Legendary transmutation
First of all, the thing with transmuted Legendaries not keeping the Legendary tag is a bug.
Secondly, your “second” sollution is awesome, not for Legendaries, but for ALL weapons.
You should be able to do that with all weapons of the game.
Weapon + vial of blood of the appropriate tier = Berserker version of that same weapon
It’s perfect!
The same should go for Armor.
Items changed this way should keep their upgrades.
Are you 100% sure it’s a bug? I have submited a support ticket and recived this..
response recived via email 12/29/2012 10:38 AM
Very sorry for the confusion you ran into with this matter. As far as I have been able to find out though this is actually working as intended. The legendary status falls off the item once it has been transmuted. For more information please check out this post on the wki http://wiki.guildwars2.com/wiki/Transmutation.
Regards;.
When I asked specificly about the response to a post by Jason king found here: https://forum-en.gw2archive.eu/forum/support/bugs/Legendary-Weapon-Transmutation
I was told this.
via Email 12/30/2012 12:52 AM
Hello,
Transmuting a legendary item will destroy the legendary and replace it with a new item with the look and stats that you select. Unfortunately, this will result in the new item no longer being legendary. If your legendary item status is important, I strongly recommend you avoid performing the transmute. If this changes in the future, that forum post you linked will almost certainly be updated, so keep your eyes on our forums and social media sites.
If you do the transmute now, it is highly unlikely that this could then be made into a legendary again in the future once the system has been changed to maintain legendary status.
So we are getting mixed messages from Anet on this one.
(edited by Miku.6297)
Are you 100% sure it’s a bug? I have submited a support ticket and recived this..
response recived via email 12/29/2012 10:38 AM
Very sorry for the confusion you ran into with this matter. As far as I have been able to find out though this is actually working as intended. The legendary status falls off the item once it has been transmuted. For more information please check out this post on the wki http://wiki.guildwars2.com/wiki/Transmutation.
Regards;.
When I asked specificly about the response to a post by Jason king found here: https://forum-en.gw2archive.eu/forum/support/bugs/Legendary-Weapon-Transmutation
I was told this.
via Email 12/30/2012 12:52 AMHello,
Transmuting a legendary item will destroy the legendary and replace it with a new item with the look and stats that you select. Unfortunately, this will result in the new item no longer being legendary. If your legendary item status is important, I strongly recommend you avoid performing the transmute. If this changes in the future, that forum post you linked will almost certainly be updated, so keep your eyes on our forums and social media sites.
If you do the transmute now, it is highly unlikely that this could then be made into a legendary again in the future once the system has been changed to maintain legendary status.
So we are getting mixed messages from Anet on this one.
Now From what I have seen ( don’t qoute me ) but all legendary have the same 3 basic stats on them for the most part. which is
- Power
- Toughness
- Vitality
I would love to see the legendary weapons have different stats in stead of the generic stats.
although with that said they are supposed to be legendary there for they are supposed to have X stats that fit into that legendary persona. Yes right now that doesn’t really hold true as all the legendary’s have the same stats which is why I would love to see a variety put on them. So transmuting them and changing what they are would make sense as to why it removes the legendary tag.
So I don’t agree that we should be able to transmute them, although I do think that we should have different stats on them not a generic set.
As far as your comment goes on Ascended weapons being better, Arena Net has already stated that Legendary will always be the top if not by much as most of the gear only has a minor increase stat wise from tier to tier. They did say they would patch and modify legendary stats to reflect the top tier when Ascended weapons are released.
- 1 Legendary
- 2 Ascended
- 3 Exotic
- 4 Rare
- 5 Masterwork
and so on hope this helps
I can sort of understand the idea of keeping them set stats, but I really dislike it. Why shouldn’t I be able to customize a weapon that takes THAT much effort to get, to fight statisicly equall to an exotic that takes me less than 5 mins to craft, and maintain the legendary aspect of it?
I think the legendary characteristics of the weapon are it’s name and skin. If transmuted and the skin is kept (dont see why anyone wouldnt keep the skin) than the new weapon is still called Bolt… It’s just exotic not legendary, which quite frankly makes zero sense. The Legendary tag should be atached to the skin, as that’s what makes it “legendary”.
I would just really like to be able to keep a legendary with all the bells and whistles (legendary tag, purple etc) and have the stats I want…
How many people actually concider the current legendary stats power/tough/vit optimal for their main play style?
I’m just wishing we could get an official word on this…
(edited by Miku.6297)
I don’t, My ele is water primary for support healing if I get the staff
Power
Toughness
Vitality does nothing as
Precision
Healing power
Power would do
Or a damage base class has no use for Vitality and toughness but would benefit from Precision and crit change or damage.
And that is just it maybe it is because i played a lot of table top games, but the stats on the weapon or armor is usually directly related to what makes it so special, in terms the Legendary bow in D&D gave a bonus to
Spot, concealment bonus ( which increased the damage you would do ) and gave you sure footing. These stats reflected the story of how the bow was made and what purpose it was made for.
Now this is not D&D I realize this, but in the case of bolt I would see it having better suited stats like precision or what not if the story behind it was, " made for a warrior or [insert profession here] that was fast as Lightning and devastating on the battle field. Those stats would suport the story behind them.
I don’t know maybe I just can’t explain it properly, but redesigning the stats and placing the skin on a lesser weapon does essentially remove everything about the premises of it being legendary. Yes it looks like one but if I make a knock off brand of X clothes and they look the same doesn’t make them a X brand. I am guessing the same premise holds here to. Just cause it looks like it doesn’t make it so.
I understand your point:) saying the legendary item is defined by its appearance and properties. At the same time… these legendaries are actually bulk made… Not single world items like in a D&D campaign. I udnerstand the desire to keep the items Roleplay/Lore intact, but I would favor effort vs reward balance over Lore any day.
Would that same legendary bow have been as special if the stats were less desirable than a magic item? That’s currently what we have in GW2… Equal stats that are NOT customizable to easily obtainable items. Legendaries have no statistical advantage like the one you are describing. So the comparison isn’t an accurate measurment of value/use.
Keep in mind in this case, it not only looks like it… It’s called the same thing to the letter minus the items rarity tag. IE. Bolt is still Bolt just exotic.
I understand your point:) saying the legendary item is defined by its appearance and properties. At the same time… these legendaries are actually bulk made… Not single world items like in a D&D campaign. I udnerstand the desire to keep the items Roleplay/Lore intact, but I would favor effort vs reward balance over Lore any day.
Would that same legendary bow have been as special if the stats were less desirable than a magic item? That’s currently what we have in GW2… Equal stats that are NOT customizable to easily obtainable items. Legendaries have no statistical advantage like the one you are describing. So the comparison isn’t an accurate measurment of value/use.
Keep in mind in this case, it not only looks like it… It’s called the same thing to the letter minus the items rarity tag. IE. Bolt is still Bolt just exotic.
Exactly my point which is why I would like to see a variety of stats on the legendary’s. Even a choice on precursor that would affect the end result when the put in quest lines for the precursor.
Say I wanted bolt for mitigation so I pick the precursor that has power, toughness, and vitality. Or my mesmer wants it for support so I choose the one that has power, precision and condition damage.
For the staff
Say I wanted a healing staff so one of the precursors has that or pure damage or pure support stats.
Which ever precursor you choose is what the stats of the legendary would be. This could also open up for the last quest that up till then just gave you a board overview of the item and your final quest tells you what made it so special ( which would reflect the choice you made.)
Now to your comment about there only being one of those special bows that is because it is a table top game and that is dramatically different than a Online MMO where multiple people will or can obtain it. A better example is like in WoW with the warglaives of Azinoth, sure there was only one set that was in lore but to limit it to one player would not be fair as that person who has no life and sits there playing the MMO 18 out of 24 hours of the day would get it and no one else. So unlike in table top games where your running 5 to 10 people, MMO’s are running millions.
I think my Suggestion on the precursors would be more satisfying to your needs than a transmute
Yet it wouldnt help anyone who has made one…
I’d like to see the legendary weapons be the best weapons available. Without the able to customize the stats, odds are extreamly high they will not be the best weapon for everyone.
Basicly to me… Gameplay/balance > Lore
Yet it wouldnt help anyone who has made one…
I’d like to see the legendary weapons be the best weapons available. Without the able to customize the stats, odds are extreamly high they will not be the best weapon for everyone.
Basicly to me… Gameplay/balance > Lore
Well that could be fixed lol if they did implement that idea it would simply give you an option window on which stats you would like. That is simple enough.