Make foes hit much harder

Make foes hit much harder

in Suggestions

Posted by: Aedan Xaelan.2174

Aedan Xaelan.2174

I know this is a MUCH larger project than it initially seems.

Reason: As far as I am aware, the point of the current combat system was to get people to move around and pay attention to what’s happening in the world. The main goal was to alleviate the typical MMO “stand-in-one-place-spamming-a-specific-skill-queue-as-fast-as-you-possibly-can” issue.

Problem: Since the above-mentioned idea of combat is so deeply branded into our brains from other MMOs, it’s hard for people to break away from it. People tend to build their characters for 100% damage output and not really care about much else with the mindset of “if I can kill it before it kills me, I’m fine.” I’m not saying that is a bad way to play, however, it lends to standing still spamming skills so we can kill faster.

Proposed Solution: As the title says, make all foes hit MUCH harder. This way, people can still build and trait for pure damage, but in order to stay alive long enough to DO that damage, they will have to move around, dodge, CC, kite, pick up that conveniently-placed boulder to knock down said foe for a 2-second breather, etc…

Simply put, if you have a general understanding that foes hurt…badly, you will know that you need to keep yourself mobile, and actually think about how you’re fighting…maybe even spend some time talking to the people around you to come up with somewhat of a tactic to reach a similar goal.

Make foes hit much harder

in Suggestions

Posted by: SevenSigma.7462

SevenSigma.7462

General PvE is a relaxed area where many playing styles should be welcome. I don’t think they should change it. By the time you hit Orr, just try not dodging an fury-stacked Abomination and see how that works out for you.

If you wish for more advanced tactics and teamwork, try dungeons, they’re awesome.

Make foes hit much harder

in Suggestions

Posted by: Nurvus.2891

Nurvus.2891

Aedan Xaelan.2174, you seem to be too used to Lv80, Rare and Exotic gear.
A few things you may need reminded:
- You wear common, fine and masterwork gear throughout the majority of the game, even a little into level 80
- You wear some pieces of gear 5-10 levels below throughout the majority of the game.

1 creature is often too easy.
Even 2.
But start thinking about Respawns in areas with plenty of creatures, and it’s a different situation.

The issue with this game’s PvE is not the creature stats.
Creatures and bosses hitting harder only leads to more problems.
Players with some latency = defeated.
One unlucky synchronized attack from 2-3 enemies = defeated.

I’d say bosses and champions have far too much health.
The problem is the lack of defensive maneuvers used by enemies, wich is also one of the reasons some skills work so well/bad in PvP vs PvE

Give more creatures Aegis, Blinding, Dazing or Confusion
Give more creatures Immobilize, Cripple or Chill
Give more creatures Pulls or Charges
Make those that already have it use it a little more often

This way players will need to use their damage well, rather than spamming.