Ranger's Sharpening Stone, Thief's Venoms, Etc

Ranger's Sharpening Stone, Thief's Venoms, Etc

in Suggestions

Posted by: Nurvus.2891

Nurvus.2891

I’m speaking of the skills that make your next 5 attacks apply a condition to the enemy.
Ranger (Sharpening Stone wich adds Bleed, etc) and Thieves (Venoms wich add Poison, Chill, etc)

I can imagine the “5 attack” limit is there to prevent too much stacking in a short amount of time.

But I also feel that these skills are rather weak.

My suggestion is;
- keeping the duration
- keep the initial amount of “charges” at 5
- cause the skill to add 1 “charge” every 5 or 6 seconds.
- limit the maximum number of charges you can have at a time to 5

This allows you to still control the amount of conditions you can apply in a short amount of time, without making the skill weak.

Ranger's Sharpening Stone, Thief's Venoms, Etc

in Suggestions

Posted by: Nurvus.2891

Nurvus.2891

Feedback is most appreciated.