New/Better Skill Types/Tooltips

New/Better Skill Types/Tooltips

in Suggestions

Posted by: Nurvus.2891

Nurvus.2891

This is a brainstorm on how ANet can add more skills without expanding Skill Slots.
In the process, if possible, making skills easier to read and understand.

  1. We already have Chain.
    My suggestion here is to add X in front of Chain, in the Tooltips, where X is the time you have to activate the skill.
    Example – Guardian Greatsword: Binding Blade -> Pull
    Pull would indicate Chain 10 in the Tooltip, meaning you have 10 seconds to use Pull.
  2. We already have Stealth Skills (skills that are only available while stealthed, like the Thief skill #1 on every weapon)
    My suggestion here is to indicate Stealth in the Tooltip.

Note: The Examples below are illustrative. I am not implying those Professions/Weapons need the extra skills.
Ideas for new Activation Types:

  1. Charge X – When you press a keybind down, if you hold the key for X seconds, it performs the Charge skill instead.
    - Charge Skills share Recharge Time with the default Skill of the same Skill Slot.
    Example: Guardian Greatsword – Whirling Wrath
    Charge 2 – Wrath Divide – Powerful attack, dealing damage to all enemies in a straight line.
    Range: 1200
    Combo Finisher: Blast
    - Whenever you hold Whirling Wrath key down for 2 seconds, you will perform Wrath Divide instead.
    - Whirling Wrath and Wrath Divide share the same Recharge Time/Initiative Cost.
  2. Sequence (Previous Skill) – Whenever you use the “Previous Skill”, your “Skill #X” becomes “Sequence Skill #X” until you use a Skill.
    - Sequence Skills share Recharge Time with the default Skill of the same Skill Slot.
    Example: Thief Dual Dagger – Death Blossom (Skill #3)
    Sequence (Lotus Strike) – Falling Spider – Jump high, evading attacks, and attack from above, dealing damage and knocking the enemy down. If the enemy was already knocked down, inflict Poison.
    - Whenever you use Lotus Strike, your Death Blossom becomes Falling Spider until you use a Skill.
    - Death Blossom and Falling Spider share the same Recharge Time/Initiative Cost.
  3. Type Sequence (Skill Type) – Whenever you use a specific “Skill Type”, your “Skill #X” becomes “Type Sequence Skill #X” until you use a Skill.
    Example: Ranger Greatsword – Swoop (Skill #3)
    Sequence (Trap) – Frog Tongue – Throw a chained blade at your foe, causing damage and pulling him to you.
    Range: 600.
    Combo Finisher: Projectile
    - Whenever you use a Trap, your Swoop becomes Frog Tongue until you use a Skill.
    - Swoop and Frog Tongue share the same Recharge Time/Initiative Cost.
  4. Conditional (Requirement) – While you meet a specific “Requirement”, your “Skill #X” becomes “Conditional Skill #X”.
    Example: Warrior Hammer – Fierce Blow (Skill #2)
    Conditional (Range > 450) – Battering Ram – Run at your foe ramming them and nearby foes with your Hammer, dealing damage and Dazing.
    Daze: 1 s.
    Range: 600
    - Whenever you are over 450 Range away from your target , your Fierce Blow becomes Battering Ram.
    - Fierce Blow and Battering Ram share the same Recharge Time/Initiative Cost.
    - Stealth Skills are Conditional (Stealth) Skills. I am simply suggesting the concept to broaden into other types of Requirements.

Any other ideas you have are welcome.

(edited by Nurvus.2891)

New/Better Skill Types/Tooltips

in Suggestions

Posted by: Nurvus.2891

Nurvus.2891

Would like to have some feedback on this.
The Sequence idea is slightly similar to the GW1 Assassin’s Lead Attack → Offhand Attack → Dual Strike, but requires a specific skill instead.

New/Better Skill Types/Tooltips

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Posted by: Iruwen.3164

Iruwen.3164

I didn’t think of any negative side effects yet, but I kind of like the idea. It adds more complexity and skill required than simple combo fields without requiring extra keys, buttons or anything, and it doesn’t seem to break balancing at first glance.

Iruwen Evillan, Human Mesmer on Drakkar Lake

New/Better Skill Types/Tooltips

in Suggestions

Posted by: Nurvus.2891

Nurvus.2891

Yeah, I forgot to add the Charge/Sequence skills could share cooldown with the default skill, so the goal isn’t necessary adding more firepower, but instead adding versatility.

(edited by Nurvus.2891)

New/Better Skill Types/Tooltips

in Suggestions

Posted by: Nurvus.2891

Nurvus.2891

Added two more types of activation skills.
It’s important to clarify that none of this is meant as a buff request.

I just used some examples that I think make some sense.
However, I’m not implying those Professions need such extra skills.

New/Better Skill Types/Tooltips

in Suggestions

Posted by: Nurvus.2891

Nurvus.2891

By the way, the Charge skills would start casting when you lift the keybind as long as it was pressed for a minimum of X seconds.

There might even be more than 1 charge skill per skill.
One for 1,5 seconds, another for 3 seconds.