, i’m gonna rip my hair out.

I think the Largos could be a really interesting race with a good story. Finding a whole new race in the deepest largest parts of the ocean sounds plausible to me. I personally like that they are humanoid, they have a certain elegance about them. The accent, the appearance, the fins all fits nicely. Of course it’s all preference to whether they are liked or disliked, you can’t cater to everyone in one race. People need to learn to share their opinions without completely disregarding them, that just shows lack of intelligence. I have no interest in playing a tengu, they aren’t aesthetically pleasing or that interesting to me, but that doesn’t mean i’m going to totally not understand that they are something worthwhile to being played by others.

There is room in this game for quite a few races, something for everyone. I think this game is good at finding a balance in race. I wouldn’t like something too monstrous as a playable race cause it wouldn’t feel like Guild Wars. I also think that some of the races like Skritt/Hylek/Grawl aren’t developed enough to be playable. Maybe in a few hundred GW years, but not now. But hey i could be wrong and i’m excited for there to be a new playable whatever that may be :)

(edited by effybuttonmoon.4607)

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Posted by: Robert.7348

Robert.7348

oh heck no. They’re generic “fantasy-RPG” garbage, and I don’t know why they were added in the first place. I want unqiue races that are created for the GW universe, not something that looks like its the culmination of every elf race every made.

Not sure if I feel quite as strong as you do but I do agree. And theres just not enough to them to make 1/6 players want to make one so you’d never see them around.

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Posted by: MageHeart.7519

MageHeart.7519

I like the idea of the Largos becoming a playable race but I am afraid that they will completely lose their mystery then. Every player will have one, and they will all have dark, cliche assassin armor. Sometimes some races are better left alone, even if it looks like a great idea at first glance. Same goes for the Quaggans. Whatever race Anet picks for the future, I hope it will make the world richer. And more than anything, it should make sense. If the Largos are a reclusive race, let them remain that way.

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Posted by: Nox Aeterna.2965

Nox Aeterna.2965

I like the idea of the Largos becoming a playable race but I am afraid that they will completely lose their mystery then. Every player will have one, and they will all have dark, cliche assassin armor. Sometimes some races are better left alone, even if it looks like a great idea at first glance. Same goes for the Quaggans. Whatever race Anet picks for the future, I hope it will make the world richer. And more than anything, it should make sense. If the Largos are a reclusive race, let them remain that way.

That logic does not apply so much when we think Anet decided to implement the Tengu , a race that lives locked behind the wall mostly.

Now if the tengu are given reason to be implemented and leave their reclusive manner , so could the largos be given reason to take grater part.

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Posted by: koogums.5092

koogums.5092

Largos were the first and only thing I absolutely hated in this game’s world. They just look and feel so out of place.

Tengu and Kodan are really the only other races that seem plausible for being added in at a further point. I’d much rather see either of them then seeing a thousand Largos with terrible grimdark names.

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Posted by: Direngrey.1247

Direngrey.1247

This isn’t a suggestion, you’re stating YOUR opinion, not suggesting anything.
Anyway, Tengu are most likely going to be the next race.

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Posted by: Conncept.7638

Conncept.7638

Of all the races in the game; this is the one I feel is second worst designed (Risen being the worst of all time). :/

Sorry.

My first impression, when I saw one in some DE in one of the Norn areas was “Oh brother… Aion is that way!”
I know they are underwater “Drow” and all that, but such a cliche.

But then… I don’t like the Tengu either – so that may show where my personal tastes fall.

However; as it appears there some interest in these things being playable character, anything that keeps people in the game is a good thing IMO.

I’m with this guy, seriously, largos are the worst designed race in the game, they make absolutely no sense culturally, biologically, or any other -ally you can think of. They COULD be really cool, but as they currently are… they don’t even fit in the game world as a sub-race, let alone a playable one.

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Posted by: Nox Aeterna.2965

Nox Aeterna.2965

I’m with this guy, seriously, largos are the worst designed race in the game, they make absolutely no sense culturally, biologically, or any other -ally you can think of. They COULD be really cool, but as they currently are… they don’t even fit in the game world as a sub-race, let alone a playable one.

Ok people must first stop using the biologically argument … this is not your biology class , this is a game , which sets us upon a magical world. Biology got nothing to do with it , the sylvari , are COMPLETELY not something that could EVER make any sense to our biology.

Yet they are implemented and they are a playable race.

The culture argument is just … silly. Really , each of the races in this game got their culture, i dont see how the Largos one , while different is worse to any of the others. But we cant really compare how good a culture is. It is subjective.

Well i think your post needs a big “in my opinion” , cause nothing you said could be said in general.

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Posted by: Bonepriest.3627

Bonepriest.3627

I agree, Largos as playable race! I’d definitely buy an extra character slot for that!
Add sexy Russian accent and an underwater city and it would be pure awesomeness

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Posted by: Kuraikoto.1957

Kuraikoto.1957

Tengu and then Largos would be the top two I’d like to see become playable…

To anyone who likes Quaggan: If they add quaggan at some point, I just pray they add city raids so I can destroy the Quaggan town. x_X The blubbery lil blokes just know how to annoy me.

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Posted by: Kaimick.5109

Kaimick.5109

Largos

The largos are an aquatic race of assassins from the deep oceans of the far north and the Unending Ocean – in both cases, they lived and interacted, to varying degrees, with the native quaggan. They have only recently appeared in Tyria, and mostly do not interact with other races as they prefer to remain unknown. The ocean depths of their origin have unknown “horrors” which caused them to leave.

[edit]Physiology
Largos appear mostly humanoid, but with a pale blue skin and long ears. They have wing-like appendages that attach to the base of their neck which are used for swimming. These “wings” have colorful designs and bear semblance to butterfly wings. They are always seen with a mask on, and their voices sound impaired by a type of breather. They are capable of becoming invisible as they hunt their prey or scout their area. All largos seen have white hair as well, though it’s unknown if this is a trait of all largos.

[edit]Culture
Largos are fighters that are trained in killing, often silently, and as such are assassins. They are secretive and do not openly share information – either about them or their techniques. In fighting, largos have only been seen to use dual swords or a spear. They also value strength and one’s ability to fight. They train younger generations through apprenticeship, apparently with a one master, one student situation.

There is often mention of the “Concordat of the Tethyos Houses,” though what this refers to is unknown as are any details on the Tethyos Houses. However, this is often referred to in regards to an oath of honor a largos has to another individual who has aided them before. Largos also follow Tethyos Compact for their jobs. The exact detail of the Compact is unknown, being a “convened and agreed upon set of principles to guide our people”, but can be distilled down to “track it, kill it, and bring proof”.

When one of their targets is not killed, or is somehow resurrected, it is a great insult to the house’s honor.

Where I think they are cool just not really sure they would fit in to a playable race.

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Posted by: Svarty.8019

Svarty.8019

Horrible, just horrible. I bet you only want racial stealth anyway.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

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Posted by: Midnight Gypsy.9360

Midnight Gypsy.9360

I agree, Largos as playable race! I’d definitely buy an extra character slot for that!
Add sexy Russian accent and an underwater city and it would be pure awesomeness

^this.

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Posted by: Orpheal.8263

Orpheal.8263

Please..for the sake of this game, wipeout forever those kitten Largos and Kodans…. they absoluetely are in every possible way total redundant in this game and don’t fit into the game..

Its horrible enough, that this boring ugly bear crap of kodans is lorewise linked to the Norn, so that they don’t have an own clean lore…

I personally could accept the kodan only as a “sub race” alot more at least, if they wouldn’t look like some brain dead same looking polar bear men, but instead would really look like permanent Norns in their transformed avatar’s making them some kind of “animal spirit folk” which are just simply seen by Norn as becoming a kind of ascended person which stands in a nearer physical bonding to their believed animal spirits.

The character models of all 4 animal avatars from norn do exist, so what was the problem to make out of Kodan more, than just worthless polar bear men which totally look out of place, as if they would have never belonged into this game at all???

The most stupid point is even, they named one of the npcs after a german polar bear baby from a zoo, ridiculous – Knut Whitebear and totally contradictory to the general way of how Kodans name themself …

The game would be just better without these two stupid hopefully never ever be playable races. What GW2 needs are races with an own clear lore, which can fullfill certain conditions as playable race, which Kodans, nor Largos don’t are doing…

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Killyox.3950

Killyox.3950

The most stupid point is even, they named one of the npcs after a german polar bear baby from a zoo, ridiculous – Knut Whitebear and totally contradictory to the general way of how Kodans name themself …

You talk about things being stupid and you post this? WOW, just WOW.

What has Knut Whitebear anything to do with Kodan ?

Knut Whitebear = Norn, leader of Hoelbrak

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Posted by: Orpheal.8263

Orpheal.8263

Oops, my fault. mischanged him with the Koda. You’re right, he’s naturally a Norn as hes standing in Hoelbrak..
However.. all this lore stuff that is bonded between these two is exactly what leaded me to this mistake, that you can partwise tell not anymore, what belongs to Norn and what belongs to Kodan…
Anyhow despite my mistake I still dislike that NPC’s name anyways >.> Lol, such uncreativeness is truly epic in itself naming NPC’s after zoo animal’s of RL…
Norn are bonded with the old norse mythology in their design, thats in my opinion the way how they should get named also.

Eir Stegalkin is the best example for this, as Eir is an old norse name, same as Sif from GW1 or Skaald Stjarna, where the next example lies in ,that they are tied to the old norse mytholgy, because only there get Bards/Minstrels/Troubadors called as “Skaalds”

However, thats an other topic… and I’m only a “human”.. Humans make mistakes you grumpy Norn :P It’s not a doom of the world to not know perfectly all the time your culture xD / hides in RP ^^

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

Largos must be a new race

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Posted by: Zeivu.3615

Zeivu.3615

Same here. Why is it taboo that Trahearne is involved with these people and to ask for their help?

I want to know their story. What’s their culture, their history, why did they come to tyria? Who are they?

Largos must be a new race

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Posted by: Duke Blackrose.4981

Duke Blackrose.4981

Largos would be an awesome race. They just need to be fleshed out more and perhaps given more appearance diversity.

Largos must be a new race

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Posted by: Killyox.3950

Killyox.3950

Oops, my fault. mischanged him with the Koda. You’re right, he’s naturally a Norn as hes standing in Hoelbrak..
However.. all this lore stuff that is bonded between these two is exactly what leaded me to this mistake, that you can partwise tell not anymore, what belongs to Norn and what belongs to Kodan…
Anyhow despite my mistake I still dislike that NPC’s name anyways >.> Lol, such uncreativeness is truly epic in itself naming NPC’s after zoo animal’s of RL…
Norn are bonded with the old norse mythology in their design, thats in my opinion the way how they should get named also.

Eir Stegalkin is the best example for this, as Eir is an old norse name, same as Sif from GW1 or Skaald Stjarna, where the next example lies in ,that they are tied to the old norse mytholgy, because only there get Bards/Minstrels/Troubadors called as “Skaalds”

However, thats an other topic… and I’m only a “human”.. Humans make mistakes you grumpy Norn :P It’s not a doom of the world to not know perfectly all the time your culture xD / hides in RP ^^

And how is Knut Whitebear not norse-like? PArdon but just because they are based on norse mythology does not mean it has to 100% reflect that. Norse were humans Norns are not.

You don’t pay attention to the story if you don’t know what is kodan’s and what is not.

Kodans sail on their huge sanctuaries but have been pushed south by forces of jormag, where norn already were. So pretty much their sanctuaries are still theirs, hoelbrak and so on is norn’s and everything else is free for fall as seen through fighting everywhere.

Largos must be a new race

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Posted by: maddoctor.2738

maddoctor.2738

I’m sure we will see more of them when the Deep Sea Dragon makes his appearance

Largos must be a new race

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Posted by: schizandra.4587

schizandra.4587

My argument for the Largos isn’t original; I read it in another race convo and agree – I believe the Largos will eventually be made into a playable race because they were introduced to the world in a way similar to the Sylvari… In that they are a mysterious, previously unheard of race that came to light on account of the dragons (assuming that Bubbles is the “horrors” that Master Sdias is referring to, and I think he is). They are being driven from their homes because their home waters have become “dark” and they must prepare. Sayeh al’Rajid is somehow connected to Trahearne, who is a central part of the dragon plot. There are many indications that the Largos will play a major role in the future story. On top of that, their lore provides fertile grounds for becoming a playable race. They have Houses (much like the Cycles, Legions, Colleges, etc. of current races), a home city, and a training system like that of Jedi Masters and Padawans. It’s not hard to imagine choosing a House when creating a Largos character, and being sent on quests as the apprentice of my Largos master early in the personal story.

Aside from these hints in the lore, there are design indications that prime the Largos for becoming playable. I don’t think it’s a coincidence that they happen to be humanoid. People who want Quaggans/Hylek try to dismiss the armor argument, but it’s an important one as it involves less work for the devs if the race can fit existing armor models. Plus the Largos may well be the reason why the underwater aspect of gameplay was given so much consideration. Can anyone think of another MMO that got the the same TLC for underwater worlds and combat that GW2 got? That’s telling, IMO.

I do agree that the Largos need some work. I love the idea of them, but like someone else said, I’m not particularly impressed with their textures. I’d want more options for customization, too. By that I mean it would be boring if all Largos had white hair and blue luminescence on their wings as all current in-game Largos seem to have. These are all things that can be improved however. All in all, Largos get my +1!