Endurance 2.0 || Attributes, Traits and Conditions || Skill Variants
(edited by Nurvus.2891)
Monsters should have proper spawn mechanics, including spawn animations and sounds.
Spawning should be slightly slower, giving you a hint that something’s coming.
Risen groans, boar grunts in the distance, Centaur shouts and warhorns, etc.
If I’m not mistaken, Wurms and Grubs already have a proper spawning animation, but lack proper distinguishable sounds.
The other species are worse, because popping out of the blue is plain silly.
I think this is enough to give a general idea.
Instant respawns while you’re fighting is an awful and frustrating design.
(edited by Nurvus.2891)
Can it really be true that players are fine with monsters popping up somewhere randomly without any kind of “entrance”?
It would give the game greater appeal if they put more from this idea into the game…
But I have to say I would like bugs to get fixed, some of them old as the beta weekend events. It’s a great suggestion just doubt Anet’ll ever get around to it.
I have to say I believe bug fixing and new features are probably dealt with by different devs, at least if it pertains to different areas.
Example: combat mechanic bugs and designing spawn (animation artists), are completely different areas.
I think I have seen some Risen spawn in a more convincing way on some occasions. But I can’t be sure. But yes, this is a good idea. Although I would prefer that enemies never spawn in front of you at all.
For examples, those Risen that attack the camps in Cursed Shore. Its really disappointing to see a whole mob materialize out of thin air right in plain view. Couldn’t they at least spawn out of view from the camp, and just run all the way there?
Yes, but if they spawn in a visible (digging themselves out of the ground or slowly getting up) and audible (braaaiiiinnnnsssss) way – a way you can react – would make the game 10x more immersive.
Imagine the spawn animation takes 5 seconds.
Instead of instantly spawining 30 seconds later, the spawn animation can begin 25 seconds later, wich means you get a 5 second “warning” before the creature actually goes for you.
But then I think they shouldn’t be invulnerable as they are appearing from the ground. That’s another thing that bothers me. As soon as I see an enemy, I should be able to hit them. Worse is when you have a situation like with those Sons of Svanir at the Frozen Maw event. Those enemies come running all the way to the totem, and are invulnerable all the way. It just annoys the hell out of me.
Fair enough.
I didn’t really consider that.
While spawning, some creatures might have the equivalent to “downed state” attacks, like clawing your feet, etc.
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