Ranger's Sharpening Stone, Thief's Venoms, Etc
Feedback is most appreciated.
I’m speaking of the skills that make your next 5 attacks apply a condition to the enemy.
Ranger (Sharpening Stone wich adds Bleed, etc) and Thieves (Venoms wich add Poison, Chill, etc)
I can imagine the “5 attack” limit is there to prevent too much stacking in a short amount of time.
But I also feel that these skills are rather weak.
My suggestion is;
- keeping the duration
- keep the initial amount of “charges” at 5
- cause the skill to add 1 “charge” every 5 or 6 seconds.
- limit the maximum number of charges you can have at a time to 5
This allows you to still control the amount of conditions you can apply in a short amount of time, without making the skill weak.
Feedback is most appreciated.
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