One way to revamp low level and PVE

One way to revamp low level and PVE

in Suggestions

Posted by: BlackPaw.5948

BlackPaw.5948

I saw someone post this and it absolutely great idea to help players do DE and go back to low level zone PVE and make this game more lively as it should be.

Anet should consider this ASAP.

The problem is players don’t give a kitten if centaurs take over farms because it has no real consequences on them.
Centaurs could take over Tyria completely that players would not be affected and would only bother to liberate LA.

I say that what happens in the world should affect players in some negative ways so they go solve that event (but the reward should be scaled).
For instance, if Cents take over a farm all human characters get 10% less gold from loots (pve only); if they liberate the farm, the malus goes away for 24 hours.

One way to revamp low level and PVE

in Suggestions

Posted by: Erebus.7568

Erebus.7568

i dont see the “reward” in that system?! o.O its a pure “do this or you get punished”.

i dont believe a game as free as gw2 should punish people. instead i think it would be cool to reward people with bonus buffs when you complete events.

as used in the example given, instead of punishing them if they dont do it, give them 10% MORE then normal when they do it. meaning:
i run around in 1-15 human i free a bounch of farmers and clear out the centaur, now i got 5% bonus on gold drop from mobs for 24h becouse of what i did on each event but since i finished 3 events i now have 15% bonus for 24h.

so the more you complete the more bonus of different things you could get…

dont punish but reward.

when that is said i find it sad that you get to be 1-3 lvls higher then the mobs when you enter a lower lvl area, makes it crazily easy you should be delvled to max 1 lvl over the mobs and preferrable same lvl or 1 lvl under to insure that it keeps a minimum challenge.
i actually thing delvling you to 1-3 lvls under the mobs would make up for the benefit you get of having much better statsed gear (60+ gear is 3 stats 20- is 1 stats, pretty huge different, + all your traits etc. which you wouldnt have if you where the lvl of the area, so the disadvantage of a few lvls seems balanced)

One way to revamp low level and PVE

in Suggestions

Posted by: Nurvus.2891

Nurvus.2891

Perhaps you have the wrong perspective.
It’s a punishment if the game rewards are tuned assuming continuous “prevention of the malus”.
What if ANet tunes rewards assuming you will only do the necessary events half of the time?
This means if players take the effort in protecting the cities, they would do better than they do now.

Anyway, I think the point is made – the dynamic events don’t hold any real meaning, at the moment, apart from those that prevent entrance into Dungeons.

Here’s what I would add as rewards for caring about the world:
- Some events unlock additional Ore, Harvest and Lumber Nodes in a certain area of the map
- Some events grant MF to those that participate
- Some events unlock daily/weekly/monthly Hearts