New Concept: Overcharge
No comments whatsoever?
I think the post is clear.
The point is letting some of those seconds the skill spends recharged and inactive, “discount” on the next cooldown once it’s used.
Sometimes, Recharge Times may feel punitive, because skills are balanced around how often they can be used, but rarely are they used that often.
All the while, the clock is ticking, and your skill is doing nothing.
So I think a great concept is Overcharge:
I hope the devs can make use of this to spice skills up a bit or to have an easier time balancing them.
No comments whatsoever?
I think the post is clear.
The point is letting some of those seconds the skill spends recharged and inactive, “discount” on the next cooldown once it’s used.
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