Endurance 2.0 || Attributes, Traits and Conditions || Skill Variants
(edited by Nurvus.2891)
I wonder, wouldn’t it be cool to have some more ranged pets for Rangers?
Like with a poison spit auto-attack or acid spit (poison+burn) or spike throw (bleed).
Some melee pets could have ranged mode:
- Monkey/Gorilla – Grab pebbles/rocks and throw them.
- Drake – Spit poison/fire/etc
- Hedgehog – throw needles xD
(edited by Nurvus.2891)
Devourers are ranged & have a nice kick back ability and ability to bleed or poison (depending on which type of Dev), Spiders are ranged i believe. not 100% sure about others as i just run Devs.
spider hurl some gunk as an auto attack
devourers shoot barbs
pets shouldnt have ranged modes imo, drakes have… sort of ranged activated abilities already) but if you want a ranged pet; it should be fully ranged, so you cant choose everything you want (tanky, ranged, meleedamage or -fail- support)
Drake ranged activated abilities have nothing to do with this thread.
Their range isn’t great, they are slow to activate, and kind of suck to be honest.
I mean more pets with ranged – 900-1200 range – auto-attacks.
You can use Short bow or long bow while your pet melees.
Would be nice to be able to use melee weapon while the pet attacks from afar.
I don’t see what’d be so wrong with allowing pets to change modes, when you can change weapons yourself.
Please explain the “unbalance” in this.
We already got a few ranged pets… as already mentioned.
Devourers and… some spiders. Not all spiders are, but I know at least one of them is.
Wouldn’t hurt to have more pets I guess, although we already have quite a few.
I don’t really wanna see gorilla or monkey… or hedgehog.
But a ranged drake… why not… Anet seems to like drakes.
Drake ranged activated abilities have nothing to do with this thread.
Their range isn’t great, they are slow to activate, and kind of suck to be honest.
I mean more pets with ranged – 900-1200 range – auto-attacks
http://wiki.guildwars2.com/wiki/Lightning_Breath (600)
http://wiki.guildwars2.com/wiki/Insect_Swarm (900)
You can use Short bow or long bow while your pet melees.
Would be nice to be able to use melee weapon while the pet attacks from afar.
you can… you can equip a spider/devourer
I don’t see what’d be so wrong with allowing pets to change modes, when you can change weapons yourself.
Please explain the “unbalance” in this.
i liken pets to weapon sets, most classes get two (ele/engi being the exceptions) meaning you are forced to choose which weapons abilities you forego
- theres nothing stopping you from having a melee pet and a ranged pet (and switching when you decide to change your distance)
We already got a few ranged pets… as already mentioned.
Devourers and… some spiders. Not all spiders are, but I know at least one of them is.
Wouldn’t hurt to have more pets I guess, although we already have quite a few.
I don’t really wanna see gorilla or monkey… or hedgehog.
But a ranged drake… why not… Anet seems to like drakes.
all spiders are ranged.
I meant Drake special attacks don’t count because even if the special attack is ranged, the Drake is not.
I’m talking about full ranged pets (auto-attack + all of the pet skills = ranged)
Spiders are ranged indeed.
Would like to see more of them.
As for the modes, I think it’d be a nice alternative.
If Rangers are supposed to be about Pets, then I think the Pets should have more perks than they do now.
They feel very bland.
Only 1 special ability is meh.
Maybe they could get 1 or 2 extra special abilities, and in some cases one of the extra abilities could be a ranged mode toggle (monkeys throwing pebbles, for example, and drakes using elemental spit attacks).
I meant Drake special attacks don’t count because even if the special attack is ranged, the Drake is not.
I’m talking about full ranged pets (auto-attack + all of the pet skills = ranged)
Spiders are ranged indeed.
Would like to see more of them.As for the modes, I think it’d be a nice alternative.
If Rangers are supposed to be about Pets, then I think the Pets should have more perks than they do now.
They feel very bland.Only 1 special ability is meh.
Maybe they could get 1 or 2 extra special abilities, and in some cases one of the extra abilities could be a ranged mode toggle (monkeys throwing pebbles, for example, and drakes using elemental spit attacks).
i meant that some drakes are somewhat hybrid (IMO they offer the most utility in a pet, the finishers and the group damaging – i still never use them though)
yes; more ranged pets (or more pets altogether) would be nice, i disagree with your ranged/melee suggestion
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