(edited by GoingJuffoWup.3470)
Making Gathering more Explorer-Freindly.
That would just enable people to leveling their character from 1 to 80 in a starting zone simply by gathering crafting materials.
And besides, the Tier 6 materials are currently spawning in a very different manner than the previous ones. They’re much, much rarer. And that’s good. Similarly, some Cooking ingredients have pretty funky spawning locations.
And since you talk about area completion, I guess next you’re going to suggest that the “goodies” you get from area completions should also scale with your level?
I made a suggestion that is actually fair for everyone in one of my threads.
Can’t be bothered finding it now.
Here’s a reiteration:
Idea #1 – When attempting to gather a node X tiers below your tool, you have a X% chance per Tier difference to spend 0 charges/durability
Idea #2 – Implement Whetstone:
You shouldn’t have to carry a handful of mining picks, sickles and axes.
You should be able to carry one of each, and then carry Whetstones to “repair” the Tools as you wear them out.
Tools would have 100 Durability per Tier (600 for Orichalcum Tool).
As long as you’re using a tool of the minimum Tier required:
Orichalcum would spend 6 Durability -> Orichalcum Tool has 600 Durability
Mithril would spend 5 -> Mithril Tool has 500 Durability
Platinum would spend 4 -> Darksteel Tool has 400 Durability
Gold would spend 3 -> Steel Tool has 300 Durability
Iron and Silver would spend 2 – > Iron Tool has 200 Durability
Copper would spend 1 -> Copper Tool has 100 Durability
Considering the above, gathering the material appropriate for your tool would use up the tool as fast as it does now.
The only difference would be when trying to gather nodes below your tool’s tier.
Not enough Durability
If you have 17 durability left, and attempt to gather an Orichalcum Node, you spend 6+6+6=18, so you will get 2 Orichalcum Ores (not counting bonuses) and your third gathering will result in ruined metal.
Gathering above your Tool Tier
When trying to gather a node X Tiers above your Tool, you should be able to, but you’d spend X+1 times as much Durability.
So if you have an Copper Mining Pick (Tier 1)and try to gather Gold (Tier 3), since Gold is 2 tiers above Copper, your tool loses 2+1 times 3 Durability = 9 Durability
If you tried to gather Orichalcum with a Copper Mining Pick, you’d lose 6 * 6 = 36 Durability per “tick” = you’d break the tool after 3 “ticks”, and you’d only manage to gather 2 Orichalcum Ores – the third would be ruined because you didn’t have enough durability on the tool.
Endurance 2.0 || Attributes, Traits and Conditions || Skill Variants
(edited by Nurvus.2891)