More Stat Combinations On Weapons & Armour Sets?
I think MF’ing should only be available in offensive gear.
That way, you’re more likely to die, but at least you contribute to an event.
I say this because by having MF you are hurting the team’s performance while actually getting better loot than the rest.
If you have MF + defensive stats, you’re hurting the group even more, by contributing even less.
With MF only available in offensive gear, at least you have the ability to contribute decently, and more responsibility to keep yourself alive, otherwise you will be hurting your profit by getting repair costs.
Endurance 2.0 || Attributes, Traits and Conditions || Skill Variants
(edited by Nurvus.2891)
Personally, I think + magic find on gear was a mistake to begin with, but since it’s here – it might as well be worked in. As for the specific comments on that particular stat, is pure offense the only way to contribute? Surely offering it with + healing power would offer a more visible contribution than pure defence – but would vitality or toughness even be that bad when paired with it? Surely not taking up everyone’s AoE heals or dying all the time would be beneficial to the team, along with taking a few hits for other and general support skills.
Aside from that specific example, there’s still the many other missing combinations.
I’d love to have more options for stat combinations. Power/vit/prec would be a great one for my ele. Actually, I just can’t seem to find anything with both prec and vit on the same gear.
I think ANet is a little concerned that certain combinations like Power/Precision/Vitality might become too popular.
They want you to mix and match gear-sets, to crunch numbers, test stuff and then conclude your optimal results.
That said, I’m not opposed to the idea. I’m also agree that Magic Find could be found on other gear as well.
I’d love to have more options for stat combinations. Power/vit/prec would be a great one for my ele. Actually, I just can’t seem to find anything with both prec and vit on the same gear.
I think the Auora, Nightmare and Svanir light sets have + precision and vitality; but sadly have + healing power as the main stat. This is the main issue that I have with the sets – you’ll end up with something that you don’t particularly want.
I think ANet is a little concerned that certain combinations like Power/Precision/Vitality might become too popular.
They want you to mix and match gear-sets, to crunch numbers, test stuff and then conclude your optimal results.
That said, I’m not opposed to the idea. I’m also agree that Magic Find could be found on other gear as well.
I wholeheartedly agree that some combinations will become too popular, such as the glass cannon + power, precison and critical damage/condition damage that we already have multiple examples of. Even so, if some combinations would be used much more often than the others; why give us the strange ones instead?
As for mixing and matching, my point in my reply to Navzar creeps back: leftover points in stats that you don’t particularly want – while other playstyles don’t have to suffer from this.
Sorry if I seemed a bit critical in that response, but I find typing out these things helps me to see any improvements or glaring mistakes in my suggestions. I appreciate you not being opposed to the idea and the issue/work around that you raised there.