Random Branded Areas

Random Branded Areas

in Suggestions

Posted by: Nurvus.2891

Nurvus.2891

I think it would be nice if a Dragon would periodically attempt to brand an area.

Order:

  • Once per week – Dragon lands, and starts branding an Area within a Zone.
  • Each Zone may have 4-8 different “brandable” areas.
  • Players can fight the Dragon – not to kill it, but to stop him from Branding the area – and if they deal enough damage before the Dragon finishes the Branding, the Dragon gives up for 1 day, then tries again (randomly chooses an area again).
  • If players fail to stop the Dragon, the Area (and all enemies in it) become Branded.
  • Players then have all kinds of events that seek to gradually cleanse a Branded area.
  • Dragon never brands the same area more than once every 1-2 months.

There would be 2 types of areas:

  • Perma-Branded – never becomes completely cleansed
  • Brandable – never becomes as corrupted as the Perma-Branded Areas

Terrain would have various phases:

  1. Healthy – Normal state of terrain, minimum for Brandable Areas
  2. Pre/Post-Branded – Half-way between normal and branded. No vegetation.
    - Occurs while Dragon is branding a Healthy terrain
    - Occurs for 1-2 days after you succeed cleansing a Very Low Branded terrain.
  3. Very Low Branded – Very low level of corruption, maximum for Brandable Areas.
  4. Low Branded – Low level of corruption, minimum for Perma-Branded Areas
  5. High Branded – High level of corruption
  6. Very High Branded – Very high level of corruption, maximum for Perma-Branded Areas

(edited by Nurvus.2891)

Random Branded Areas

in Suggestions

Posted by: Sef.6918

Sef.6918

Sounds fun but would probably hard to implement the transformation of all the textures and stuff whilst players are in the zone, if im wrong then this would be a great endgame zone to extend on the branded dragon(kralkattorik?) that you never see in the game. It would also be a pest for bot makers so it should be bot free zone.

Oh and what happens if all areas manage to get branded?

Random Branded Areas

in Suggestions

Posted by: BrunoBRS.5178

BrunoBRS.5178

i have a better suggestion

instead of attempting to corrupt an area that would eventually get uncorrupted (which would make cleaning up dragon mess look really easy, when in fact it’s not), increase the corruption of areas where certain DEs fail (especially fights against dragon champions). other than temporarily increased mob density, you could have a myriad of other negative side effects, not unlike the corrupted shrines in orr.

then you’d have to take part in a DE and succeed to re-stabilize the area.

LegendaryMythril/Zihark Darshell

Random Branded Areas

in Suggestions

Posted by: Kite.2510

Kite.2510

I actually like the idea.
A-net could make the brands appear in the lower populated areas and give some unique rewards for clearing them.

…and don’t be toxic!

Random Branded Areas

in Suggestions

Posted by: Absolutionis.9427

Absolutionis.9427

There are already several events in the outskirts of Orr that have something similar.

The environment gets very foggy and brown while colors get washed out. Undead noises and spawns increase tremendously.

As for lower-level zones, I disagree. The whole storyline is about people’s surprise that Zhaitan is spreading influence around. Things get ‘real’ when Lion’s Arch becomes affected. The reason we all go after Zhaitan is because it made the first attack.
If other dragons start attacking lowbie zones willynilly, it undermines the impact of Zhaitan’s actions in the entire storyline.

Perhaps something like this will be implemented when the other dragons become the focus in the future.

Random Branded Areas

in Suggestions

Posted by: Nurvus.2891

Nurvus.2891

@BrunoBRS
Your idea is nice, but maybe both ideas would work.

There would be 2 types of areas:

  • Perma-Branded – never becomes completely cleansed
  • Brandable – never becomes as corrupted as the Perma-Branded Areas

Perma-Branded Areas could go through various levels of corruption, but uncorrupted Areas might also go through various levels of corruption.
As far as terrain goes, the various levels of corruption could be represented simply by the hue and the characteristic negative energy that permeates these areas.

So you’d have:

  1. Healthy – Normal state of terrain, minimum for Brandable Areas
  2. Pre/Post-Branded – Half-way between normal and branded. No vegetation.
    - Occurs while Dragon is branding a Healthy terrain
    - Occurs for 1-2 days after you succeed cleansing a Very Low Branded terrain.
  3. Very Low Branded – Very low level of corruption, maximum for Brandable Areas.
  4. Low Branded – Low level of corruption, minimum for Perma-Branded Areas
  5. High Branded – High level of corruption
  6. Very High Branded – Very high level of corruption, maximum for Perma-Branded Areas

Succeeding on an event would move it down in Branded scale.
Failing on an event would move it up in the Branded scale.

Edited original post.
Thanks for feedback, guys.

(edited by Nurvus.2891)