I have put some thought into this for a while now but I think these weapons are reasonable as to balance out the engineer problem.
First off id like to say that Both Theif and Warrior have Rapid fire attacks that can result in an Instant KO or severe damage. Also Theif has a skill that lets it Fire pistols rapidly even though something like that would require something more on the technological side, This isn’t fair cause engineer being technologically affiliated should have a rapid fire skill. And should have something just as powerful as a warrior’s steamroll capabilities. (with in reason of course)
Another thing that has been irking me is that Since there is infact Quantum Technology on the game, why isn’t there a portable laser kit for engineers? Or something that can do Relevant damage, Like a Minigun.
I Propose that Engineer be given Either a new kit OR an entirely new weapon class that only it can use.
1. Since engineer is technologically affiliated It should have easy access to Quantum Tech, Just like asurians. Or at least steam tech Like the Charrs have.
a. Make either a family of Laser Rifles(quantum tech) Or Mini guns(steam tech) that Only engineer can use.
b. Make a weapon kit Laser Rifle (quantum tech) or Mini Gun(steam tech) that only engineer can use.
2. If Laser Rifle(quantum tech) is chosen IT should be able to do mass stun and burning damage in its firing spread, If Minigun Is chosen(steam tech) is chosen it should be able to do occasional knock back and bleed damage in its firing spread.
3.
a: Laser Rifle abilites:
1: Fire, Create a beam that burns everything in its path, Range 1200, Cast time: 3 seconds. Recharge: 0.5 seconds
2: Plasma ball: Create a ball of energy that dazes everything in its blast radius. Range: 700, Cast time: Instant, Recharge time: 8 seconds
3: Energy pulse: Create an electromagnetic wave that pushes everything in front of you (yes a function just like air blast on flame thrower)
4: Plasma wall: Create a Combo field that dazes and cripples enemies: cast time: 5 seconds Recharge 8 seconds
5: Plasma Shield: Create a shield around yourself that Deflects attacks: cast time: 5 seconds, Recharge 15 seconds.
b: Minigun Abilities:
1. Fire: Create a barrage of bullets that damages everything in its path: Range: 1200 Cast time: 15 seconds, Recharge time: 2.5 seconds. # of shots: 200, Damage per shot: 75
2. Mini Mortars: Fire a volley or miniature mortar shells that cause knockback and bleed damage, AoE: 120, Cast time: 2 seconds Recharge time: 8 seconds
3. Armor Peircing ammo: Causes bleeding and vulnerability 5 stacks: Cast time: 4 seconds. Recharge time: 9 seconds.
4. Magnetic Micro Explosives: Shoot a voley of Micro explosives that cause cripple and bleed damage on impact: Cast time: 2 seconds, recharge time: 10 seconds. (this is supposed to have an effect like engineer’s “box of nails” or Theif’s “Cattletrops”)
5. Smoke screen: Discharge the Minigun’s air canister causing blindness: Cast time: instant, Recharge time: 15 seconds.
I look forward to people opinions on this, If you play engineer you probably know what I’m talking about with the unbalance.
(edited by Azmuth Divarchchron.8059)