Personality

Personality

in Suggestions

Posted by: Gremlin.1096

Gremlin.1096

http://wiki.guildwars2.com/wiki/Personality

Different personality produces different NPC dialog options, but it would be nice if there can be something a bit more that affects the player directly. A very small boost to character statistics might give an incentive toward customizing character’s personality.

We currently have 7 personalities: captivating, noble, diplomatic, militant, barbaric, scoundrel, and unpredictable. What if we added small boost as such below:

Captivating: +1% hp
Noble: +1% armor
Diplomatic: +1% boon duration
Militant: +1% damage
Barbaric: +1% crit chance
Scoundrel: +1% condition duration
Unpredictable: One of the above six bonus that resets daily

[MKF] Sylphia Zephyr

Personality

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

No.

Personality is just a story choice. It as no effect on combat, and it should not affect combat in any way. Otherwise you’ll have people picking choices they may not like to get the stats they want.

It doesn’t matter how small the bonuses are, that will happen.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Personality

in Suggestions

Posted by: robinsiebler.3801

robinsiebler.3801

I don’t think it should have any effect on combat, but it should affect how every NPC responds to you and what dialog choices you get. Otherwise, what is the point of even having it?

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Personality

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

It does, but just a little. There’s a few options in dialogs that will only appear if you have a certain degree of one personality.

In more than one occasion I avoided battles altogether just by reasoning, intimidating or sweettalking someone, but many of those situations are not properly noted, and you won’t notice them unless you see in the wiki that there was a fight there.
They should tell you clearly that you did things differently from someone who didn’t have your personality.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Personality

in Suggestions

Posted by: Nurvus.2891

Nurvus.2891

It’s a very bad idea.
It will make personality stop being about flavor, and start being about builds.

Even worse, everytime you change a build from crit to condition damage to healing support, it’ll encourage players to go and “farm” a new personality.

And just like there are players suggesting Dual Specs, there will be players suggesting Multiple Personality Disorder -_-

Personality

in Suggestions

Posted by: robinsiebler.3801

robinsiebler.3801

I disagree, Nurvus. If every NPC has a different response for each personality, it is not going to be about builds. Some will respond favorable to one characteristic and some to another. I don’t believe you can change your personality willy-nilly, so you will have to take your chances when you respond. Also, this will enhance the replay value.