New Concept: Overcharge

New Concept: Overcharge

in Suggestions

Posted by: Nurvus.2891

Nurvus.2891

Sometimes, Recharge Times may feel punitive, because skills are balanced around how often they can be used, but rarely are they used that often.

  • Maybe 2 skills finished recharging simultaneously.
  • Maybe you have a little lag.
  • Maybe you want to wait for the right opportunity to use the skill.

All the while, the clock is ticking, and your skill is doing nothing.

So I think a great concept is Overcharge:

  1. Each skill may (or not) be able to Over-Recharge up to X seconds,
  2. When you use the skill, the Recharge Time is reduced by X
    Example:
    Take a skill with 20 Recharge and 5 Overcharge.
    If you use it 2 seconds after it finishes recharging, its recharge time will be 18 instead of 20.
    Essentially, you “accumulat” recharge time, up to a limit specific to each skill.

I hope the devs can make use of this to spice skills up a bit or to have an easier time balancing them.

New Concept: Overcharge

in Suggestions

Posted by: Nurvus.2891

Nurvus.2891

No comments whatsoever?
I think the post is clear.

The point is letting some of those seconds the skill spends recharged and inactive, “discount” on the next cooldown once it’s used.